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-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
index 5d9580e..0e1d2d3 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite
350 /// <param name="prim"></param> 350 /// <param name="prim"></param>
351 private void LoadItems(SceneObjectPart prim) 351 private void LoadItems(SceneObjectPart prim)
352 { 352 {
353 m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); 353 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
354 354
355 DataTable dbItems = ds.Tables["primitems"]; 355 DataTable dbItems = ds.Tables["primitems"];
356 356
@@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite
364 TaskInventoryItem item = buildItem(row); 364 TaskInventoryItem item = buildItem(row);
365 inventory.Add(item); 365 inventory.Add(item);
366 366
367 m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 367 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
368 } 368 }
369 369
370 prim.RestoreInventoryItems(inventory); 370 prim.RestoreInventoryItems(inventory);