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Diffstat (limited to 'OpenSim/Framework/Data.SQLite/SQLiteUserData.cs')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteUserData.cs22
1 files changed, 21 insertions, 1 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
index f68e751..3e3ab71 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteUserData.cs
@@ -253,7 +253,10 @@ namespace OpenSim.Framework.Data.SQLite
253 { 253 {
254 fillUserRow(row, user); 254 fillUserRow(row, user);
255 } 255 }
256 256 // This is why we're getting the 'logins never log-off'.. because It isn't clearing the
257 // useragents table once the useragent is null
258 //
259 // A database guy should look at this and figure out the best way to clear the useragents table.
257 if (user.currentAgent != null) 260 if (user.currentAgent != null)
258 { 261 {
259 DataTable ua = ds.Tables["useragents"]; 262 DataTable ua = ds.Tables["useragents"];
@@ -269,6 +272,23 @@ namespace OpenSim.Framework.Data.SQLite
269 fillUserAgentRow(row, user.currentAgent); 272 fillUserAgentRow(row, user.currentAgent);
270 } 273 }
271 } 274 }
275 else
276 {
277 // I just added this to help the standalone login situation.
278 //It still needs to be looked at by a Database guy
279 if (row == null)
280 {
281 // do nothing
282 }
283 else
284 {
285 DataTable ua = ds.Tables["useragents"];
286 row = ua.Rows.Find(user.UUID);
287 row.Delete();
288 ua.AcceptChanges();
289 }
290 }
291
272 MainLog.Instance.Verbose("SQLITE", 292 MainLog.Instance.Verbose("SQLITE",
273 "Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored"); 293 "Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
274 // save changes off to disk 294 // save changes off to disk