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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using libsecondlife;
30using OpenSim.Framework.Interfaces;
31using OpenSim.Framework.Types;
32
33namespace OpenSim.Framework
34{
35 public class AuthenticateSessionsBase
36 {
37 public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
38
39 public AuthenticateSessionsBase()
40 {
41
42 }
43
44 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
45 {
46 AgentCircuitData validcircuit = null;
47 if (this.AgentCircuits.ContainsKey(circuitcode))
48 {
49 validcircuit = this.AgentCircuits[circuitcode];
50 }
51 AuthenticateResponse user = new AuthenticateResponse();
52 if (validcircuit == null)
53 {
54 //don't have this circuit code in our list
55 user.Authorised = false;
56 return (user);
57 }
58
59 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
60 {
61 user.Authorised = true;
62 user.LoginInfo = new Login();
63 user.LoginInfo.Agent = agentID;
64 user.LoginInfo.Session = sessionID;
65 user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
66 user.LoginInfo.First = validcircuit.firstname;
67 user.LoginInfo.Last = validcircuit.lastname;
68 user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
69 user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
70 }
71 else
72 {
73 // Invalid
74 user.Authorised = false;
75 }
76
77 return (user);
78 }
79
80 public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
81 {
82 if (this.AgentCircuits.ContainsKey(circuitCode))
83 {
84 this.AgentCircuits[circuitCode] = agentData;
85 }
86 else
87 {
88 this.AgentCircuits.Add(circuitCode, agentData);
89 }
90 }
91
92 public LLVector3 GetPosition(uint circuitCode)
93 {
94 LLVector3 vec = new LLVector3();
95 if (this.AgentCircuits.ContainsKey(circuitCode))
96 {
97 vec = this.AgentCircuits[circuitCode].startpos;
98 }
99 return vec;
100 }
101
102 public void UpdateAgentData(AgentCircuitData agentData)
103 {
104 if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
105 {
106 this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
107 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
108 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
109 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
110 }
111 }
112
113 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
114 {
115 if (this.AgentCircuits.ContainsKey(circuitcode))
116 {
117 this.AgentCircuits[circuitcode].child = childstatus;
118 }
119 }
120
121 public bool GetAgentChildStatus(uint circuitcode)
122 {
123 if (this.AgentCircuits.ContainsKey(circuitcode))
124 {
125 return this.AgentCircuits[circuitcode].child;
126 }
127 return false;
128 }
129 }
130} \ No newline at end of file