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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Inventory;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Types;
35
36namespace OpenSim.Framework.Interfaces
37{
38 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
39 public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
40 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west);
41 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
42 public delegate void StartAnim(LLUUID animID, int seq);
43 public delegate void LinkObjects(uint parent, List<uint> children);
44 public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
45 public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
46
47 public delegate void GenericCall(IClientAPI remoteClient);
48 public delegate void GenericCall2();
49 public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
50 public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
51 public delegate void GenericCall5(IClientAPI remoteClient, bool status);
52 public delegate void GenericCall6(LLUUID uid);
53
54 public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
55 public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
56 public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
57 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
58 public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
59 public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
60 public delegate void StatusChange(bool status);
61 public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
62 public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
63 public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
64
65 public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
66 public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
67 public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
68 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); // NOTETOSELFremove the packet part
69
70 public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
71
72 public interface IClientAPI
73 {
74 event ChatFromViewer OnChatFromViewer;
75 event RezObject OnRezObject;
76 event ModifyTerrain OnModifyTerrain;
77 event SetAppearance OnSetAppearance;
78 event StartAnim OnStartAnim;
79 event LinkObjects OnLinkObjects;
80 event RequestMapBlocks OnRequestMapBlocks;
81 event TeleportLocationRequest OnTeleportLocationRequest;
82
83 event GenericCall4 OnDeRezObject;
84 event GenericCall OnRegionHandShakeReply;
85 event GenericCall OnRequestWearables;
86 event GenericCall2 OnCompleteMovementToRegion;
87 event UpdateAgent OnAgentUpdate;
88 event GenericCall OnRequestAvatarsData;
89 event GenericCall4 OnAddPrim;
90 event UpdateVector OnGrapObject;
91 event ObjectSelect OnDeGrapObject;
92 event MoveObject OnGrapUpdate;
93
94 event UpdateShape OnUpdatePrimShape;
95 event ObjectSelect OnObjectSelect;
96 event UpdatePrimFlags OnUpdatePrimFlags;
97 event UpdatePrimTexture OnUpdatePrimTexture;
98 event UpdateVector OnUpdatePrimPosition;
99 event UpdatePrimRotation OnUpdatePrimRotation;
100 event UpdateVector OnUpdatePrimScale;
101 event StatusChange OnChildAgentStatus;
102 event GenericCall2 OnStopMovement;
103 event NewAvatar OnNewAvatar;
104 event GenericCall6 OnRemoveAvatar;
105
106 event ParcelPropertiesRequest OnParcelPropertiesRequest;
107 event ParcelDivideRequest OnParcelDivideRequest;
108 event ParcelJoinRequest OnParcelJoinRequest;
109 event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
110
111 event EstateOwnerMessageRequest OnEstateOwnerMessage;
112
113 LLVector3 StartPos
114 {
115 get;
116 set;
117 }
118
119 LLUUID AgentId
120 {
121 get;
122 }
123
124 string FirstName
125 {
126 get;
127 }
128
129 string LastName
130 {
131 get;
132 }
133
134 void OutPacket(Packet newPack);
135 void SendWearables(AvatarWearable[] wearables);
136 void SendRegionHandshake(RegionInfo regionInfo);
137 void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
138 void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
139 void SendLayerData(float[] map);
140 void SendLayerData(int px, int py, float[] map);
141 void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
142 void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
143 AgentCircuitData RequestClientInfo();
144 void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, System.Net.IPAddress newRegionIP, ushort newRegionPort);
145 void SendMapBlock(List<MapBlockData> mapBlocks);
146 void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
147 void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags);
148 void SendTeleportCancel();
149 void SendTeleportLocationStart();
150 void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
151
152 void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry);
153 void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
154
155 void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
156 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID , uint flags);
157 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags);
158 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
159 }
160}