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Diffstat (limited to 'OpenSim/Framework/Data.MySQL/MySQLDataStore.cs')
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLDataStore.cs16
1 files changed, 13 insertions, 3 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
index 45d0720..b25924c 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs
@@ -415,11 +415,12 @@ namespace OpenSim.Framework.Data.MySQL
415 } 415 }
416 } 416 }
417 417
418 static Random rnd = new Random();
418 public void StoreLandObject(Land parcel, LLUUID regionUUID) 419 public void StoreLandObject(Land parcel, LLUUID regionUUID)
419 { 420 {
420 // Does the new locking fix it? 421 // Does the new locking fix it?
421 //MainLog.Instance.Verbose("DATASTORE", "Tedds temp fix: Waiting 3 seconds for stuff to catch up. (Someone please fix! :))"); 422 MainLog.Instance.Verbose("DATASTORE", "Tedds temp fix: Waiting 3 seconds for stuff to catch up. (Someone please fix! :))");
422 //System.Threading.Thread.Sleep(3000); 423 System.Threading.Thread.Sleep(2500 + rnd.Next(300, 900));
423 424
424 lock (DBAccessLock) 425 lock (DBAccessLock)
425 { 426 {
@@ -1469,7 +1470,16 @@ namespace OpenSim.Framework.Data.MySQL
1469 1470
1470 if (conn.State != ConnectionState.Open) 1471 if (conn.State != ConnectionState.Open)
1471 { 1472 {
1472 conn.Open(); 1473 try
1474 {
1475 conn.Open();
1476 }
1477 catch (Exception ex)
1478 {
1479 MainLog.Instance.Error("MySql", "Error connecting to MySQL server: " + ex.Message);
1480 MainLog.Instance.Error("MySql", "Application is terminating!");
1481 System.Threading.Thread.CurrentThread.Abort();
1482 }
1473 } 1483 }
1474 1484
1475 try 1485 try