diff options
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r-- | OpenSim/Framework/General/LLSDHelpers.cs | 246 | ||||
-rw-r--r-- | OpenSim/Framework/General/OpenSim.Framework.csproj | 63 | ||||
-rw-r--r-- | OpenSim/Framework/General/OpenSim.Framework.dll.build | 80 |
3 files changed, 110 insertions, 279 deletions
diff --git a/OpenSim/Framework/General/LLSDHelpers.cs b/OpenSim/Framework/General/LLSDHelpers.cs deleted file mode 100644 index 051520c..0000000 --- a/OpenSim/Framework/General/LLSDHelpers.cs +++ /dev/null | |||
@@ -1,246 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Text; | ||
5 | using System.IO; | ||
6 | using System.Xml; | ||
7 | using libsecondlife; | ||
8 | |||
9 | namespace OpenSim.Framework | ||
10 | { | ||
11 | public class LLSDHelpers | ||
12 | { | ||
13 | public static string SerialiseLLSDReply(object obj) | ||
14 | { | ||
15 | StringWriter sw = new StringWriter(); | ||
16 | XmlTextWriter writer = new XmlTextWriter(sw); | ||
17 | writer.Formatting = Formatting.None; | ||
18 | writer.WriteStartElement(String.Empty, "llsd", String.Empty); | ||
19 | LLSDHelpers.SerializeLLSDType(writer, obj); | ||
20 | writer.WriteEndElement(); | ||
21 | writer.Close(); | ||
22 | return sw.ToString(); | ||
23 | } | ||
24 | |||
25 | public static void SerializeLLSDType(XmlTextWriter writer, object obj) | ||
26 | { | ||
27 | Type myType = obj.GetType(); | ||
28 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); | ||
29 | if (llsdattributes.Length > 0) | ||
30 | { | ||
31 | switch (llsdattributes[0].ObjectType) | ||
32 | { | ||
33 | case "MAP": | ||
34 | writer.WriteStartElement(String.Empty, "map", String.Empty); | ||
35 | System.Reflection.FieldInfo[] fields = myType.GetFields(); | ||
36 | for (int i = 0; i < fields.Length; i++) | ||
37 | { | ||
38 | object fieldValue = fields[i].GetValue(obj); | ||
39 | LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); | ||
40 | if (fieldAttributes.Length > 0) | ||
41 | { | ||
42 | writer.WriteStartElement(String.Empty, "key", String.Empty); | ||
43 | writer.WriteString(fields[i].Name); | ||
44 | writer.WriteEndElement(); | ||
45 | SerializeLLSDType(writer, fieldValue); | ||
46 | } | ||
47 | else | ||
48 | { | ||
49 | //Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType()); | ||
50 | writer.WriteStartElement(String.Empty, "key", String.Empty); | ||
51 | writer.WriteString(fields[i].Name); | ||
52 | writer.WriteEndElement(); | ||
53 | LLSD.LLSDWriteOne(writer, fieldValue); | ||
54 | } | ||
55 | } | ||
56 | writer.WriteEndElement(); | ||
57 | break; | ||
58 | case "ARRAY": | ||
59 | // LLSDArray arrayObject = obj as LLSDArray; | ||
60 | // ArrayList a = arrayObject.Array; | ||
61 | ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); | ||
62 | writer.WriteStartElement(String.Empty, "array", String.Empty); | ||
63 | foreach (object item in a) | ||
64 | { | ||
65 | SerializeLLSDType(writer, item); | ||
66 | } | ||
67 | writer.WriteEndElement(); | ||
68 | break; | ||
69 | } | ||
70 | } | ||
71 | else | ||
72 | { | ||
73 | LLSD.LLSDWriteOne(writer, obj); | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public static object DeserialiseLLSDMap(Hashtable llsd, object obj) | ||
