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Diffstat (limited to 'OpenSim/Framework/InventoryFolderImpl.cs')
-rw-r--r-- | OpenSim/Framework/InventoryFolderImpl.cs | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/OpenSim/Framework/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs new file mode 100644 index 0000000..248783f --- /dev/null +++ b/OpenSim/Framework/InventoryFolderImpl.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Framework | ||
33 | { | ||
34 | public class InventoryFolderImpl : InventoryFolderBase | ||
35 | { | ||
36 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
37 | |||
38 | public static readonly string PATH_DELIMITER = "/"; | ||
39 | |||
40 | /// <summary> | ||
41 | /// Items that are contained in this folder | ||
42 | /// </summary> | ||
43 | public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Child folders that are contained in this folder | ||
47 | /// </summary> | ||
48 | protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>(); | ||
49 | |||
50 | // Constructors | ||
51 | public InventoryFolderImpl(InventoryFolderBase folderbase) | ||
52 | { | ||
53 | Owner = folderbase.Owner; | ||
54 | ID = folderbase.ID; | ||
55 | Name = folderbase.Name; | ||
56 | ParentID = folderbase.ParentID; | ||
57 | Type = folderbase.Type; | ||
58 | Version = folderbase.Version; | ||
59 | } | ||
60 | |||
61 | public InventoryFolderImpl() | ||
62 | { | ||
63 | } | ||
64 | |||
65 | /// <summary> | ||
66 | /// Create a new subfolder. | ||
67 | /// </summary> | ||
68 | /// <param name="folderID"></param> | ||
69 | /// <param name="folderName"></param> | ||
70 | /// <param name="type"></param> | ||
71 | /// <returns>The newly created subfolder. Returns null if the folder already exists</returns> | ||
72 | public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type) | ||
73 | { | ||
74 | lock (m_childFolders) | ||
75 | { | ||
76 | if (!m_childFolders.ContainsKey(folderID)) | ||
77 | { | ||
78 | InventoryFolderImpl subFold = new InventoryFolderImpl(); | ||
79 | subFold.Name = folderName; | ||
80 | subFold.ID = folderID; | ||
81 | subFold.Type = (short)type; | ||
82 | subFold.ParentID = this.ID; | ||
83 | subFold.Owner = Owner; | ||
84 | m_childFolders.Add(subFold.ID, subFold); | ||
85 | |||
86 | return subFold; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | return null; | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// Add a folder that already exists. | ||
95 | /// </summary> | ||
96 | /// <param name="folder"></param> | ||
97 | public void AddChildFolder(InventoryFolderImpl folder) | ||
98 | { | ||
99 | lock (m_childFolders) | ||
100 | { | ||
101 | folder.ParentID = ID; | ||
102 | m_childFolders[folder.ID] = folder; | ||
103 | } | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Does this folder contain the given child folder? | ||
108 | /// </summary> | ||
109 | /// <param name="folderID"></param> | ||
110 | /// <returns></returns> | ||
111 | public bool ContainsChildFolder(UUID folderID) | ||
112 | { | ||
113 | return m_childFolders.ContainsKey(folderID); | ||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// Get a child folder | ||
118 | /// </summary> | ||
119 | /// <param name="folderID"></param> | ||
120 | /// <returns>The folder if it exists, null if it doesn't</returns> | ||
121 | public InventoryFolderImpl GetChildFolder(UUID folderID) | ||
122 | { | ||
123 | InventoryFolderImpl folder = null; | ||
124 | |||
125 | lock (m_childFolders) | ||
126 | { | ||
127 | m_childFolders.TryGetValue(folderID, out folder); | ||
128 | } | ||
129 | |||
130 | return folder; | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// Removes the given child subfolder. | ||
135 | /// </summary> | ||
136 | /// <param name="folderID"></param> | ||
137 | /// <returns> | ||
138 | /// The folder removed, or null if the folder was not present. | ||
139 | /// </returns> | ||
140 | public InventoryFolderImpl RemoveChildFolder(UUID folderID) | ||
141 | { | ||
142 | InventoryFolderImpl removedFolder = null; | ||
143 | |||
144 | lock (m_childFolders) | ||
145 | { | ||
146 | if (m_childFolders.ContainsKey(folderID)) | ||
147 | { | ||
148 | removedFolder = m_childFolders[folderID]; | ||
149 | m_childFolders.Remove(folderID); | ||
150 | } | ||
151 | } | ||
152 | |||
153 | return removedFolder; | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Delete all the folders and items in this folder. | ||
158 | /// </summary> | ||
