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-rw-r--r--OpenSim/Framework/IClientAPI.cs18
1 files changed, 4 insertions, 14 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1154fba..61a713a 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -225,20 +225,10 @@ namespace OpenSim.Framework
225 225
226 public delegate void ImprovedInstantMessage( 226 public delegate void ImprovedInstantMessage(
227 LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, 227 LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
228 string fromAgentName, string message, byte dialog); // Cut down from full list 228 string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
229 229 LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
230 //rezPacket.RezData.BypassRaycast; 230 // especially if we're ever going to implement groups, presence, estate message dialogs...
231 //rezPacket.RezData.RayEnd; 231
232 //rezPacket.RezData.RayEndIsIntersection;
233 //rezPacket.RezData.RayStart;
234 //rezPacket.RezData.RayTargetID;
235 //rezPacket.RezData.RemoveItem;
236 //rezPacket.RezData.RezSelected;
237 //rezPacket.RezData.FromTaskID;
238 //rezPacket.RezData.FromTaskID;
239 //rezPacket.RezData.EveryoneMask;
240 //rezPacket.RezData.GroupMask;
241 //rezPacket.RezData.NextOwnerMask;
242 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, 232 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
243 LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 233 LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
244 uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, 234 uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,