78 | { | ||
79 | Type myType = obj.GetType(); | ||
80 | LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); | ||
81 | if (llsdattributes.Length > 0) | ||
82 | { | ||
83 | switch (llsdattributes[0].ObjectType) | ||
84 | { | ||
85 | case "MAP": | ||
86 | IDictionaryEnumerator enumerator = llsd.GetEnumerator(); | ||
87 | while (enumerator.MoveNext()) | ||
88 | { | ||
89 | System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key); | ||
90 | if (field != null) | ||
91 | { | ||
92 | if (enumerator.Value is Hashtable) | ||
93 | { | ||
94 | object fieldValue = field.GetValue(obj); | ||
95 | DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); | ||
96 | } | ||
97 | else if (enumerator.Value is ArrayList) | ||
98 | { | ||
99 | object fieldValue = field.GetValue(obj); | ||
100 | fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); | ||
101 | //TODO | ||
102 | // the LLSD map/array types in the array need to be deserialised | ||
103 | // but first we need to know the right class to deserialise them into. | ||
104 | } | ||
105 | else | ||
106 | { | ||
107 | field.SetValue(obj, enumerator.Value); | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | break; | ||
112 | } | ||
113 | } | ||
114 | return obj; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | [LLSDType("MAP")] | ||
119 | public class LLSDMapLayerResponse | ||
120 | { | ||
121 | public LLSDMapRequest AgentData = new LLSDMapRequest(); | ||
122 | public LLSDArray LayerData = new LLSDArray(); | ||
123 | |||
124 | public LLSDMapLayerResponse() | ||
125 | { | ||
126 | |||
127 | } | ||
128 | } | ||
129 | |||
130 | [LLSDType("MAP")] | ||
131 | public class LLSDCapsDetails | ||
132 | { | ||
133 | public string MapLayer = ""; | ||
134 | public string NewFileAgentInventory = ""; | ||
135 | //public string EventQueueGet = ""; | ||
136 | |||
137 | public LLSDCapsDetails() | ||
138 | { | ||
139 | |||
140 | } | ||
141 | } | ||
142 | |||
143 | [LLSDType("MAP")] | ||
144 | public class LLSDMapLayer | ||
145 | { | ||
146 | public int Left = 0; | ||
147 | public int Right = 0; | ||
148 | public int Top = 0; | ||
149 | public int Bottom = 0; | ||
150 | public LLUUID ImageID = LLUUID.Zero; | ||
151 | |||
152 | public LLSDMapLayer() | ||
153 | { | ||
154 | |||
155 | } | ||
156 | } | ||
157 | |||
158 | [LLSDType("ARRAY")] | ||
159 | public class LLSDArray | ||
160 | { | ||
161 | public ArrayList Array = new ArrayList(); | ||
162 | |||
163 | public LLSDArray() | ||
164 | { | ||
165 | |||
166 | } | ||
167 | } | ||
168 | |||
169 | [LLSDType("MAP")] | ||
170 | public class LLSDMapRequest | ||
171 | { | ||
172 | public int Flags = 0; | ||
173 | |||
174 | public LLSDMapRequest() | ||
175 | { | ||
176 | |||
177 | } | ||
178 | } | ||
179 | |||
180 | [LLSDType("MAP")] | ||
181 | public class LLSDUploadReply | ||
182 | { | ||
183 | public string new_asset = ""; | ||
184 | public LLUUID new_inventory_item = LLUUID.Zero; | ||
185 | public string state = ""; | ||
186 | |||
187 | public LLSDUploadReply() | ||
188 | { | ||
189 | |||
190 | } | ||
191 | } | ||
192 | |||
193 | [LLSDType("MAP")] | ||
194 | public class LLSDCapEvent | ||