159 | public void Purge() | ||
160 | { | ||
161 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
162 | { | ||
163 | folder.Purge(); | ||
164 | } | ||
165 | |||
166 | m_childFolders.Clear(); | ||
167 | Items.Clear(); | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Returns the item if it exists in this folder or in any of this folder's descendant folders | ||
172 | /// </summary> | ||
173 | /// <param name="itemID"></param> | ||
174 | /// <returns>null if the item is not found</returns> | ||
175 | public InventoryItemBase FindItem(UUID itemID) | ||
176 | { | ||
177 | lock (Items) | ||
178 | { | ||
179 | if (Items.ContainsKey(itemID)) | ||
180 | { | ||
181 | return Items[itemID]; | ||
182 | } | ||
183 | } | ||
184 | |||
185 | lock (m_childFolders) | ||
186 | { | ||
187 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
188 | { | ||
189 | InventoryItemBase item = folder.FindItem(itemID); | ||
190 | |||
191 | if (item != null) | ||
192 | { | ||
193 | return item; | ||
194 | } | ||
195 | } | ||
196 | } | ||
197 | |||
198 | return null; | ||
199 | } | ||
200 | |||
201 | public InventoryItemBase FindAsset(UUID assetID) | ||
202 | { | ||
203 | lock (Items) | ||
204 | { | ||
205 | foreach (InventoryItemBase item in Items.Values) | ||
206 | { | ||
207 | if (item.AssetID == assetID) | ||
208 | return item; | ||
209 | } | ||
210 | } | ||
211 | |||
212 | lock (m_childFolders) | ||
213 | { | ||
214 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
215 | { | ||
216 | InventoryItemBase item = folder.FindAsset(assetID); | ||
217 | |||
218 | if (item != null) | ||
219 | { | ||
220 | return item; | ||
221 | } | ||
222 | } | ||
223 | } | ||
224 | |||
225 | return null; | ||
226 | } | ||
227 | |||
228 | /// <summary> | ||
229 | /// Deletes an item if it exists in this folder or any children | ||
230 | /// </summary> | ||
231 | /// <param name="folderID"></param> | ||
232 | /// <returns></returns> | ||
233 | public bool DeleteItem(UUID itemID) | ||
234 | { | ||
235 | bool found = false; | ||
236 | |||
237 | lock (Items) | ||
238 | { | ||
239 | if (Items.ContainsKey(itemID)) | ||
240 | { | ||
241 | Items.Remove(itemID); | ||
242 | return true; | ||
243 | } | ||
244 | } | ||
245 | |||
246 | lock (m_childFolders) | ||
247 | { | ||
248 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
249 | { | ||
250 | found = folder.DeleteItem(itemID); | ||
251 | |||
252 | if (found == true) | ||
253 | { | ||
254 | break; | ||
255 | } | ||
256 | } | ||
257 | } | ||
258 | |||
259 | return found; | ||
260 | } | ||
261 | |||
262 | /// <summary> | ||
263 | /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth | ||
264 | /// first. | ||
265 | /// </summary> | ||
266 | /// <returns>The requested folder if it exists, null if it does not.</returns> | ||
267 | public InventoryFolderImpl FindFolder(UUID folderID) | ||
268 | { | ||
269 | if (folderID == ID) | ||
270 | return this; | ||
271 | |||
272 | lock (m_childFolders) | ||
273 | { | ||
274 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
275 | { | ||
276 | InventoryFolderImpl returnFolder = folder.FindFolder(folderID); | ||
277 | |||
278 | if (returnFolder != null) | ||
279 | return returnFolder; | ||
280 | } | ||
281 | } | ||
282 | |||
283 | return null; | ||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it. | ||
288 | /// </summary> | ||
289 | /// <param name="type"></param> | ||
290 | /// <returns>Returns null if no such folder is found</returns> | ||
291 | public InventoryFolderImpl FindFolderForType(int type) | ||
292 | { | ||
293 | lock (m_childFolders) | ||
294 | { | ||
295 | foreach (InventoryFolderImpl f in m_childFolders.Values) | ||
296 | { | ||
297 | if (f.Type == type) | ||
298 | return f; | ||
299 | } | ||
300 | } | ||
301 | |||
302 | return null; | ||
303 | } | ||
304 | |||
305 | /// <summary> | ||
306 | /// Find a folder given a PATH_DELIMITER delimited path starting from this folder | ||
307 | /// </summary> | ||
308 | /// | ||
309 | /// This method does not handle paths that contain multiple delimitors | ||
310 | /// | ||
311 | /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some | ||
312 | /// XPath like expression | ||
313 | /// | ||
314 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | ||
315 | /// | ||
316 | /// <param name="path"> | ||
317 | /// The path to the required folder. | ||
318 | /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. | ||
319 | /// </param> | ||
