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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30
31namespace OpenSim.Framework.Data
32{
33 /// <summary>
34 /// Information about a particular user known to the userserver
35 /// </summary>
36 public class UserProfileData
37 {
38 /// <summary>
39 /// The ID value for this user
40 /// </summary>
41 public LLUUID UUID;
42
43 /// <summary>
44 /// The first component of a users account name
45 /// </summary>
46 public string username;
47 /// <summary>
48 /// The second component of a users account name
49 /// </summary>
50 public string surname;
51
52 /// <summary>
53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
54 /// </summary>
55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
56 public string passwordHash;
57 /// <summary>
58 /// The salt used for the users hash, should be 32 bytes or longer
59 /// </summary>
60 public string passwordSalt;
61
62 /// <summary>
63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
64 /// </summary>
65 public ulong homeRegion
66 {
67 get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
68 set {
69 homeRegionX = (uint)(value >> 40);
70 homeRegionY = (((uint)(value)) >> 8);
71 Console.WriteLine("HomeRegion => Incoming: " + value + ", Computed: " + homeRegion);
72 }
73 }
74 public uint homeRegionX;
75 public uint homeRegionY;
76 /// <summary>
77 /// The coordinates inside the region of the home location
78 /// </summary>
79 public LLVector3 homeLocation;
80 /// <summary>
81 /// Where the user will be looking when they rez.
82 /// </summary>
83 public LLVector3 homeLookAt;
84
85 /// <summary>
86 /// A UNIX Timestamp (seconds since epoch) for the users creation
87 /// </summary>
88 public int created;
89 /// <summary>
90 /// A UNIX Timestamp for the users last login date / time
91 /// </summary>
92 public int lastLogin;
93
94 public LLUUID rootInventoryFolderID;
95
96 /// <summary>
97 /// A URI to the users inventory server, used for foreigners and large grids
98 /// </summary>
99 public string userInventoryURI = String.Empty;
100 /// <summary>
101 /// A URI to the users asset server, used for foreigners and large grids.
102 /// </summary>
103 public string userAssetURI = String.Empty;
104
105 /// <summary>
106 /// A uint mask containing the "I can do" fields of the users profile
107 /// </summary>
108 public uint profileCanDoMask;
109 /// <summary>
110 /// A uint mask containing the "I want to do" part of the users profile
111 /// </summary>
112 public uint profileWantDoMask; // Profile window "I want to" mask
113
114 /// <summary>
115 /// The about text listed in a users profile.
116 /// </summary>
117 public string profileAboutText = String.Empty;
118 /// <summary>
119 /// The first life about text listed in a users profile
120 /// </summary>
121 public string profileFirstText = String.Empty;
122
123 /// <summary>
124 /// The profile image for an avatar stored on the asset server
125 /// </summary>
126 public LLUUID profileImage;
127 /// <summary>
128 /// The profile image for the users first life tab
129 /// </summary>
130 public LLUUID profileFirstImage;
131 /// <summary>
132 /// The users last registered agent (filled in on the user server)
133 /// </summary>
134 public UserAgentData currentAgent;
135 }
136
137 /// <summary>
138 /// Information about a users session
139 /// </summary>
140 public class UserAgentData
141 {
142 /// <summary>
143 /// The UUID of the users avatar (not the agent!)
144 /// </summary>
145 public LLUUID UUID;
146 /// <summary>
147 /// The IP address of the user
148 /// </summary>
149 public string agentIP = String.Empty;
150 /// <summary>
151 /// The port of the user
152 /// </summary>
153 public uint agentPort;
154 /// <summary>
155 /// Is the user online?
156 /// </summary>
157 public bool agentOnline;
158 /// <summary>
159 /// The session ID for the user (also the agent ID)
160 /// </summary>
161 public LLUUID sessionID;
162 /// <summary>
163 /// The "secure" session ID for the user
164 /// </summary>
165 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
166 public LLUUID secureSessionID;
167 /// <summary>
168 /// The region the user logged into initially
169 /// </summary>
170 public LLUUID regionID;
171 /// <summary>
172 /// A unix timestamp from when the user logged in
173 /// </summary>
174 public int loginTime;
175 /// <summary>
176 /// When this agent expired and logged out, 0 if still online
177 /// </summary>
178 public int logoutTime;
179 /// <summary>
180 /// Current region the user is logged into
181 /// </summary>
182 public LLUUID currentRegion;
183 /// <summary>
184 /// Region handle of the current region the user is in
185 /// </summary>
186 public ulong currentHandle;
187 /// <summary>
188 /// The position of the user within the region
189 /// </summary>
190 public LLVector3 currentPos;
191 }
192}