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-rw-r--r--OpenSim/Framework/IClientAPI.cs215
1 files changed, 110 insertions, 105 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 9aa3af1..d304345 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -448,6 +448,10 @@ namespace OpenSim.Framework
448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); 449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
450 450
451 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
452
453 public delegate double UpdatePriorityHandler(UpdatePriorityData data);
454
451 #endregion 455 #endregion
452 456
453 public struct DirPlacesReplyData 457 public struct DirPlacesReplyData
@@ -519,124 +523,100 @@ namespace OpenSim.Framework
519 523
520 public struct SendAvatarData 524 public struct SendAvatarData
521 { 525 {
522 private ulong m_regionHandle; 526 public readonly ulong RegionHandle;
523 private string m_firstName; 527 public readonly string FirstName;
524 private string m_lastName; 528 public readonly string LastName;
525 private string m_grouptitle; 529 public readonly string GroupTitle;
526 private UUID m_avatarID; 530 public readonly UUID AvatarID;
527 private uint m_avatarLocalID; 531 public readonly uint AvatarLocalID;
528 private Vector3 m_Pos; 532 public readonly Vector3 Position;
529 private byte[] m_textureEntry; 533 public readonly byte[] TextureEntry;
530 private uint m_parentID; 534 public readonly uint ParentID;
531 private Quaternion m_rotation; 535 public readonly Quaternion Rotation;
532 536
533 public SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 537 public SendAvatarData(ulong regionHandle, string firstName, string lastName, string groupTitle, UUID avatarID,
534 uint avatarLocalID, 538 uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation)
535 Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
536 { 539 {
537 this.m_regionHandle = regionHandle; 540 RegionHandle = regionHandle;
538 this.m_firstName = firstName; 541 FirstName = firstName;
539 this.m_lastName = lastName; 542 LastName = lastName;
540 this.m_grouptitle = grouptitle; 543 GroupTitle = groupTitle;
541 this.m_avatarID = avatarID; 544 AvatarID = avatarID;
542 this.m_avatarLocalID = avatarLocalID; 545 AvatarLocalID = avatarLocalID;
543 this.m_Pos = Pos; 546 Position = position;
544 this.m_textureEntry = textureEntry; 547 TextureEntry = textureEntry;
545 this.m_parentID = parentID; 548 ParentID = parentID;
546 this.m_rotation = rotation; 549 Rotation = rotation;
547 } 550 }
548
549 public ulong regionHandle { get { return this.m_regionHandle; } }
550 public string firstName { get { return this.m_firstName; } }
551 public string lastName { get { return this.m_lastName; } }
552 public string grouptitle { get { return this.m_grouptitle; } }
553 public UUID avatarID { get { return this.m_avatarID; } }
554 public uint avatarLocalID { get { return this.m_avatarLocalID; } }
555 public Vector3 Pos { get { return this.m_Pos; } }
556 public byte[] textureEntry { get { return this.m_textureEntry; } }
557 public uint parentID { get { return this.m_parentID; } }
558 public Quaternion rotation { get { return this.m_rotation; } }
559 } 551 }
560 552
561 public struct SendAvatarTerseData 553 public struct SendAvatarTerseData
562 { 554 {
563 private ulong m_regionHandle; 555 public readonly ulong RegionHandle;
564 private ushort m_timeDilation; 556 public readonly ushort TimeDilation;
565 private uint m_localID; 557 public readonly uint LocalID;
566 private Vector3 m_position; 558 public readonly Vector3 Position;
567 private Vector3 m_velocity; 559 public readonly Vector3 Velocity;
568 private Quaternion m_rotation; 560 public readonly Vector3 Acceleration;
569 private UUID m_agentid; 561 public readonly Quaternion Rotation;
570 private double m_priority; 562 public readonly Vector4 CollisionPlane;
571 563 public readonly UUID AgentID;
