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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Net;
30using System.Net.Sockets;
31using System.IO;
32using System.Threading;
33using libsecondlife;
34using OpenSim.Framework.Types;
35
36namespace OpenSim.Framework.Interfaces
37{
38 /// <summary>
39 /// Description of IAssetServer.
40 /// </summary>
41
42 public interface IAssetServer
43 {
44 void SetReceiver(IAssetReceiver receiver);
45 void RequestAsset(LLUUID assetID, bool isTexture);
46 void UpdateAsset(AssetBase asset);
47 void UploadNewAsset(AssetBase asset);
48 void SetServerInfo(string ServerUrl, string ServerKey);
49 void Close();
50 }
51
52 // could change to delegate?
53 public interface IAssetReceiver
54 {
55 void AssetReceived(AssetBase asset, bool IsTexture);
56 void AssetNotFound(AssetBase asset);
57 }
58
59 public interface IAssetPlugin
60 {
61 IAssetServer GetAssetServer();
62 }
63
64 public struct ARequest
65 {
66 public LLUUID AssetID;
67 public bool IsTexture;
68 }
69}