diff options
Diffstat (limited to 'OpenSim/Framework/IScene.cs')
-rw-r--r-- | OpenSim/Framework/IScene.cs | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index f1b4732..76b731f 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs | |||
@@ -102,12 +102,28 @@ namespace OpenSim.Framework | |||
102 | 102 | ||
103 | bool TryGetScenePresence(UUID agentID, out object scenePresence); | 103 | bool TryGetScenePresence(UUID agentID, out object scenePresence); |
104 | 104 | ||
105 | T RequestModuleInterface<T>(); | 105 | /// <summary> |
106 | T[] RequestModuleInterfaces<T>(); | 106 | /// Register an interface to a region module. This allows module methods to be called directly as |
107 | 107 | /// well as via events. If there is already a module registered for this interface, it is not replaced | |
108 | /// (is this the best behaviour?) | ||
109 | /// </summary> | ||
110 | /// <param name="mod"></param> | ||
108 | void RegisterModuleInterface<M>(M mod); | 111 | void RegisterModuleInterface<M>(M mod); |
112 | |||
109 | void StackModuleInterface<M>(M mod); | 113 | void StackModuleInterface<M>(M mod); |
110 | 114 | ||
115 | /// <summary> | ||
116 | /// For the given interface, retrieve the region module which implements it. | ||
117 | /// </summary> | ||
118 | /// <returns>null if there is no registered module implementing that interface</returns> | ||
119 | T RequestModuleInterface<T>(); | ||
120 | |||
121 | /// <summary> | ||
122 | /// For the given interface, retrieve an array of region modules that implement it. | ||
123 | /// </summary> | ||
124 | /// <returns>an empty array if there are no registered modules implementing that interface</returns> | ||
125 | T[] RequestModuleInterfaces<T>(); | ||
126 | |||
111 | // void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); | 127 | // void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback); |
112 | 128 | ||
113 | ISceneObject DeserializeObject(string representation); | 129 | ISceneObject DeserializeObject(string representation); |