572 public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 564 public readonly byte[] TextureEntry;
573 Vector3 velocity, Quaternion rotation, UUID agentid, double priority) 565 public readonly double Priority;
566
567 public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity,
568 Vector3 acceleration, Quaternion rotation, Vector4 collisionPlane, UUID agentid, byte[] textureEntry, double priority)
574 { 569 {
575 this.m_regionHandle = regionHandle; 570 RegionHandle = regionHandle;
576 this.m_timeDilation = timeDilation; 571 TimeDilation = timeDilation;
577 this.m_localID = localID; 572 LocalID = localID;
578 this.m_position = position; 573 Position = position;
579 this.m_velocity = velocity; 574 Velocity = velocity;
580 this.m_rotation = rotation; 575 Acceleration = acceleration;
581 this.m_agentid = agentid; 576 Rotation = rotation;
582 this.m_priority = priority; 577 CollisionPlane = collisionPlane;
578 AgentID = agentid;
579 TextureEntry = textureEntry;
580 Priority = priority;
583 } 581 }
584
585 public ulong regionHandle { get { return this.m_regionHandle; } }
586 public ushort timeDilation { get { return this.m_timeDilation; } }
587 public uint localID { get { return this.m_localID; } }
588 public Vector3 position { get { return this.m_position; } }
589 public Vector3 velocity { get { return this.m_velocity; } }
590 public Quaternion rotation { get { return this.m_rotation; } }
591 public UUID agentid { get { return this.m_agentid; } }
592 public double priority { get { return this.m_priority; } }
593 } 582 }
594 583
595 public struct SendPrimitiveTerseData 584 public struct SendPrimitiveTerseData
596 { 585 {
597 private ulong m_regionHandle; 586 public readonly ulong RegionHandle;
598 private ushort m_timeDilation; 587 public readonly ushort TimeDilation;
599 private uint m_localID; 588 public readonly uint LocalID;
600 private Vector3 m_position; 589 public readonly Vector3 Position;
601 private Quaternion m_rotation; 590 public readonly Quaternion Rotation;
602 private Vector3 m_velocity; 591 public readonly Vector3 Velocity;
603 private Vector3 m_rotationalvelocity; 592 public readonly Vector3 Acceleration;
604 private byte m_state; 593 public readonly Vector3 AngularVelocity;
605 private UUID m_AssetId; 594 public readonly byte State;
606 private UUID m_owner; 595 public readonly UUID AssetID;
607 private int m_attachPoint; 596 public readonly UUID OwnerID;
608 private double m_priority; 597 public readonly int AttachPoint;
598 public readonly byte[] TextureEntry;
599 public readonly double Priority;
609 600
610 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
611 Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, 602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state,
612 UUID AssetId, UUID owner, int attachPoint, double priority) 603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
613 { 604 {
614 this.m_regionHandle = regionHandle; 605 RegionHandle = regionHandle;
615 this.m_timeDilation = timeDilation; 606 TimeDilation = timeDilation;
616 this.m_localID = localID; 607 LocalID = localID;
617 this.m_position = position; 608 Position = position;
618 this.m_rotation = rotation; 609 Rotation = rotation;
619 this.m_velocity = velocity; 610 Velocity = velocity;
620 this.m_rotationalvelocity = rotationalvelocity; 611 Acceleration = acceleration;
621 this.m_state = state; 612 AngularVelocity = rotationalvelocity;
622 this.m_AssetId = AssetId; 613 State = state;
623 this.m_owner = owner; 614 AssetID = assetID;
624 this.m_attachPoint = attachPoint; 615 OwnerID = ownerID;
625 this.m_priority = priority; 616 AttachPoint = attachPoint;
617 TextureEntry = textureEntry;
618 Priority = priority;
626 } 619 }
627
628 public ulong regionHandle { get { return this.m_regionHandle; } }
629 public ushort timeDilation { get { return this.m_timeDilation; } }
