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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30
31namespace OpenSim.Framework
32{
33 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
34 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
35
36 public interface ILandObject
37 {
38 int GetParcelMaxPrimCount(ILandObject thisObject);
39 int GetSimulatorMaxPrimCount(ILandObject thisObject);
40 int GetPrimsFree();
41
42 LandData LandData { get; set; }
43 bool[,] LandBitmap { get; set; }
44 UUID RegionUUID { get; }
45
46 /// <summary>
47 /// Prim counts for this land object.
48 /// </summary>
49 IPrimCounts PrimCounts { get; set; }
50
51 /// <summary>
52 /// The start point for the land object. This is the western-most point as one scans land working from
53 /// north to south.
54 /// </summary>
55 Vector3 StartPoint { get; }
56
57 /// <summary>
58 /// The end point for the land object. This is the eastern-most point as one scans land working from
59 /// south to north.
60 /// </summary>
61 Vector3 EndPoint { get; }
62
63 bool ContainsPoint(int x, int y);
64
65 ILandObject Copy();
66
67 void SendLandUpdateToAvatarsOverMe();
68
69 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
71 bool IsEitherBannedOrRestricted(UUID avatar);
72 bool IsBannedFromLand(UUID avatar);
73 bool IsRestrictedFromLand(UUID avatar);
74 void SendLandUpdateToClient(IClientAPI remote_client);
75 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
76 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
77 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
78 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
79 void UpdateLandBitmapByteArray();
80 void SetLandBitmapFromByteArray();
81 bool[,] GetLandBitmap();
82 void ForceUpdateLandInfo();
83 void SetLandBitmap(bool[,] bitmap);
84
85 /// <summary>
86 /// Get a land bitmap that would cover an entire region.
87 /// </summary>
88 /// <returns>The bitmap created.</returns>
89 bool[,] BasicFullRegionLandBitmap();
90
91 /// <summary>
92 /// Create a square land bitmap.
93 /// </summary>
94 /// <remarks>
95 /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
96 /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
97 /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
98 ///
99 /// At the moment, the smallest parcel of land is 4m x 4m, so if the
100 /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
101 /// </remarks>
102 /// <param name="start_x"></param>
103 /// <param name="start_y"></param>
104 /// <param name="end_x"></param>
105 /// <param name="end_y"></param>
106 /// <returns>The bitmap created.</returns>
107 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
108
109 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
110 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
111 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
112 void SendLandObjectOwners(IClientAPI remote_client);
113 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
114 void ResetOverMeRecord();
115 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
116
117 void DeedToGroup(UUID groupID);
118
119 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
120 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
121
122 /// <summary>
123 /// Set the media url for this land parcel
124 /// </summary>
125 /// <param name="url"></param>
126 void SetMediaUrl(string url);
127
128 /// <summary>
129 /// Set the music url for this land parcel
130 /// </summary>
131 /// <param name="url"></param>
132 void SetMusicUrl(string url);
133 }
134}