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-rw-r--r--OpenSim/Framework/Data.MSSQL/MSSQLInventoryData.cs16
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLInventoryData.cs b/OpenSim/Framework/Data.MSSQL/MSSQLInventoryData.cs
index 364e0f2..cd0470c 100644
--- a/OpenSim/Framework/Data.MSSQL/MSSQLInventoryData.cs
+++ b/OpenSim/Framework/Data.MSSQL/MSSQLInventoryData.cs
@@ -201,11 +201,7 @@ namespace OpenSim.Framework.Data.MSSQL
201 } 201 }
202 } 202 }
203 203
204 /// <summary> 204 // see InventoryItemBase.getUserRootFolder
205 /// Returns the users inventory root folder.
206 /// </summary>
207 /// <param name="user"></param>
208 /// <returns></returns>
209 public InventoryFolderBase getUserRootFolder(LLUUID user) 205 public InventoryFolderBase getUserRootFolder(LLUUID user)
210 { 206 {
211 try 207 try
@@ -224,8 +220,14 @@ namespace OpenSim.Framework.Data.MSSQL
224 items.Add(readInventoryFolder(reader)); 220 items.Add(readInventoryFolder(reader));
225 221
226 InventoryFolderBase rootFolder = null; 222 InventoryFolderBase rootFolder = null;
223
224 // There should only ever be one root folder for a user. However, if there's more
225 // than one we'll simply use the first one rather than failing. It would be even
226 // nicer to print some message to this effect, but this feels like it's too low a
227 // to put such a message out, and it's too minor right now to spare the time to
228 // suitably refactor.
227 if (items.Count > 0) { 229 if (items.Count > 0) {
228 rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). 230 rootFolder = items[0];
229 } 231 }
230 232
231 reader.Close(); 233 reader.Close();
@@ -694,4 +696,4 @@ namespace OpenSim.Framework.Data.MSSQL
694 } 696 }
695 } 697 }
696 } 698 }
697} \ No newline at end of file 699}