diff options
Diffstat (limited to 'OpenSim/Framework/General/IAssetServer.cs')
-rw-r--r-- | OpenSim/Framework/General/IAssetServer.cs | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/OpenSim/Framework/General/IAssetServer.cs b/OpenSim/Framework/General/IAssetServer.cs index f4cb533..9a7dbab 100644 --- a/OpenSim/Framework/General/IAssetServer.cs +++ b/OpenSim/Framework/General/IAssetServer.cs | |||
@@ -1,69 +1,69 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | 31 | ||
32 | namespace OpenSim.Framework | 32 | namespace OpenSim.Framework |
33 | { | 33 | { |
34 | /// <summary> | 34 | /// <summary> |
35 | /// Description of IAssetServer. | 35 | /// Description of IAssetServer. |
36 | /// </summary> | 36 | /// </summary> |
37 | public interface IAssetServer | 37 | public interface IAssetServer |
38 | { | 38 | { |
39 | void SetReceiver(IAssetReceiver receiver); | 39 | void SetReceiver(IAssetReceiver receiver); |
40 | void FetchAsset(LLUUID assetID, bool isTexture); | 40 | void FetchAsset(LLUUID assetID, bool isTexture); |
41 | void UpdateAsset(AssetBase asset); | 41 | void UpdateAsset(AssetBase asset); |
42 | void StoreAndCommitAsset(AssetBase asset); | 42 | void StoreAndCommitAsset(AssetBase asset); |
43 | void Close(); | 43 | void Close(); |
44 | void LoadAsset(AssetBase info, bool image, string filename); | 44 | void LoadAsset(AssetBase info, bool image, string filename); |
45 | List<AssetBase> GetDefaultAssets(); | 45 | List<AssetBase> GetDefaultAssets(); |
46 | AssetBase CreateImageAsset(string assetIdStr, string name, string filename); | 46 | AssetBase CreateImageAsset(string assetIdStr, string name, string filename); |
47 | void ForEachDefaultAsset(Action<AssetBase> action); | 47 | void ForEachDefaultAsset(Action<AssetBase> action); |
48 | AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage); | 48 | AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage); |
49 | void ForEachXmlAsset(Action<AssetBase> action); | 49 | void ForEachXmlAsset(Action<AssetBase> action); |
50 | } | 50 | } |
51 | 51 | ||
52 | // could change to delegate? | 52 | // could change to delegate? |
53 | public interface IAssetReceiver | 53 | public interface IAssetReceiver |
54 | { | 54 | { |
55 | void AssetReceived(AssetBase asset, bool IsTexture); | 55 | void AssetReceived(AssetBase asset, bool IsTexture); |
56 | void AssetNotFound(LLUUID assetID); | 56 | void AssetNotFound(LLUUID assetID); |
57 | } | 57 | } |
58 | 58 | ||
59 | public interface IAssetPlugin | 59 | public interface IAssetPlugin |
60 | { | 60 | { |
61 | IAssetServer GetAssetServer(); | 61 | IAssetServer GetAssetServer(); |
62 | } | 62 | } |
63 | 63 | ||
64 | public struct ARequest | 64 | public struct ARequest |
65 | { | 65 | { |
66 | public LLUUID AssetID; | 66 | public LLUUID AssetID; |
67 | public bool IsTexture; | 67 | public bool IsTexture; |
68 | } | 68 | } |
69 | } \ No newline at end of file | 69 | } \ No newline at end of file |