320 | /// <returns>null if the folder is not found</returns> | ||
321 | public InventoryFolderImpl FindFolderByPath(string path) | ||
322 | { | ||
323 | if (path == string.Empty) | ||
324 | return this; | ||
325 | |||
326 | path = path.Trim(); | ||
327 | |||
328 | if (path == PATH_DELIMITER) | ||
329 | return this; | ||
330 | |||
331 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | ||
332 | |||
333 | lock (m_childFolders) | ||
334 | { | ||
335 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
336 | { | ||
337 | if (folder.Name == components[0]) | ||
338 | if (components.Length > 1) | ||
339 | return folder.FindFolderByPath(components[1]); | ||
340 | else | ||
341 | return folder; | ||
342 | } | ||
343 | } | ||
344 | |||
345 | // We didn't find a folder with the given name | ||
346 | return null; | ||
347 | } | ||
348 | |||
349 | /// <summary> | ||
350 | /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. | ||
351 | /// | ||
352 | /// This method does not handle paths that contain multiple delimitors | ||
353 | /// | ||
354 | /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some | ||
355 | /// XPath like expression | ||
356 | /// | ||
357 | /// FIXME: Delimitors which occur in names themselves are not currently escapable. | ||
358 | /// </summary> | ||
359 | /// <param name="path"> | ||
360 | /// The path to the required item. | ||
361 | /// </param> | ||
362 | /// <returns>null if the item is not found</returns> | ||
363 | public InventoryItemBase FindItemByPath(string path) | ||
364 | { | ||
365 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | ||
366 | |||
367 | if (components.Length == 1) | ||
368 | { | ||
369 | lock (Items) | ||
370 | { | ||
371 | foreach (InventoryItemBase item in Items.Values) | ||
372 | { | ||
373 | if (item.Name == components[0]) | ||
374 | return item; | ||
375 | } | ||
376 | } | ||
377 | } | ||
378 | else | ||
379 | { | ||
380 | lock (m_childFolders) | ||
381 | { | ||
382 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
383 | { | ||
384 | if (folder.Name == components[0]) | ||
385 | return folder.FindItemByPath(components[1]); | ||
386 | } | ||
387 | } | ||
388 | } | ||
389 | |||
390 | // We didn't find an item or intermediate folder with the given name | ||
391 | return null; | ||
392 | } | ||
393 | |||
394 | /// <summary> | ||
395 | /// Return a copy of the list of child items in this folder. The items themselves are the originals. | ||
396 | /// </summary> | ||
397 | public List<InventoryItemBase> RequestListOfItems() | ||
398 | { | ||
399 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); | ||
400 | |||
401 | lock (Items) | ||
402 | { | ||
403 | foreach (InventoryItemBase item in Items.Values) | ||
404 | { | ||
405 | itemList.Add(item); | ||
406 | } | ||
407 | } | ||
408 | |||
409 | //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); | ||
410 | |||
411 | return itemList; | ||
412 | } | ||
413 | |||
414 | /// <summary> | ||
415 | /// Return a copy of the list of child folders in this folder. The folders themselves are the originals. | ||
416 | /// </summary> | ||
417 | public List<InventoryFolderBase> RequestListOfFolders() | ||
418 | { | ||
419 | List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); | ||
420 | |||
421 | lock (m_childFolders) | ||
422 | { | ||
423 | foreach (InventoryFolderBase folder in m_childFolders.Values) | ||
424 | { | ||
425 | folderList.Add(folder); | ||
426 | } | ||
427 | } | ||
428 | |||
429 | return folderList; | ||
430 | } | ||
431 | |||
432 | public List<InventoryFolderImpl> RequestListOfFolderImpls() | ||
433 | { | ||
434 | List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(); | ||
435 | |||
436 | lock (m_childFolders) | ||
437 | { | ||
438 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
439 | { | ||
440 | folderList.Add(folder); | ||
441 | } | ||
442 | } | ||
443 | |||
444 | return folderList; | ||
445 | } | ||
446 | |||
447 | /// <value> | ||
448 | /// The total number of items in this folder and in the immediate child folders (though not from other | ||
449 | /// descendants). | ||
450 | /// </value> | ||
451 | public int TotalCount | ||
452 | { | ||
453 | get | ||
454 | { | ||
455 | int total = Items.Count; | ||
456 | |||
457 | foreach (InventoryFolderImpl folder in m_childFolders.Values) | ||
458 | { | ||
459 | total = total + folder.TotalCount; | ||
460 | } | ||
461 | |||
462 | return total; | ||
463 | } | ||
464 | } | ||
465 | } | ||
466 | } | ||