diff options
Diffstat (limited to 'OpenSim/Framework/Constants.cs')
-rw-r--r-- | OpenSim/Framework/Constants.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index a2eb5ee..d18b32e 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -30,9 +30,16 @@ namespace OpenSim.Framework | |||
30 | { | 30 | { |
31 | public class Constants | 31 | public class Constants |
32 | { | 32 | { |
33 | // 'RegionSize' captures the legacy region size. | ||
34 | // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not | ||
35 | // be the legacy region size. | ||
33 | public const uint RegionSize = 256; | 36 | public const uint RegionSize = 256; |
34 | public const uint RegionHeight = 4096; | 37 | public const uint RegionHeight = 4096; |
35 | public const byte TerrainPatchSize = 16; | 38 | |
39 | // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum | ||
40 | public const int MinRegionSize = 16; | ||
41 | public const int TerrainPatchSize = 16; | ||
42 | |||
36 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; | 43 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; |
37 | 44 | ||
38 | public enum EstateAccessCodex : uint | 45 | public enum EstateAccessCodex : uint |