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-rw-r--r--OpenSim/Framework/Constants.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index a2eb5ee..d18b32e 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -30,9 +30,16 @@ namespace OpenSim.Framework
30{ 30{
31 public class Constants 31 public class Constants
32 { 32 {
33 // 'RegionSize' captures the legacy region size.
34 // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionSize[XYZ] as a region might not
35 // be the legacy region size.
33 public const uint RegionSize = 256; 36 public const uint RegionSize = 256;
34 public const uint RegionHeight = 4096; 37 public const uint RegionHeight = 4096;
35 public const byte TerrainPatchSize = 16; 38
39 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
40 public const int MinRegionSize = 16;
41 public const int TerrainPatchSize = 16;
42
36 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; 43 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
37 44
38 public enum EstateAccessCodex : uint 45 public enum EstateAccessCodex : uint