195 | { | ||
196 | public int id = 0; | ||
197 | public LLSDArray events = new LLSDArray(); | ||
198 | |||
199 | public LLSDCapEvent() | ||
200 | { | ||
201 | |||
202 | } | ||
203 | } | ||
204 | |||
205 | [LLSDType("MAP")] | ||
206 | public class LLSDEmpty | ||
207 | { | ||
208 | public LLSDEmpty() | ||
209 | { | ||
210 | |||
211 | } | ||
212 | } | ||
213 | |||
214 | [LLSDType("MAP")] | ||
215 | public class LLSDTest | ||
216 | { | ||
217 | public int Test1 = 20; | ||
218 | public int Test2 = 10; | ||
219 | |||
220 | public LLSDTest() | ||
221 | { | ||
222 | |||
223 | } | ||
224 | } | ||
225 | |||
226 | |||
227 | [AttributeUsage(AttributeTargets.Class)] | ||
228 | public class LLSDType : Attribute | ||
229 | { | ||
230 | private string myType; | ||
231 | |||
232 | public LLSDType(string type) | ||
233 | { | ||
234 | myType = type; | ||
235 | |||
236 | } | ||
237 | |||
238 | public string ObjectType | ||
239 | { | ||
240 | get | ||
241 | { | ||
242 | return myType; | ||
243 | } | ||
244 | } | ||
245 | } | ||
246 | } | ||
diff --git a/OpenSim/Framework/General/OpenSim.Framework.csproj b/OpenSim/Framework/General/OpenSim.Framework.csproj index 3e77f1e..d18e583 100644 --- a/OpenSim/Framework/General/OpenSim.Framework.csproj +++ b/OpenSim/Framework/General/OpenSim.Framework.csproj | |||
@@ -91,115 +91,112 @@ | |||
91 | <Compile Include="AgentInventory.cs"> | 91 | <Compile Include="AgentInventory.cs"> |
92 | <SubType>Code</SubType> | 92 | <SubType>Code</SubType> |
93 | </Compile> | 93 | </Compile> |
94 | <Compile Include="Util.cs"> | 94 | <Compile Include="AuthenticateSessionBase.cs"> |
95 | <SubType>Code</SubType> | 95 | <SubType>Code</SubType> |
96 | </Compile> | 96 | </Compile> |
97 | <Compile Include="AuthenticateSessionBase.cs"> | 97 | <Compile Include="BlockingQueue.cs"> |
98 | <SubType>Code</SubType> | 98 | <SubType>Code</SubType> |
99 | </Compile> | 99 | </Compile> |
100 | <Compile Include="Logger.cs"> | 100 | <Compile Include="IRegionCommsListener.cs"> |
101 | <SubType>Code</SubType> | 101 | <SubType>Code</SubType> |
102 | </Compile> | 102 | </Compile> |
103 | <Compile Include="LLSDHelpers.cs"> | 103 | <Compile Include="Logger.cs"> |
104 | <SubType>Code</SubType> | 104 | <SubType>Code</SubType> |
105 | </Compile> | 105 | </Compile> |
106 | <Compile Include="Remoting.cs"> | 106 | <Compile Include="LoginService.cs"> |
107 | <SubType>Code</SubType> | 107 | <SubType>Code</SubType> |
108 | </Compile> | 108 | </Compile> |
109 | <Compile Include="RegionCommsListener.cs"> | 109 | <Compile Include="RegionCommsListener.cs"> |
110 | <SubType>Code</SubType> | 110 | <SubType>Code</SubType> |
111 | </Compile> | 111 | </Compile> |
112 | <Compile Include="LoginService.cs"> | 112 | <Compile Include="Remoting.cs"> |
113 | <SubType>Code</SubType> | 113 | <SubType>Code</SubType> |
114 | </Compile> | 114 | </Compile> |
115 | <Compile Include="BlockingQueue.cs"> | 115 | <Compile Include="SimProfile.cs"> |
116 | <SubType>Code</SubType> | 116 | <SubType>Code</SubType> |
117 | </Compile> | 117 | </Compile> |
118 | <Compile Include="UserProfile.cs"> | 118 | <Compile Include="UserProfile.cs"> |
