diff options
Diffstat (limited to 'OpenSim/Framework/Data.SQLite')
-rw-r--r-- | OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index fe27e32..ac6c877 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs | |||
@@ -106,13 +106,13 @@ namespace OpenSim.Framework.Data.SQLite | |||
106 | 106 | ||
107 | private void fillItemRow(DataRow row, InventoryItemBase item) | 107 | private void fillItemRow(DataRow row, InventoryItemBase item) |
108 | { | 108 | { |
109 | row["UUID"] = item.inventoryID; | 109 | row["UUID"] = Util.ToRawUuidString(item.inventoryID); |
110 | row["assetID"] = item.assetID; | 110 | row["assetID"] = Util.ToRawUuidString(item.assetID); |
111 | row["assetType"] = item.assetType; | 111 | row["assetType"] = item.assetType; |
112 | row["invType"] = item.invType; | 112 | row["invType"] = item.invType; |
113 | row["parentFolderID"] = item.parentFolderID; | 113 | row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID); |
114 | row["avatarID"] = item.avatarID; | 114 | row["avatarID"] = Util.ToRawUuidString(item.avatarID); |
115 | row["creatorsID"] = item.creatorsID; | 115 | row["creatorsID"] = Util.ToRawUuidString(item.creatorsID); |
116 | row["inventoryName"] = item.inventoryName; | 116 | row["inventoryName"] = item.inventoryName; |
117 | row["inventoryDescription"] = item.inventoryDescription; | 117 | row["inventoryDescription"] = item.inventoryDescription; |
118 | 118 | ||
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
126 | { | 126 | { |
127 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 127 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
128 | 128 | ||
129 | DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID); | 129 | DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID)); |
130 | if (inventoryRow == null) | 130 | if (inventoryRow == null) |
131 | { | 131 | { |
132 | inventoryRow = inventoryFolderTable.NewRow(); | 132 | inventoryRow = inventoryFolderTable.NewRow(); |
@@ -145,7 +145,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
145 | { | 145 | { |
146 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 146 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
147 | 147 | ||
148 | DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.folderID); | 148 | DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID)); |
149 | if (inventoryRow == null) | 149 | if (inventoryRow == null) |
150 | { | 150 | { |
151 | inventoryRow = inventoryFolderTable.NewRow(); | 151 | inventoryRow = inventoryFolderTable.NewRow(); |
@@ -163,7 +163,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
163 | { | 163 | { |
164 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; | 164 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; |
165 | 165 | ||
166 | DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID); | 166 | DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID)); |
167 | if (inventoryRow == null) | 167 | if (inventoryRow == null) |
168 | { | 168 | { |
169 | inventoryRow = inventoryItemTable.NewRow(); | 169 | inventoryRow = inventoryItemTable.NewRow(); |
@@ -223,7 +223,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
223 | { | 223 | { |
224 | List<InventoryItemBase> retval = new List<InventoryItemBase>(); | 224 | List<InventoryItemBase> retval = new List<InventoryItemBase>(); |
225 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; | 225 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; |
226 | string selectExp = "parentFolderID = '" + folderID.ToString() + "'"; | 226 | string selectExp = "parentFolderID = '" + Util.ToRawUuidString(folderID) + "'"; |
227 | DataRow[] rows = inventoryItemTable.Select(selectExp); | 227 | DataRow[] rows = inventoryItemTable.Select(selectExp); |
228 | foreach (DataRow row in rows) | 228 | foreach (DataRow row in rows) |
229 | { | 229 | { |
@@ -248,7 +248,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
248 | { | 248 | { |
249 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 249 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
250 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 250 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
251 | string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; | 251 | string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" + Util.ToRawUuidString(LLUUID.Zero) + "'"; |
252 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | 252 | DataRow[] rows = inventoryFolderTable.Select(selectExp); |
253 | foreach (DataRow row in rows) | 253 | foreach (DataRow row in rows) |
254 | { | 254 | { |
@@ -276,7 +276,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
276 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) | 276 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) |
277 | { | 277 | { |
278 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 278 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
279 | string selectExp = "parentID = '" + parentID.ToString() + "'"; | 279 | string selectExp = "parentID = '" + Util.ToRawUuidString(parentID) + "'"; |
280 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | 280 | DataRow[] rows = inventoryFolderTable.Select(selectExp); |
281 | foreach (DataRow row in rows) | 281 | foreach (DataRow row in rows) |
282 | { | 282 | { |
@@ -292,7 +292,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
292 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | 292 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) |
293 | { | 293 | { |