630 public uint localID { get { return this.m_localID; } }
631 public Vector3 position { get { return this.m_position; } }
632 public Quaternion rotation { get { return this.m_rotation; } }
633 public Vector3 velocity { get { return this.m_velocity; } }
634 public Vector3 rotationalvelocity { get { return this.m_rotationalvelocity; } }
635 public byte state { get { return this.m_state; } }
636 public UUID AssetId { get { return this.m_AssetId; } }
637 public UUID owner { get { return this.m_owner; } }
638 public int attachPoint { get { return this.m_attachPoint; } }
639 public double priority { get { return this.m_priority; } }
640 } 620 }
641 621
642 public struct SendPrimitiveData 622 public struct SendPrimitiveData
@@ -650,7 +630,7 @@ namespace OpenSim.Framework
650 private Vector3 m_acc; 630 private Vector3 m_acc;
651 private Quaternion m_rotation; 631 private Quaternion m_rotation;
652 private Vector3 m_rvel; 632 private Vector3 m_rvel;
653 private uint m_flags; 633 private PrimFlags m_flags;
654 private UUID m_objectID; 634 private UUID m_objectID;
655 private UUID m_ownerID; 635 private UUID m_ownerID;
656 private string m_text; 636 private string m_text;
@@ -695,7 +675,7 @@ namespace OpenSim.Framework
695 this.m_acc = acc; 675 this.m_acc = acc;
696 this.m_rotation = rotation; 676 this.m_rotation = rotation;
697 this.m_rvel = rvel; 677 this.m_rvel = rvel;
698 this.m_flags = flags; 678 this.m_flags = (PrimFlags)flags;
699 this.m_objectID = objectID; 679 this.m_objectID = objectID;
700 this.m_ownerID = ownerID; 680 this.m_ownerID = ownerID;
701 this.m_text = text; 681 this.m_text = text;
@@ -724,7 +704,7 @@ namespace OpenSim.Framework
724 public Vector3 acc { get { return this.m_acc; } } 704 public Vector3 acc { get { return this.m_acc; } }
725 public Quaternion rotation { get { return this.m_rotation; } } 705 public Quaternion rotation { get { return this.m_rotation; } }
726 public Vector3 rvel { get { return this.m_rvel; } } 706 public Vector3 rvel { get { return this.m_rvel; } }
727 public uint flags { get { return this.m_flags; } } 707 public PrimFlags flags { get { return this.m_flags; } }
728 public UUID objectID { get { return this.m_objectID; } } 708 public UUID objectID { get { return this.m_objectID; } }
729 public UUID ownerID { get { return this.m_ownerID; } } 709 public UUID ownerID { get { return this.m_ownerID; } }
730 public string text { get { return this.m_text; } } 710 public string text { get { return this.m_text; } }
@@ -744,6 +724,29 @@ namespace OpenSim.Framework
744 public double priority { get { return this.m_priority; } } 724 public double priority { get { return this.m_priority; } }
745 } 725 }
746 726
727 public struct UpdatePriorityData {
728 private double m_priority;
729 private uint m_localID;
730
731 public UpdatePriorityData(double priority, uint localID) {
732 this.m_priority = priority;
733 this.m_localID = localID;
734 }
735
736 public double priority { get { return this.m_priority; } }
737 public uint localID { get { return this.m_localID; } }
738 }
739
740 [Flags]
741 public enum StateUpdateTypes
742 {
743 None = 0,
744 AvatarTerse = 1,
745 PrimitiveTerse = AvatarTerse << 1,
746 PrimitiveFull = PrimitiveTerse << 1,
747 All = AvatarTerse | PrimitiveTerse | PrimitiveFull,
748 }
749
747 public interface IClientAPI 750 public interface IClientAPI
748 { 751 {
749 Vector3 StartPos { get; set; } 752 Vector3 StartPos { get; set; }
@@ -1118,6 +1121,8 @@ namespace OpenSim.Framework
1118 1121
1119 void SendPrimTerseUpdate(SendPrimitiveTerseData data); 1122 void SendPrimTerseUpdate(SendPrimitiveTerseData data);
1120 1123
1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
1125
1121 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1122 List<InventoryFolderBase> folders, bool fetchFolders, 1127 List<InventoryFolderBase> folders, bool fetchFolders,
1123 bool fetchItems); 1128 bool fetchItems);