119 | <SubType>Code</SubType> | 119 | <SubType>Code</SubType> |
120 | </Compile> | 120 | </Compile> |
121 | <Compile Include="IRegionCommsListener.cs"> | 121 | <Compile Include="Util.cs"> |
122 | <SubType>Code</SubType> | ||
123 | </Compile> | ||
124 | <Compile Include="SimProfile.cs"> | ||
125 | <SubType>Code</SubType> | 122 | <SubType>Code</SubType> |
126 | </Compile> | 123 | </Compile> |
127 | <Compile Include="Interfaces\AuthenticateResponse.cs"> | 124 | <Compile Include="Interfaces\AuthenticateResponse.cs"> |
128 | <SubType>Code</SubType> | 125 | <SubType>Code</SubType> |
129 | </Compile> | 126 | </Compile> |
130 | <Compile Include="Interfaces\IUserServer.cs"> | ||
131 | <SubType>Code</SubType> | ||
132 | </Compile> | ||
133 | <Compile Include="Interfaces\IAssetServer.cs"> | 127 | <Compile Include="Interfaces\IAssetServer.cs"> |
134 | <SubType>Code</SubType> | 128 | <SubType>Code</SubType> |
135 | </Compile> | 129 | </Compile> |
136 | <Compile Include="Interfaces\IWorld.cs"> | ||
137 | <SubType>Code</SubType> | ||
138 | </Compile> | ||
139 | <Compile Include="Interfaces\IClientAPI.cs"> | 130 | <Compile Include="Interfaces\IClientAPI.cs"> |
140 | <SubType>Code</SubType> | 131 | <SubType>Code</SubType> |
141 | </Compile> | 132 | </Compile> |
142 | <Compile Include="Interfaces\ILocalStorage.cs"> | 133 | <Compile Include="Interfaces\ILocalStorage.cs"> |
143 | <SubType>Code</SubType> | 134 | <SubType>Code</SubType> |
144 | </Compile> | 135 | </Compile> |
145 | <Compile Include="Interfaces\Scripting\IScriptEngine.cs"> | 136 | <Compile Include="Interfaces\IUserServer.cs"> |
146 | <SubType>Code</SubType> | 137 | <SubType>Code</SubType> |
147 | </Compile> | 138 | </Compile> |
148 | <Compile Include="Interfaces\Scripting\IScriptAPI.cs"> | 139 | <Compile Include="Interfaces\IWorld.cs"> |
149 | <SubType>Code</SubType> | 140 | <SubType>Code</SubType> |
150 | </Compile> | 141 | </Compile> |
151 | <Compile Include="Interfaces\Config\IGenericConfig.cs"> | 142 | <Compile Include="Interfaces\Config\IGenericConfig.cs"> |
152 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
153 | </Compile> | 144 | </Compile> |
145 | <Compile Include="Interfaces\Config\IGridConfig.cs"> | ||
146 | <SubType>Code</SubType> | ||
147 | </Compile> | ||
154 | <Compile Include="Interfaces\Config\IUserConfig.cs"> | 148 | <Compile Include="Interfaces\Config\IUserConfig.cs"> |
155 | <SubType>Code</SubType> | 149 | <SubType>Code</SubType> |
156 | </Compile> | 150 | </Compile> |
157 | <Compile Include="Interfaces\Config\IGridConfig.cs"> | 151 | <Compile Include="Interfaces\Scripting\IScriptAPI.cs"> |
152 | <SubType>Code</SubType> | ||
153 | </Compile> | ||
154 | <Compile Include="Interfaces\Scripting\IScriptEngine.cs"> | ||
158 | <SubType>Code</SubType> | 155 | <SubType>Code</SubType> |
159 | </Compile> | 156 | </Compile> |
160 | <Compile Include="Properties\AssemblyInfo.cs"> | 157 | <Compile Include="Properties\AssemblyInfo.cs"> |
161 | <SubType>Code</SubType> | 158 | <SubType>Code</SubType> |
162 | </Compile> | 159 | </Compile> |
163 | <Compile Include="Types\NeighbourInfo.cs"> | 160 | <Compile Include="Types\AgentCiruitData.cs"> |
164 | <SubType>Code</SubType> | 161 | <SubType>Code</SubType> |
