diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/ILandObject.cs (renamed from OpenSim/Region/Framework/Interfaces/ILandObject.cs) | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Framework/ILandObject.cs index 9c0abde..931e24a 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs | |||
@@ -27,10 +27,8 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | 30 | ||
33 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Framework |
34 | { | 32 | { |
35 | public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); | 33 | public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); |
36 | public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); | 34 | public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); |
@@ -90,11 +88,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
90 | bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); | 88 | bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); |
91 | void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); | 89 | void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); |
92 | void SendLandObjectOwners(IClientAPI remote_client); | 90 | void SendLandObjectOwners(IClientAPI remote_client); |
93 | void ReturnObject(SceneObjectGroup obj); | ||
94 | void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); | 91 | void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); |
95 | void ResetLandPrimCounts(); | 92 | void ResetLandPrimCounts(); |
96 | void AddPrimToCount(SceneObjectGroup obj); | ||
97 | void RemovePrimFromCount(SceneObjectGroup obj); | ||
98 | void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); | 93 | void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); |
99 | 94 | ||
100 | void DeedToGroup(UUID groupID); | 95 | void DeedToGroup(UUID groupID); |