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Diffstat (limited to 'OpenSim/Framework/IInventoryData.cs')
-rw-r--r-- | OpenSim/Framework/IInventoryData.cs | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs deleted file mode 100644 index 8ea1fb3..0000000 --- a/OpenSim/Framework/IInventoryData.cs +++ /dev/null | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// An interface for accessing inventory data from a storage server | ||
35 | /// </summary> | ||
36 | public interface IInventoryDataPlugin : IPlugin | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Initialises the interface | ||
40 | /// </summary> | ||
41 | void Initialise(string connect); | ||
42 | |||
43 | /// <summary> | ||
44 | /// Returns all descendent folders of this folder. Does not return the parent folder itself. | ||
45 | /// </summary> | ||
46 | /// <param name="parentID">The folder to get subfolders for</param> | ||
47 | /// <returns>A list of inventory folders</returns> | ||
48 | List<InventoryFolderBase> getFolderHierarchy(UUID parentID); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Returns a list of inventory items contained within the specified folder | ||
52 | /// </summary> | ||
53 | /// <param name="folderID">The UUID of the target folder</param> | ||
54 | /// <returns>A List of InventoryItemBase items</returns> | ||
55 | List<InventoryItemBase> getInventoryInFolder(UUID folderID); | ||
56 | |||
57 | /// <summary> | ||
58 | /// Returns a list of the root folders within a users inventory | ||
59 | /// </summary> | ||
60 | /// <param name="user">The user whos inventory is to be searched</param> | ||
61 | /// <returns>A list of folder objects</returns> | ||
62 | List<InventoryFolderBase> getUserRootFolders(UUID user); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Returns the users inventory root folder. | ||
66 | /// </summary> | ||
67 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
68 | /// <returns>Root inventory folder, null if no root inventory folder was found</returns> | ||
69 | InventoryFolderBase getUserRootFolder(UUID user); | ||
70 | |||
71 | /// <summary> | ||
72 | /// Returns a list of inventory folders contained in the folder 'parentID' | ||
73 | /// </summary> | ||
74 | /// <param name="parentID">The folder to get subfolders for</param> | ||
75 | /// <returns>A list of inventory folders</returns> | ||
76 | List<InventoryFolderBase> getInventoryFolders(UUID parentID); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Returns an inventory item by its UUID | ||
80 | /// </summary> | ||
81 | /// <param name="item">The UUID of the item to be returned</param> | ||
82 | /// <returns>A class containing item information</returns> | ||
83 | InventoryItemBase getInventoryItem(UUID item); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Returns a specified inventory folder by its UUID | ||
87 | /// </summary> | ||
88 | /// <param name="folder">The UUID of the folder to be returned</param> | ||
89 | /// <returns>A class containing folder information</returns> | ||
90 | InventoryFolderBase getInventoryFolder(UUID folder); | ||
91 | |||
92 | /// <summary> | ||
93 | /// Creates a new inventory item based on item | ||
94 | /// </summary> | ||
95 | /// <param name="item">The item to be created</param> | ||
96 | void addInventoryItem(InventoryItemBase item); | ||
97 | |||
98 | /// <summary> | ||
99 | /// Updates an inventory item with item (updates based on ID) | ||
100 | /// </summary> | ||
101 | /// <param name="item">The updated item</param> | ||
102 | void updateInventoryItem(InventoryItemBase item); | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="item"></param> | ||
108 | void deleteInventoryItem(UUID item); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Adds a new folder specified by folder | ||
112 | /// </summary> | ||
113 | /// <param name="folder">The inventory folder</param> | ||
114 | void addInventoryFolder(InventoryFolderBase folder); | ||
115 | |||
116 | /// <summary> | ||
117 | /// Updates a folder based on its ID with folder | ||
118 | /// </summary> | ||
119 | /// <param name="folder">The inventory folder</param> | ||
120 | void updateInventoryFolder(InventoryFolderBase folder); | ||
121 | |||
122 | /// <summary> | ||
123 | /// Updates a folder based on its ID with folder | ||
124 | /// </summary> | ||
125 | /// <param name="folder">The inventory folder</param> | ||
126 | void moveInventoryFolder(InventoryFolderBase folder); | ||
127 | |||
128 | /// <summary> | ||
129 | /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders) | ||
130 | /// </summary> | ||
131 | /// <param name="folder">The id of the folder</param> | ||
132 | void deleteInventoryFolder(UUID folder); | ||
133 | |||
134 | /// <summary> | ||
135 | /// Returns all activated gesture-items in the inventory of the specified avatar. | ||
136 | /// </summary> | ||
137 | /// <param name="avatarID"> | ||
138 | /// The <see cref="UUID"/> of the avatar | ||
139 | /// </param> | ||
140 | /// <returns> | ||
141 | /// The list of gestures (<see cref="InventoryItemBase"/>s) | ||
142 | /// </returns> | ||
143 | List<InventoryItemBase> fetchActiveGestures(UUID avatarID); | ||
144 | } | ||
145 | |||
146 | public class InventoryDataInitialiser : PluginInitialiserBase | ||
147 | { | ||
148 | private string connect; | ||
149 | public InventoryDataInitialiser (string s) { connect = s; } | ||
150 | public override void Initialise (IPlugin plugin) | ||
151 | { | ||
152 | IInventoryDataPlugin p = plugin as IInventoryDataPlugin; | ||
153 | p.Initialise (connect); | ||
154 | } | ||
155 | } | ||
156 | } | ||