165 | </Compile> | 162 | </Compile> |
166 | <Compile Include="Types\NetworkServersInfo.cs"> | 163 | <Compile Include="Types\AgentWearable.cs"> |
167 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
168 | </Compile> | 165 | </Compile> |
169 | <Compile Include="Types\RegionHandle.cs"> | 166 | <Compile Include="Types\AssetBase.cs"> |
170 | <SubType>Code</SubType> | 167 | <SubType>Code</SubType> |
171 | </Compile> | 168 | </Compile> |
172 | <Compile Include="Types\RegionInfo.cs"> | 169 | <Compile Include="Types\AssetLandmark.cs"> |
173 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
174 | </Compile> | 171 | </Compile> |
175 | <Compile Include="Types\ParcelData.cs"> | 172 | <Compile Include="Types\AssetStorage.cs"> |
176 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
177 | </Compile> | 174 | </Compile> |
178 | <Compile Include="Types\AgentWearable.cs"> | 175 | <Compile Include="Types\EstateSettings.cs"> |
179 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
180 | </Compile> | 177 | </Compile> |
181 | <Compile Include="Types\PrimData.cs"> | 178 | <Compile Include="Types\Login.cs"> |
182 | <SubType>Code</SubType> | 179 | <SubType>Code</SubType> |
183 | </Compile> | 180 | </Compile> |
184 | <Compile Include="Types\MapBlockData.cs"> | 181 | <Compile Include="Types\MapBlockData.cs"> |
185 | <SubType>Code</SubType> | 182 | <SubType>Code</SubType> |
186 | </Compile> | 183 | </Compile> |
187 | <Compile Include="Types\AssetStorage.cs"> | 184 | <Compile Include="Types\NeighbourInfo.cs"> |
188 | <SubType>Code</SubType> | 185 | <SubType>Code</SubType> |
189 | </Compile> | 186 | </Compile> |
190 | <Compile Include="Types\EstateSettings.cs"> | 187 | <Compile Include="Types\NetworkServersInfo.cs"> |
191 | <SubType>Code</SubType> | 188 | <SubType>Code</SubType> |
192 | </Compile> | 189 | </Compile> |
193 | <Compile Include="Types\AgentCiruitData.cs"> | 190 | <Compile Include="Types\ParcelData.cs"> |
194 | <SubType>Code</SubType> | 191 | <SubType>Code</SubType> |
195 | </Compile> | 192 | </Compile> |
196 | <Compile Include="Types\Login.cs"> | 193 | <Compile Include="Types\PrimData.cs"> |
197 | <SubType>Code</SubType> | 194 | <SubType>Code</SubType> |
198 | </Compile> | 195 | </Compile> |
199 | <Compile Include="Types\AssetLandmark.cs"> | 196 | <Compile Include="Types\RegionHandle.cs"> |
200 | <SubType>Code</SubType> | 197 | <SubType>Code</SubType> |
201 | </Compile> | 198 | </Compile> |
202 | <Compile Include="Types\AssetBase.cs"> | 199 | <Compile Include="Types\RegionInfo.cs"> |
203 | <SubType>Code</SubType> | 200 | <SubType>Code</SubType> |
204 | </Compile> | 201 | </Compile> |
205 | </ItemGroup> | 202 | </ItemGroup> |
diff --git a/OpenSim/Framework/General/OpenSim.Framework.dll.build b/OpenSim/Framework/General/OpenSim.Framework.dll.build new file mode 100644 index 0000000..04e3382 --- /dev/null +++ b/OpenSim/Framework/General/OpenSim.Framework.dll.build | |||
@@ -0,0 +1,80 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.Framework" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.Framework" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="AgentInventory.cs" /> | ||
