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Diffstat (limited to 'OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs78
1 files changed, 40 insertions, 38 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
index 0afc0ce..69dc3f5 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
@@ -42,6 +42,8 @@ namespace OpenSim.Framework.Data.SQLite
42{ 42{
43 public class SQLiteRegionData : IRegionDataStore 43 public class SQLiteRegionData : IRegionDataStore
44 { 44 {
45 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
46
45 private const string primSelect = "select * from prims"; 47 private const string primSelect = "select * from prims";
46 private const string shapeSelect = "select * from primshapes"; 48 private const string shapeSelect = "select * from primshapes";
47 private const string itemsSelect = "select * from primitems"; 49 private const string itemsSelect = "select * from primitems";
@@ -78,7 +80,7 @@ namespace OpenSim.Framework.Data.SQLite
78 80
79 ds = new DataSet(); 81 ds = new DataSet();
80 82
81 MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + connectionString); 83 m_log.Info("[DATASTORE]: Sqlite - connecting: " + connectionString);
82 m_conn = new SqliteConnection(m_connectionString); 84 m_conn = new SqliteConnection(m_connectionString);
83 m_conn.Open(); 85 m_conn.Open();
84 86
@@ -142,7 +144,7 @@ namespace OpenSim.Framework.Data.SQLite
142 } 144 }
143 catch (Exception) 145 catch (Exception)
144 { 146 {
145 MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table"); 147 m_log.Info("[DATASTORE]: Caught fill error on primshapes table");
146 } 148 }
147 149
148 try 150 try
@@ -151,7 +153,7 @@ namespace OpenSim.Framework.Data.SQLite
151 } 153 }
152 catch (Exception) 154 catch (Exception)
153 { 155 {
154 MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table"); 156 m_log.Info("[DATASTORE]: Caught fill error on terrain table");
155 } 157 }
156 158
157 try 159 try
@@ -160,7 +162,7 @@ namespace OpenSim.Framework.Data.SQLite
160 } 162 }
161 catch (Exception) 163 catch (Exception)
162 { 164 {
163 MainLog.Instance.Verbose("DATASTORE", "Caught fill error on land table"); 165 m_log.Info("[DATASTORE]: Caught fill error on land table");
164 } 166 }
165 167
166 try 168 try
@@ -169,7 +171,7 @@ namespace OpenSim.Framework.Data.SQLite
169 } 171 }
170 catch (Exception) 172 catch (Exception)
171 { 173 {
172 MainLog.Instance.Verbose("DATASTORE", "Caught fill error on landaccesslist table"); 174 m_log.Info("[DATASTORE]: Caught fill error on landaccesslist table");
173 } 175 }
174 return; 176 return;
175 } 177 }
@@ -183,29 +185,29 @@ namespace OpenSim.Framework.Data.SQLite
183 { 185 {
184 if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) 186 if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
185 { 187 {
186 MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID); 188 m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
187 addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID)); 189 addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
188 } 190 }
189 else if (prim.Stopped) 191 else if (prim.Stopped)
190 { 192 {
191 //MainLog.Instance.Verbose("DATASTORE", 193 //m_log.Info("[DATASTORE]: " +
192 //"Adding stopped obj: " + obj.UUID + " to region: " + regionUUID); 194 //"Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
193 //addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID)); 195 //addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
194 } 196 }
195 else 197 else
196 { 198 {
197 // MainLog.Instance.Verbose("DATASTORE", "Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID); 199 // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
198 } 200 }
199 } 201 }
200 } 202 }
201 203
202 Commit(); 204 Commit();
203 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); 205 // m_log.Info("[Dump of prims]: " + ds.GetXml());
204 } 206 }
205 207
206 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 208 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
207 { 209 {
208 MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID); 210 m_log.Info(String.Format("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID));
209 211
210 DataTable prims = ds.Tables["prims"]; 212 DataTable prims = ds.Tables["prims"];
211 DataTable shapes = ds.Tables["primshapes"]; 213 DataTable shapes = ds.Tables["primshapes"];
@@ -274,7 +276,7 @@ namespace OpenSim.Framework.Data.SQLite
274 lock (ds) 276 lock (ds)
275 { 277 {
276 DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); 278 DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
277 MainLog.Instance.Verbose("DATASTORE", 279 m_log.Info("[DATASTORE]: " +
278 "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); 280 "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
