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-rw-r--r--OpenSim/Framework/General/UserProfileData.cs426
1 files changed, 213 insertions, 213 deletions
diff --git a/OpenSim/Framework/General/UserProfileData.cs b/OpenSim/Framework/General/UserProfileData.cs
index ed70246..d10aa36 100644
--- a/OpenSim/Framework/General/UserProfileData.cs
+++ b/OpenSim/Framework/General/UserProfileData.cs
@@ -1,214 +1,214 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30 30
31namespace OpenSim.Framework 31namespace OpenSim.Framework
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Information about a particular user known to the userserver 34 /// Information about a particular user known to the userserver
35 /// </summary> 35 /// </summary>
36 public class UserProfileData 36 public class UserProfileData
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// The ID value for this user 39 /// The ID value for this user
40 /// </summary> 40 /// </summary>
41 public LLUUID UUID; 41 public LLUUID UUID;
42 42
43 /// <summary> 43 /// <summary>
44 /// The first component of a users account name 44 /// The first component of a users account name
45 /// </summary> 45 /// </summary>
46 public string username; 46 public string username;
47 47
48 /// <summary> 48 /// <summary>
49 /// The second component of a users account name 49 /// The second component of a users account name
50 /// </summary> 50 /// </summary>
51 public string surname; 51 public string surname;
52 52
53 /// <summary> 53 /// <summary>
54 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 54 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
55 /// </summary> 55 /// </summary>
56 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 56 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
57 public string passwordHash; 57 public string passwordHash;
58 58
59 /// <summary> 59 /// <summary>
60 /// The salt used for the users hash, should be 32 bytes or longer 60 /// The salt used for the users hash, should be 32 bytes or longer
61 /// </summary> 61 /// </summary>
62 public string passwordSalt; 62 public string passwordSalt;
63 63
64 /// <summary> 64 /// <summary>
65 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 65 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
66 /// </summary> 66 /// </summary>
67 public ulong homeRegion 67 public ulong homeRegion
68 { 68 {
69 get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); } 69 get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); }
70 set 70 set
71 { 71 {
72 homeRegionX = (uint) (value >> 40); 72 homeRegionX = (uint) (value >> 40);
73 homeRegionY = (((uint) (value)) >> 8); 73 homeRegionY = (((uint) (value)) >> 8);
74 } 74 }
75 } 75 }
76 76
77 public uint homeRegionX; 77 public uint homeRegionX;
78 public uint homeRegionY; 78 public uint homeRegionY;
79 79
80 /// <summary> 80 /// <summary>
81 /// The coordinates inside the region of the home location 81 /// The coordinates inside the region of the home location
82 /// </summary> 82 /// </summary>
83 public LLVector3 homeLocation; 83 public LLVector3 homeLocation;
84 84
85 /// <summary> 85 /// <summary>
86 /// Where the user will be looking when they rez. 86 /// Where the user will be looking when they rez.
87 /// </summary> 87 /// </summary>
88 public LLVector3 homeLookAt; 88 public LLVector3 homeLookAt;
89 89
90 /// <summary> 90 /// <summary>
91 /// A UNIX Timestamp (seconds since epoch) for the users creation 91 /// A UNIX Timestamp (seconds since epoch) for the users creation
92 /// </summary> 92 /// </summary>
93 public int created; 93 public int created;
94 94
95 /// <summary> 95 /// <summary>
96 /// A UNIX Timestamp for the users last login date / time 96 /// A UNIX Timestamp for the users last login date / time
97 /// </summary> 97 /// </summary>
98 public int lastLogin; 98 public int lastLogin;
99 99
100 public LLUUID rootInventoryFolderID; 100 public LLUUID rootInventoryFolderID;
101 101
102 /// <summary> 102 /// <summary>
103 /// A URI to the users inventory server, used for foreigners and large grids 103 /// A URI to the users inventory server, used for foreigners and large grids
104 /// </summary> 104 /// </summary>
105 public string userInventoryURI = String.Empty; 105 public string userInventoryURI = String.Empty;
106 106
107 /// <summary> 107 /// <summary>
108 /// A URI to the users asset server, used for foreigners and large grids. 108 /// A URI to the users asset server, used for foreigners and large grids.
109 /// </summary> 109 /// </summary>
110 public string userAssetURI = String.Empty; 110 public string userAssetURI = String.Empty;
111 111
112 /// <summary> 112 /// <summary>
113 /// A uint mask containing the "I can do" fields of the users profile 113 /// A uint mask containing the "I can do" fields of the users profile
114 /// </summary> 114 /// </summary>
115 public uint profileCanDoMask; 115 public uint profileCanDoMask;
116 116
117 /// <summary> 117 /// <summary>
118 /// A uint mask containing the "I want to do" part of the users profile 118 /// A uint mask containing the "I want to do" part of the users profile
119 /// </summary> 119 /// </summary>
120 public uint profileWantDoMask; // Profile window "I want to" mask 120 public uint profileWantDoMask; // Profile window "I want to" mask
121 121
122 /// <summary> 122 /// <summary>
123 /// The about text listed in a users profile. 123 /// The about text listed in a users profile.
