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-rw-r--r--OpenSim/Framework/General/AgentWearable.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/AgentWearable.cs b/OpenSim/Framework/General/AgentWearable.cs
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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using libsecondlife;
29
30namespace OpenSim.Framework
31{
32 public class AvatarWearable
33 {
34 public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
35 public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
36
37 public AvatarWearable()
38 {
39
40 }
41
42 public AvatarWearable( LLUUID itemId, LLUUID assetId )
43 {
44 AssetID = assetId;
45 ItemID = itemId;
46 }
47
48 public static AvatarWearable[] DefaultWearables
49 {
50 get
51 {
52 AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
53 for (int i = 0; i < 13; i++)
54 {
55 defaultWearables[i] = new AvatarWearable();
56 }
57 defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
58 defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
59
60 defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
61 defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
62
63 defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
64 defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
65
66 defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
67 defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
68 return defaultWearables;
69 }
70 }
71 }
72}