279 281
280 foreach (DataRow primRow in primsForRegion) 282 foreach (DataRow primRow in primsForRegion)
@@ -296,7 +298,7 @@ namespace OpenSim.Framework.Data.SQLite
296 } 298 }
297 else 299 else
298 { 300 {
299 MainLog.Instance.Notice( 301 m_log.Info(
300 "No shape found for prim in storage, so setting default box shape"); 302 "No shape found for prim in storage, so setting default box shape");
301 prim.Shape = PrimitiveBaseShape.Default; 303 prim.Shape = PrimitiveBaseShape.Default;
302 } 304 }
@@ -316,7 +318,7 @@ namespace OpenSim.Framework.Data.SQLite
316 } 318 }
317 else 319 else
318 { 320 {
319 MainLog.Instance.Notice( 321 m_log.Info(
320 "No shape found for prim in storage, so setting default box shape"); 322 "No shape found for prim in storage, so setting default box shape");
321 prim.Shape = PrimitiveBaseShape.Default; 323 prim.Shape = PrimitiveBaseShape.Default;
322 } 324 }
@@ -330,11 +332,11 @@ namespace OpenSim.Framework.Data.SQLite
330 } 332 }
331 catch (Exception e) 333 catch (Exception e)
332 { 334 {
333 MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows"); 335 m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
334 MainLog.Instance.Verbose("DATASTORE", e.ToString()); 336 m_log.Info("[DATASTORE]: " + e.ToString());
335 foreach (DataColumn col in prims.Columns) 337 foreach (DataColumn col in prims.Columns)
336 { 338 {
337 MainLog.Instance.Verbose("DATASTORE", "Col: " + col.ColumnName + " => " + primRow[col]); 339 m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
338 } 340 }
339 } 341 }
340 } 342 }
@@ -348,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite
348 /// <param name="prim"></param> 350 /// <param name="prim"></param>
349 private void LoadItems(SceneObjectPart prim) 351 private void LoadItems(SceneObjectPart prim)
350 { 352 {
351 MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID); 353 m_log.Info(String.Format("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID));
352 354
353 DataTable dbItems = ds.Tables["primitems"]; 355 DataTable dbItems = ds.Tables["primitems"];
354 356
@@ -362,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite
362 TaskInventoryItem item = buildItem(row); 364 TaskInventoryItem item = buildItem(row);
363 inventory.Add(item); 365 inventory.Add(item);
364 366
365 MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID); 367 m_log.Info(String.Format("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID));
366 } 368 }
367 369
368 prim.RestoreInventoryItems(inventory); 370 prim.RestoreInventoryItems(inventory);
@@ -383,7 +385,7 @@ namespace OpenSim.Framework.Data.SQLite
383 385
384 // the following is an work around for .NET. The perf 386 // the following is an work around for .NET. The perf
385 // issues associated with it aren't as bad as you think. 387 // issues associated with it aren't as bad as you think.
386 MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString()); 388 m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
387 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + 389 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
388 " values(:RegionUUID, :Revision, :Heightfield)"; 390 " values(:RegionUUID, :Revision, :Heightfield)";
389 391
@@ -446,11 +448,11 @@ namespace OpenSim.Framework.Data.SQLite
446 } 448 }
447 else 449 else
448 { 450 {
449 MainLog.Instance.Verbose("DATASTORE", "No terrain found for region"); 451 m_log.Info("[DATASTORE]: No terrain found for region");
450 return null; 452 return null;
451 } 453 }
452 454
453 MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString()); 455 m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
454 } 456 }
455 } 457 }
456 return terret; 458 return terret;
@@ -1265,7 +1267,7 @@ namespace OpenSim.Framework.Data.SQLite
1265 if (!persistPrimInventories) 1267 if (!persistPrimInventories)
1266 return; 1268 return;
1267 1269
1268 MainLog.Instance.Verbose("DATASTORE", "Entered StorePrimInventory with prim ID {0}", primID); 1270 m_log.Info(String.Format("[DATASTORE]: Entered StorePrimInventory with prim ID {0}", primID));
1269 1271
1270 DataTable dbItems = ds.Tables["primitems"]; 1272 DataTable dbItems = ds.Tables["primitems"];
1271 1273
@@ -1278,10 +1280,10 @@ namespace OpenSim.Framework.Data.SQLite
1278 // repalce with current inventory details 1280 // repalce with current inventory details
1279 foreach (TaskInventoryItem newItem in items) 1281 foreach (TaskInventoryItem newItem in items)
1280 { 1282 {
1281// MainLog.Instance.Verbose( 1283// m_log.Info(String.Format(
1282// "DATASTORE", 1284// "[DATASTORE]: ",
1283// "Adding item {0}, {1} to prim ID {2}", 1285// "Adding item {0}, {1} to prim ID {2}",
