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-rw-r--r-- | OpenSim/Framework/General/AuthenticateSessionBase.cs | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/AuthenticateSessionBase.cs b/OpenSim/Framework/General/AuthenticateSessionBase.cs new file mode 100644 index 0000000..73dd3e2 --- /dev/null +++ b/OpenSim/Framework/General/AuthenticateSessionBase.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | |||
35 | namespace OpenSim.Framework | ||
36 | { | ||
37 | public class AuthenticateSessionsBase | ||
38 | { | ||
39 | public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); | ||
40 | |||
41 | public AuthenticateSessionsBase() | ||
42 | { | ||
43 | |||
44 | } | ||
45 | |||
46 | public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) | ||
47 | { | ||
48 | AgentCircuitData validcircuit = null; | ||
49 | if (this.AgentCircuits.ContainsKey(circuitcode)) | ||
50 | { | ||
51 | validcircuit = this.AgentCircuits[circuitcode]; | ||
52 | } | ||
53 | AuthenticateResponse user = new AuthenticateResponse(); | ||
54 | if (validcircuit == null) | ||
55 | { | ||
56 | //don't have this circuit code in our list | ||
57 | user.Authorised = false; | ||
58 | return (user); | ||
59 | } | ||
60 | |||
61 | if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) | ||
62 | { | ||
63 | user.Authorised = true; | ||
64 | user.LoginInfo = new Login(); | ||
65 | user.LoginInfo.Agent = agentID; | ||
66 | user.LoginInfo.Session = sessionID; | ||
67 | user.LoginInfo.SecureSession = validcircuit.SecureSessionID; | ||
68 | user.LoginInfo.First = validcircuit.firstname; | ||
69 | user.LoginInfo.Last = validcircuit.lastname; | ||
70 | user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder; | ||
71 | user.LoginInfo.BaseFolder = validcircuit.BaseFolder; | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | // Invalid | ||
76 | user.Authorised = false; | ||
77 | } | ||
78 | |||
79 | return (user); | ||
80 | } | ||
81 | |||
82 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) | ||
83 | { | ||
84 | if (this.AgentCircuits.ContainsKey(circuitCode)) | ||
85 | { | ||
86 | this.AgentCircuits[circuitCode] = agentData; | ||
87 | } | ||
88 | else | ||
89 | { | ||
90 | this.AgentCircuits.Add(circuitCode, agentData); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | public LLVector3 GetPosition(uint circuitCode) | ||
95 | { | ||
96 | LLVector3 vec = new LLVector3(); | ||
97 | if (this.AgentCircuits.ContainsKey(circuitCode)) | ||
98 | { | ||
99 | vec = this.AgentCircuits[circuitCode].startpos; | ||
100 | } | ||
101 | return vec; | ||
102 | } | ||
103 | |||
104 | public void UpdateAgentData(AgentCircuitData agentData) | ||
105 | { | ||
106 | if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode)) | ||
107 | { | ||
108 | this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname; | ||
109 | this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; | ||
110 | this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; | ||
111 | // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) | ||
116 | { | ||
117 | if (this.AgentCircuits.ContainsKey(circuitcode)) | ||
118 | { | ||
119 | this.AgentCircuits[circuitcode].child = childstatus; | ||
120 | } | ||
121 | } | ||
122 | |||
123 | public bool GetAgentChildStatus(uint circuitcode) | ||
124 | { | ||
125 | if (this.AgentCircuits.ContainsKey(circuitcode)) | ||
126 | { | ||
127 | return this.AgentCircuits[circuitcode].child; | ||
128 | } | ||
129 | return false; | ||
130 | } | ||
131 | } | ||
132 | } \ No newline at end of file | ||