124 /// </summary> 124 /// </summary>
125 public string profileAboutText = String.Empty; 125 public string profileAboutText = String.Empty;
126 126
127 /// <summary> 127 /// <summary>
128 /// The first life about text listed in a users profile 128 /// The first life about text listed in a users profile
129 /// </summary> 129 /// </summary>
130 public string profileFirstText = String.Empty; 130 public string profileFirstText = String.Empty;
131 131
132 /// <summary> 132 /// <summary>
133 /// The profile image for an avatar stored on the asset server 133 /// The profile image for an avatar stored on the asset server
134 /// </summary> 134 /// </summary>
135 public LLUUID profileImage; 135 public LLUUID profileImage;
136 136
137 /// <summary> 137 /// <summary>
138 /// The profile image for the users first life tab 138 /// The profile image for the users first life tab
139 /// </summary> 139 /// </summary>
140 public LLUUID profileFirstImage; 140 public LLUUID profileFirstImage;
141 141
142 /// <summary> 142 /// <summary>
143 /// The users last registered agent (filled in on the user server) 143 /// The users last registered agent (filled in on the user server)
144 /// </summary> 144 /// </summary>
145 public UserAgentData currentAgent; 145 public UserAgentData currentAgent;
146 } 146 }
147 147
148 /// <summary> 148 /// <summary>
149 /// Information about a users session 149 /// Information about a users session
150 /// </summary> 150 /// </summary>
151 public class UserAgentData 151 public class UserAgentData
152 { 152 {
153 /// <summary> 153 /// <summary>
154 /// The UUID of the users avatar (not the agent!) 154 /// The UUID of the users avatar (not the agent!)
155 /// </summary> 155 /// </summary>
156 public LLUUID UUID; 156 public LLUUID UUID;
157 157
158 /// <summary> 158 /// <summary>
159 /// The IP address of the user 159 /// The IP address of the user
160 /// </summary> 160 /// </summary>
161 public string agentIP = String.Empty; 161 public string agentIP = String.Empty;
162 162
163 /// <summary> 163 /// <summary>
164 /// The port of the user 164 /// The port of the user
165 /// </summary> 165 /// </summary>
166 public uint agentPort; 166 public uint agentPort;
167 167
168 /// <summary> 168 /// <summary>
169 /// Is the user online? 169 /// Is the user online?
170 /// </summary> 170 /// </summary>
171 public bool agentOnline; 171 public bool agentOnline;
172 172
173 /// <summary> 173 /// <summary>
174 /// The session ID for the user (also the agent ID) 174 /// The session ID for the user (also the agent ID)
175 /// </summary> 175 /// </summary>
176 public LLUUID sessionID; 176 public LLUUID sessionID;
177 177
178 /// <summary> 178 /// <summary>
179 /// The "secure" session ID for the user 179 /// The "secure" session ID for the user
180 /// </summary> 180 /// </summary>
181 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks> 181 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
182 public LLUUID secureSessionID; 182 public LLUUID secureSessionID;
183 183
184 /// <summary> 184 /// <summary>
185 /// The region the user logged into initially 185 /// The region the user logged into initially
186 /// </summary> 186 /// </summary>
187 public LLUUID regionID; 187 public LLUUID regionID;
188 188
189 /// <summary> 189 /// <summary>
190 /// A unix timestamp from when the user logged in 190 /// A unix timestamp from when the user logged in
191 /// </summary> 191 /// </summary>
192 public int loginTime; 192 public int loginTime;
193 193
194 /// <summary> 194 /// <summary>
195 /// When this agent expired and logged out, 0 if still online 195 /// When this agent expired and logged out, 0 if still online
196 /// </summary> 196 /// </summary>
197 public int logoutTime; 197 public int logoutTime;
198 198
199 /// <summary> 199 /// <summary>
200 /// Current region the user is logged into 200 /// Current region the user is logged into
201 /// </summary> 201 /// </summary>
202 public LLUUID currentRegion; 202 public LLUUID currentRegion;
203 203
204 /// <summary> 204 /// <summary>
205 /// Region handle of the current region the user is in 205 /// Region handle of the current region the user is in
206 /// </summary> 206 /// </summary>
207 public ulong currentHandle; 207 public ulong currentHandle;
208 208
209 /// <summary> 209 /// <summary>
210 /// The position of the user within the region 210 /// The position of the user within the region
211 /// </summary> 211 /// </summary>
212 public LLVector3 currentPos; 212 public LLVector3 currentPos;
213 } 213 }
214} \ No newline at end of file 214} \ No newline at end of file