1284// newItem.Name, newItem.ItemID, newItem.ParentPartID); 1286// newItem.Name, newItem.ItemID, newItem.ParentPartID));
1285 1287
1286 DataRow newItemRow = dbItems.NewRow(); 1288 DataRow newItemRow = dbItems.NewRow();
1287 fillItemRow(newItemRow, newItem); 1289 fillItemRow(newItemRow, newItem);
@@ -1508,7 +1510,7 @@ namespace OpenSim.Framework.Data.SQLite
1508 } 1510 }
1509 catch (SqliteSyntaxException) 1511 catch (SqliteSyntaxException)
1510 { 1512 {
1511 MainLog.Instance.Warn("SQLITE", "Primitives Table Already Exists"); 1513 m_log.Warn("[SQLITE]: Primitives Table Already Exists");
1512 } 1514 }
1513 1515
1514 try 1516 try
@@ -1517,7 +1519,7 @@ namespace OpenSim.Framework.Data.SQLite
1517 } 1519 }
1518 catch (SqliteSyntaxException) 1520 catch (SqliteSyntaxException)
1519 { 1521 {
1520 MainLog.Instance.Warn("SQLITE", "Shapes Table Already Exists"); 1522 m_log.Warn("[SQLITE]: Shapes Table Already Exists");
1521 } 1523 }
1522 1524
1523 if (persistPrimInventories) 1525 if (persistPrimInventories)
@@ -1528,7 +1530,7 @@ namespace OpenSim.Framework.Data.SQLite
1528 } 1530 }
1529 catch (SqliteSyntaxException) 1531 catch (SqliteSyntaxException)
1530 { 1532 {
1531 MainLog.Instance.Warn("SQLITE", "Primitives Inventory Table Already Exists"); 1533 m_log.Warn("[SQLITE]: Primitives Inventory Table Already Exists");
1532 } 1534 }
1533 } 1535 }
1534 1536
@@ -1538,7 +1540,7 @@ namespace OpenSim.Framework.Data.SQLite
1538 } 1540 }
1539 catch (SqliteSyntaxException) 1541 catch (SqliteSyntaxException)
1540 { 1542 {
1541 MainLog.Instance.Warn("SQLITE", "Terrain Table Already Exists"); 1543 m_log.Warn("[SQLITE]: Terrain Table Already Exists");
1542 } 1544 }
1543 1545
1544 try 1546 try
@@ -1547,7 +1549,7 @@ namespace OpenSim.Framework.Data.SQLite
1547 } 1549 }
1548 catch (SqliteSyntaxException) 1550 catch (SqliteSyntaxException)
1549 { 1551 {
1550 MainLog.Instance.Warn("SQLITE", "Land Table Already Exists"); 1552 m_log.Warn("[SQLITE]: Land Table Already Exists");
1551 } 1553 }
1552 1554
1553 try 1555 try
@@ -1556,7 +1558,7 @@ namespace OpenSim.Framework.Data.SQLite
1556 } 1558 }
1557 catch (SqliteSyntaxException) 1559 catch (SqliteSyntaxException)
1558 { 1560 {
1559 MainLog.Instance.Warn("SQLITE", "LandAccessList Table Already Exists"); 1561 m_log.Warn("[SQLITE]: LandAccessList Table Already Exists");
1560 } 1562 }
1561 conn.Close(); 1563 conn.Close();
1562 } 1564 }
@@ -1596,7 +1598,7 @@ namespace OpenSim.Framework.Data.SQLite
1596 } 1598 }
1597 catch (SqliteSyntaxException) 1599 catch (SqliteSyntaxException)
1598 { 1600 {
1599 MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating"); 1601 m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
1600 InitDB(conn); 1602 InitDB(conn);
1601 } 1603 }
1602 1604
@@ -1614,7 +1616,7 @@ namespace OpenSim.Framework.Data.SQLite
1614 { 1616 {
1615 if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) 1617 if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
1616 { 1618 {
1617 MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); 1619 m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
1618 return false; 1620 return false;
1619 } 1621 }
1620 } 1622 }
@@ -1623,7 +1625,7 @@ namespace OpenSim.Framework.Data.SQLite
1623 { 1625 {
1624 if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) 1626 if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
1625 { 1627 {
1626 MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); 1628 m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
1627 return false; 1629 return false;
1628 } 1630 }
1629 } 1631 }
@@ -1634,7 +1636,7 @@ namespace OpenSim.Framework.Data.SQLite
1634 { 1636 {
1635 if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) 1637 if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
1636 { 1638 {
1637 MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); 1639 m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
1638 return false; 1640 return false;
1639 } 1641 }
1640 } 1642 }
@@ -1643,7 +1645,7 @@ namespace OpenSim.Framework.Data.SQLite
1643 { 1645 {
1644 if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) 1646 if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
1645 { 1647 {
1646 MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); 1648 m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
1647 return false; 1649 return false;
1648 } 1650 }
1649 } 1651 }
@@ -1652,7 +1654,7 @@ namespace OpenSim.Framework.Data.SQLite
1652 { 1654 {
1653 if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) 1655 if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
1654 { 1656 {
1655 MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); 1657 m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
1656 return false; 1658 return false;
1657 } 1659 }
1658 } 1660 }