aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/IClientAPI.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d304345..04ba9c6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -446,6 +446,7 @@ namespace OpenSim.Framework
446 public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes); 446 public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
447 public delegate void MuteListRequest(IClientAPI client, uint muteCRC); 447 public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
449 public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); 450 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
450 451
451 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 452 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
@@ -591,7 +592,6 @@ namespace OpenSim.Framework
591 public readonly Vector3 Velocity; 592 public readonly Vector3 Velocity;
592 public readonly Vector3 Acceleration; 593 public readonly Vector3 Acceleration;
593 public readonly Vector3 AngularVelocity; 594 public readonly Vector3 AngularVelocity;
594 public readonly byte State;
595 public readonly UUID AssetID; 595 public readonly UUID AssetID;
596 public readonly UUID OwnerID; 596 public readonly UUID OwnerID;
597 public readonly int AttachPoint; 597 public readonly int AttachPoint;
@@ -599,7 +599,7 @@ namespace OpenSim.Framework
599 public readonly double Priority; 599 public readonly double Priority;
600 600
601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state, 602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority) 603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
604 { 604 {
605 RegionHandle = regionHandle; 605 RegionHandle = regionHandle;
@@ -610,7 +610,6 @@ namespace OpenSim.Framework
610 Velocity = velocity; 610 Velocity = velocity;
611 Acceleration = acceleration; 611 Acceleration = acceleration;
612 AngularVelocity = rotationalvelocity; 612 AngularVelocity = rotationalvelocity;
613 State = state;
614 AssetID = assetID; 613 AssetID = assetID;
615 OwnerID = ownerID; 614 OwnerID = ownerID;
616 AttachPoint = attachPoint; 615 AttachPoint = attachPoint;
@@ -1023,6 +1022,7 @@ namespace OpenSim.Framework
1023 event PickInfoUpdate OnPickInfoUpdate; 1022 event PickInfoUpdate OnPickInfoUpdate;
1024 event AvatarNotesUpdate OnAvatarNotesUpdate; 1023 event AvatarNotesUpdate OnAvatarNotesUpdate;
1025 event AvatarInterestUpdate OnAvatarInterestUpdate; 1024 event AvatarInterestUpdate OnAvatarInterestUpdate;
1025 event GrantUserFriendRights OnGrantUserRights;
1026 1026
1027 event MuteListRequest OnMuteListRequest; 1027 event MuteListRequest OnMuteListRequest;
1028 1028
@@ -1124,7 +1124,7 @@ namespace OpenSim.Framework
1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler); 1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
1125 1125
1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1127 List<InventoryFolderBase> folders, bool fetchFolders, 1127 List<InventoryFolderBase> folders, int version, bool fetchFolders,
1128 bool fetchItems); 1128 bool fetchItems);
1129 1129
1130 void FlushPrimUpdates(); 1130 void FlushPrimUpdates();