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-rw-r--r--OpenSim/Framework/IUserData.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Framework/IUserData.cs b/OpenSim/Framework/IUserData.cs
index ffde002..4089253 100644
--- a/OpenSim/Framework/IUserData.cs
+++ b/OpenSim/Framework/IUserData.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30 30
31namespace OpenSim.Framework 31namespace OpenSim.Framework
32{ 32{
@@ -40,7 +40,7 @@ namespace OpenSim.Framework
40 /// </summary> 40 /// </summary>
41 /// <param name="user">The user's UUID</param> 41 /// <param name="user">The user's UUID</param>
42 /// <returns>The user data profile. Returns null if no user is found</returns> 42 /// <returns>The user data profile. Returns null if no user is found</returns>
43 UserProfileData GetUserByUUID(LLUUID user); 43 UserProfileData GetUserByUUID(UUID user);
44 44
45 /// <summary> 45 /// <summary>
46 /// Returns a users profile by searching their username parts 46 /// Returns a users profile by searching their username parts
@@ -56,14 +56,14 @@ namespace OpenSim.Framework
56 /// <param name="queryID">ID associated with the user's query. This must match what the client sent</param> 56 /// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
57 /// <param name="query">The filtered contents of the search box when the user hit search.</param> 57 /// <param name="query">The filtered contents of the search box when the user hit search.</param>
58 /// <returns>The user data profile</returns> 58 /// <returns>The user data profile</returns>
59 List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); 59 List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
60 60
61 /// <summary> 61 /// <summary>
62 /// Returns the current agent for a user searching by it's UUID 62 /// Returns the current agent for a user searching by it's UUID
63 /// </summary> 63 /// </summary>
64 /// <param name="user">The users UUID</param> 64 /// <param name="user">The users UUID</param>
65 /// <returns>The current agent session</returns> 65 /// <returns>The current agent session</returns>
66 UserAgentData GetAgentByUUID(LLUUID user); 66 UserAgentData GetAgentByUUID(UUID user);
67 67
68 /// <summary> 68 /// <summary>
69 /// Returns the current session agent for a user searching by username 69 /// Returns the current session agent for a user searching by username
@@ -84,7 +84,7 @@ namespace OpenSim.Framework
84 /// Stores new web-login key for user during web page login 84 /// Stores new web-login key for user during web page login
85 /// </summary> 85 /// </summary>
86 /// <param name="webLoginKey"></param> 86 /// <param name="webLoginKey"></param>
87 void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey); 87 void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
88 88
89 /// <summary> 89 /// <summary>
90 /// Adds a new User profile to the database 90 /// Adds a new User profile to the database
@@ -99,7 +99,7 @@ namespace OpenSim.Framework
99 bool UpdateUserProfile(UserProfileData user); 99 bool UpdateUserProfile(UserProfileData user);
100 100
101 101
102 void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle); 102 void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle);
103 /// <summary> 103 /// <summary>
104 /// Adds a new agent to the database 104 /// Adds a new agent to the database
105 /// </summary> 105 /// </summary>
@@ -112,14 +112,14 @@ namespace OpenSim.Framework
112 /// <param name="friendlistowner">The agent that who's friends list is being added to</param> 112 /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
113 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param> 113 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
114 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> 114 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
115 void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms); 115 void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
116 116
117 /// <summary> 117 /// <summary>
118 /// Delete friend on friendlistowner's friendlist. 118 /// Delete friend on friendlistowner's friendlist.
119 /// </summary> 119 /// </summary>
120 /// <param name="friendlistowner">The agent that who's friends list is being updated</param> 120 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
121 /// <param name="friend">The Ex-friend agent</param> 121 /// <param name="friend">The Ex-friend agent</param>
122 void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend); 122 void RemoveUserFriend(UUID friendlistowner, UUID friend);
123 123
124 /// <summary> 124 /// <summary>
125 /// Update permissions for friend on friendlistowner's friendlist. 125 /// Update permissions for friend on friendlistowner's friendlist.
@@ -127,13 +127,13 @@ namespace OpenSim.Framework
127 /// <param name="friendlistowner">The agent that who's friends list is being updated</param> 127 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
128 /// <param name="friend">The agent that is getting or loosing permissions</param> 128 /// <param name="friend">The agent that is getting or loosing permissions</param>
129 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> 129 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
130 void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms); 130 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
131 131
132 /// <summary> 132 /// <summary>
133 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner 133 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
134 /// </summary> 134 /// </summary>
135 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> 135 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
136 List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); 136 List<FriendListItem> GetUserFriendList(UUID friendlistowner);
137 137
138 /// <summary> 138 /// <summary>
139 /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES) 139 /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
@@ -142,7 +142,7 @@ namespace OpenSim.Framework
142 /// <param name="to">The account to transfer to</param> 142 /// <param name="to">The account to transfer to</param>
143 /// <param name="amount">The amount to transfer</param> 143 /// <param name="amount">The amount to transfer</param>
144 /// <returns>Successful?</returns> 144 /// <returns>Successful?</returns>
145 bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount); 145 bool MoneyTransferRequest(UUID from, UUID to, uint amount);
146 146
147 /// <summary> 147 /// <summary>
148 /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account. 148 /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
@@ -151,7 +151,7 @@ namespace OpenSim.Framework
151 /// <param name="to">User to transfer to</param> 151 /// <param name="to">User to transfer to</param>
152 /// <param name="inventory">Specified inventory item</param> 152 /// <param name="inventory">Specified inventory item</param>
153 /// <returns>Successful?</returns> 153 /// <returns>Successful?</returns>
154 bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory); 154 bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
155 155
156 /// <summary> 156 /// <summary>
157 /// Initialises the plugin (artificial constructor) 157 /// Initialises the plugin (artificial constructor)
@@ -161,11 +161,11 @@ namespace OpenSim.Framework
161 /// <summary> 161 /// <summary>
162 /// Gets the user appearance 162 /// Gets the user appearance
163 /// </summer> 163 /// </summer>
164 AvatarAppearance GetUserAppearance(LLUUID user); 164 AvatarAppearance GetUserAppearance(UUID user);
165 165
166 void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); 166 void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
167 167
168 void ResetAttachments(LLUUID userID); 168 void ResetAttachments(UUID userID);
169 } 169 }
170 170
171 public class UserDataInitialiser : PluginInitialiserBase 171 public class UserDataInitialiser : PluginInitialiserBase