15 | <include name="AuthenticateSessionBase.cs" /> | ||
16 | <include name="BlockingQueue.cs" /> | ||
17 | <include name="IRegionCommsListener.cs" /> | ||
18 | <include name="Logger.cs" /> | ||
19 | <include name="LoginService.cs" /> | ||
20 | <include name="RegionCommsListener.cs" /> | ||
21 | <include name="Remoting.cs" /> | ||
22 | <include name="SimProfile.cs" /> | ||
23 | <include name="UserProfile.cs" /> | ||
24 | <include name="Util.cs" /> | ||
25 | <include name="Interfaces/AuthenticateResponse.cs" /> | ||
26 | <include name="Interfaces/IAssetServer.cs" /> | ||
27 | <include name="Interfaces/IClientAPI.cs" /> | ||
28 | <include name="Interfaces/ILocalStorage.cs" /> | ||
29 | <include name="Interfaces/IUserServer.cs" /> | ||
30 | <include name="Interfaces/IWorld.cs" /> | ||
31 | <include name="Interfaces/Config/IGenericConfig.cs" /> | ||
32 | <include name="Interfaces/Config/IGridConfig.cs" /> | ||
33 | <include name="Interfaces/Config/IUserConfig.cs" /> | ||
34 | <include name="Interfaces/Scripting/IScriptAPI.cs" /> | ||
35 | <include name="Interfaces/Scripting/IScriptEngine.cs" /> | ||
36 | <include name="Properties/AssemblyInfo.cs" /> | ||
37 | <include name="Types/AgentCiruitData.cs" /> | ||
38 | <include name="Types/AgentWearable.cs" /> | ||
39 | <include name="Types/AssetBase.cs" /> | ||
40 | <include name="Types/AssetLandmark.cs" /> | ||
41 | <include name="Types/AssetStorage.cs" /> | ||
42 | <include name="Types/EstateSettings.cs" /> | ||
43 | <include name="Types/Login.cs" /> | ||
44 | <include name="Types/MapBlockData.cs" /> | ||
45 | <include name="Types/NeighbourInfo.cs" /> | ||
46 | <include name="Types/NetworkServersInfo.cs" /> | ||
47 | <include name="Types/ParcelData.cs" /> | ||
48 | <include name="Types/PrimData.cs" /> | ||
49 | <include name="Types/RegionHandle.cs" /> | ||
50 | <include name="Types/RegionInfo.cs" /> | ||
51 | </sources> | ||
52 | <references basedir="${project::get-base-directory()}"> | ||
53 | <lib> | ||
54 | <include name="${project::get-base-directory()}" /> | ||
55 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
56 | </lib> | ||
57 | <include name="../../../bin/Db4objects.Db4o.dll" /> | ||
58 | <include name="../../../bin/libsecondlife.dll" /> | ||
59 | <include name="../../../bin/OpenSim.Framework.Console.dll" /> | ||
60 | <include name="System.dll" /> | ||
61 | <include name="System.Xml.dll" /> | ||
62 | <include name="../../../bin/XMLRPC.dll" /> | ||
63 | </references> | ||
64 | </csc> | ||
65 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" /> | ||
66 | <mkdir dir="${project::get-base-directory()}/../../../bin/"/> | ||
67 | <copy todir="${project::get-base-directory()}/../../../bin/"> | ||
68 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
69 | <include name="*.dll"/> | ||
70 | <include name="*.exe"/> | ||
71 | </fileset> | ||
72 | </copy> | ||
73 | </target> | ||
74 | <target name="clean"> | ||
75 | <delete dir="${bin.dir}" failonerror="false" /> | ||
76 | <delete dir="${obj.dir}" failonerror="false" /> | ||
77 | </target> | ||
78 | <target name="doc" description="Creates documentation."> | ||
79 | </target> | ||
80 | </project> | ||