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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30
31namespace OpenSim.Framework
32{
33 /// <summary>
34 /// Information about a particular user known to the userserver
35 /// </summary>
36 public class UserProfileData
37 {
38 /// <summary>
39 /// The ID value for this user
40 /// </summary>
41 public LLUUID UUID;
42
43 /// <summary>
44 /// The first component of a users account name
45 /// </summary>
46 public string username;
47 /// <summary>
48 /// The second component of a users account name
49 /// </summary>
50 public string surname;
51
52 /// <summary>
53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
54 /// </summary>
55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
56 public string passwordHash;
57 /// <summary>
58 /// The salt used for the users hash, should be 32 bytes or longer
59 /// </summary>
60 public string passwordSalt;
61
62 /// <summary>
63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
64 /// </summary>
65 public ulong homeRegion
66 {
67 get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
68 set {
69 homeRegionX = (uint)(value >> 40);
70 homeRegionY = (((uint)(value)) >> 8);
71 }
72 }
73 public uint homeRegionX;
74 public uint homeRegionY;
75 /// <summary>
76 /// The coordinates inside the region of the home location
77 /// </summary>
78 public LLVector3 homeLocation;
79 /// <summary>
80 /// Where the user will be looking when they rez.
81 /// </summary>
82 public LLVector3 homeLookAt;
83
84 /// <summary>
85 /// A UNIX Timestamp (seconds since epoch) for the users creation
86 /// </summary>
87 public int created;
88 /// <summary>
89 /// A UNIX Timestamp for the users last login date / time
90 /// </summary>
91 public int lastLogin;
92
93 public LLUUID rootInventoryFolderID;
94
95 /// <summary>
96 /// A URI to the users inventory server, used for foreigners and large grids
97 /// </summary>
98 public string userInventoryURI = String.Empty;
99 /// <summary>
100 /// A URI to the users asset server, used for foreigners and large grids.
101 /// </summary>
102 public string userAssetURI = String.Empty;
103
104 /// <summary>
105 /// A uint mask containing the "I can do" fields of the users profile
106 /// </summary>
107 public uint profileCanDoMask;
108 /// <summary>
109 /// A uint mask containing the "I want to do" part of the users profile
110 /// </summary>
111 public uint profileWantDoMask; // Profile window "I want to" mask
112
113 /// <summary>
114 /// The about text listed in a users profile.
115 /// </summary>
116 public string profileAboutText = String.Empty;
117 /// <summary>
118 /// The first life about text listed in a users profile
119 /// </summary>
120 public string profileFirstText = String.Empty;
121
122 /// <summary>
123 /// The profile image for an avatar stored on the asset server
124 /// </summary>
125 public LLUUID profileImage;
126 /// <summary>
127 /// The profile image for the users first life tab
128 /// </summary>
129 public LLUUID profileFirstImage;
130 /// <summary>
131 /// The users last registered agent (filled in on the user server)
132 /// </summary>
133 public UserAgentData currentAgent;
134 }
135
136 /// <summary>
137 /// Information about a users session
138 /// </summary>
139 public class UserAgentData
140 {
141 /// <summary>
142 /// The UUID of the users avatar (not the agent!)
143 /// </summary>
144 public LLUUID UUID;
145 /// <summary>
146 /// The IP address of the user
147 /// </summary>
148 public string agentIP = String.Empty;
149 /// <summary>
150 /// The port of the user
151 /// </summary>
152 public uint agentPort;
153 /// <summary>
154 /// Is the user online?
155 /// </summary>
156 public bool agentOnline;
157 /// <summary>
158 /// The session ID for the user (also the agent ID)
159 /// </summary>
160 public LLUUID sessionID;
161 /// <summary>
162 /// The "secure" session ID for the user
163 /// </summary>
164 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
165 public LLUUID secureSessionID;
166 /// <summary>
167 /// The region the user logged into initially
168 /// </summary>
169 public LLUUID regionID;
170 /// <summary>
171 /// A unix timestamp from when the user logged in
172 /// </summary>
173 public int loginTime;
174 /// <summary>
175 /// When this agent expired and logged out, 0 if still online
176 /// </summary>
177 public int logoutTime;
178 /// <summary>
179 /// Current region the user is logged into
180 /// </summary>
181 public LLUUID currentRegion;
182 /// <summary>
183 /// Region handle of the current region the user is in
184 /// </summary>
185 public ulong currentHandle;
186 /// <summary>
187 /// The position of the user within the region
188 /// </summary>
189 public LLVector3 currentPos;
190 }
191} \ No newline at end of file