294 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 294 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
295 | getInventoryFolders(ref folders, parentID); | 295 | getInventoryFolders(ref folders, Util.ToRawUuidString(parentID)); |
296 | return folders; | 296 | return folders; |
297 | } | 297 | } |
298 | 298 | ||
@@ -304,10 +304,10 @@ namespace OpenSim.Framework.Data.SQLite | |||
304 | protected List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) | 304 | protected List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) |
305 | { | 305 | { |
306 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 306 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
307 | getInventoryFolders(ref folders, parentID); | 307 | getInventoryFolders(ref folders, Util.ToRawUuidString(parentID)); |
308 | 308 | ||
309 | for (int i = 0; i < folders.Count; i++) | 309 | for (int i = 0; i < folders.Count; i++) |
310 | getInventoryFolders(ref folders, folders[i].folderID); | 310 | getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID)); |
311 | 311 | ||
312 | return folders; | 312 | return folders; |
313 | } | 313 | } |
@@ -319,7 +319,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
319 | /// <returns>A class containing item information</returns> | 319 | /// <returns>A class containing item information</returns> |
320 | public InventoryItemBase getInventoryItem(LLUUID item) | 320 | public InventoryItemBase getInventoryItem(LLUUID item) |
321 | { | 321 | { |
322 | DataRow row = ds.Tables["inventoryitems"].Rows.Find(item); | 322 | DataRow row = ds.Tables["inventoryitems"].Rows.Find(Util.ToRawUuidString(item)); |
323 | if (row != null) | 323 | if (row != null) |
324 | { | 324 | { |
325 | return buildItem(row); | 325 | return buildItem(row); |
@@ -343,7 +343,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
343 | // that you don't get to see system textures why creating | 343 | // that you don't get to see system textures why creating |
344 | // clothes and the like. :( | 344 | // clothes and the like. :( |
345 | 345 | ||
346 | DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder); | 346 | DataRow row = ds.Tables["inventoryfolders"].Rows.Find(Util.ToRawUuidString(folder)); |
347 | if (row != null) | 347 | if (row != null) |
348 | { | 348 | { |
349 | return buildFolder(row); | 349 | return buildFolder(row); |
@@ -380,7 +380,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
380 | { | 380 | { |
381 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; | 381 | DataTable inventoryItemTable = ds.Tables["inventoryitems"]; |
382 | 382 | ||
383 | DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID); | 383 | DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(itemID)); |
384 | if (inventoryRow != null) | 384 | if (inventoryRow != null) |
385 | { | 385 | { |
386 | inventoryRow.Delete(); | 386 | inventoryRow.Delete(); |
@@ -397,10 +397,10 @@ namespace OpenSim.Framework.Data.SQLite | |||
397 | //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation | 397 | //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation |
398 | private void deleteItemsInFolder(LLUUID folderId) | 398 | private void deleteItemsInFolder(LLUUID folderId) |
399 | { | 399 | { |
400 | List<InventoryItemBase> items = getInventoryInFolder(folderId); | 400 | List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId)); |
401 | 401 | ||
402 | foreach (InventoryItemBase i in items) | 402 | foreach (InventoryItemBase i in items) |
403 | deleteInventoryItem(i.inventoryID); | 403 | deleteInventoryItem(Util.ToRawUuidString(i.inventoryID)); |
404 | } | 404 | } |
405 | 405 | ||
406 | /// <summary> | 406 | /// <summary> |
@@ -439,7 +439,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
439 | /// <param name="item"></param> | 439 | /// <param name="item"></param> |
440 | public void deleteInventoryFolder(LLUUID folderID) | 440 | public void deleteInventoryFolder(LLUUID folderID) |
441 | { | 441 | { |
442 | List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID); | 442 | List<InventoryFolderBase> subFolders = getFolderHierarchy(Util.ToRawUuidString(folderID)); |
443 | 443 | ||
444 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 444 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
445 | DataRow inventoryRow; | 445 | DataRow inventoryRow; |
@@ -447,19 +447,19 @@ namespace OpenSim.Framework.Data.SQLite | |||
447 | //Delete all sub-folders | 447 | //Delete all sub-folders |
448 | foreach (InventoryFolderBase f in subFolders) | 448 | foreach (InventoryFolderBase f in subFolders) |
449 | { | 449 | { |
450 | inventoryRow = inventoryFolderTable.Rows.Find(f.folderID); | 450 | inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID)); |
451 | if (inventoryRow != null) | 451 | if (inventoryRow != null) |
452 | { | 452 | { |
453 | deleteItemsInFolder(f.folderID); | 453 | deleteItemsInFolder(Util.ToRawUuidString(f.folderID)); |
454 | inventoryRow.Delete(); | 454 | inventoryRow.Delete(); |
455 | } | 455 | } |
456 | } | 456 | } |
457 | 457 | ||
458 | //Delete the actual row | 458 | //Delete the actual row |
459 | inventoryRow = inventoryFolderTable.Rows.Find(folderID); | 459 | inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folderID)); |
460 | if (inventoryRow != null) | 460 | if (inventoryRow != null) |
461 | { | 461 | { |
462 | deleteItemsInFolder(folderID); | 462 | deleteItemsInFolder(Util.ToRawUuidString(folderID)); |
463 | inventoryRow.Delete(); | 463 | inventoryRow.Delete(); |
464 | } | 464 | } |
465 | 465 | ||