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Diffstat (limited to 'OpenSim/Framework/ILandObject.cs')
-rw-r--r-- | OpenSim/Framework/ILandObject.cs | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs new file mode 100644 index 0000000..5a55b02 --- /dev/null +++ b/OpenSim/Framework/ILandObject.cs | |||
@@ -0,0 +1,134 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); | ||
34 | public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); | ||
35 | |||
36 | public interface ILandObject | ||
37 | { | ||
38 | int GetParcelMaxPrimCount(ILandObject thisObject); | ||
39 | int GetSimulatorMaxPrimCount(ILandObject thisObject); | ||
40 | int GetPrimsFree(); | ||
41 | |||
42 | LandData LandData { get; set; } | ||
43 | bool[,] LandBitmap { get; set; } | ||
44 | UUID RegionUUID { get; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// Prim counts for this land object. | ||
48 | /// </summary> | ||
49 | IPrimCounts PrimCounts { get; set; } | ||
50 | |||
51 | /// <summary> | ||
52 | /// The start point for the land object. This is the western-most point as one scans land working from | ||
53 | /// north to south. | ||
54 | /// </summary> | ||
55 | Vector3 StartPoint { get; } | ||
56 | |||
57 | /// <summary> | ||
58 | /// The end point for the land object. This is the eastern-most point as one scans land working from | ||
59 | /// south to north. | ||
60 | /// </summary> | ||
61 | Vector3 EndPoint { get; } | ||
62 | |||
63 | bool ContainsPoint(int x, int y); | ||
64 | |||
65 | ILandObject Copy(); | ||
66 | |||
67 | void SendLandUpdateToAvatarsOverMe(); | ||
68 | |||
69 | void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); | ||
70 | void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); | ||
71 | bool IsEitherBannedOrRestricted(UUID avatar); | ||
72 | bool IsBannedFromLand(UUID avatar); | ||
73 | bool IsRestrictedFromLand(UUID avatar); | ||
74 | void SendLandUpdateToClient(IClientAPI remote_client); | ||
75 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | ||
76 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | ||
77 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | ||
78 | void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | ||
79 | void UpdateLandBitmapByteArray(); | ||
80 | void SetLandBitmapFromByteArray(); | ||
81 | bool[,] GetLandBitmap(); | ||
82 | void ForceUpdateLandInfo(); | ||
83 | void SetLandBitmap(bool[,] bitmap); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Get a land bitmap that would cover an entire region. | ||
87 | /// </summary> | ||
88 | /// <returns>The bitmap created.</returns> | ||
89 | bool[,] BasicFullRegionLandBitmap(); | ||
90 | |||
91 | /// <summary> | ||
92 | /// Create a square land bitmap. | ||
93 | /// </summary> | ||
94 | /// <remarks> | ||
95 | /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap | ||
96 | /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to | ||
97 | /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256. | ||
98 | /// | ||
99 | /// At the moment, the smallest parcel of land is 4m x 4m, so if the | ||
100 | /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63). | ||
101 | /// </remarks> | ||
102 | /// <param name="start_x"></param> | ||
103 | /// <param name="start_y"></param> | ||
104 | /// <param name="end_x"></param> | ||
105 | /// <param name="end_y"></param> | ||
106 | /// <returns>The bitmap created.</returns> | ||
107 | bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); | ||
108 | |||
109 | bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); | ||
110 | bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); | ||
111 | void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); | ||
112 | void SendLandObjectOwners(IClientAPI remote_client); | ||
113 | void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); | ||
114 | void ResetOverMeRecord(); | ||
115 | void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); | ||
116 | |||
117 | void DeedToGroup(UUID groupID); | ||
118 | |||
119 | void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | ||
120 | void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | ||
121 | |||
122 | /// <summary> | ||
123 | /// Set the media url for this land parcel | ||
124 | /// </summary> | ||
125 | /// <param name="url"></param> | ||
126 | void SetMediaUrl(string url); | ||
127 | |||
128 | /// <summary> | ||
129 | /// Set the music url for this land parcel | ||
130 | /// </summary> | ||
131 | /// <param name="url"></param> | ||
132 | void SetMusicUrl(string url); | ||
133 | } | ||
134 | } | ||