diff options
Diffstat (limited to 'OpenSim/Framework/Communications')
4 files changed, 46 insertions, 25 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index 00c2b2a..4ad0f60 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
75 | protected override void ProcessRequest(AssetRequest req) | 75 | protected override AssetBase _ProcessRequest(AssetRequest req) |
76 | { | 76 | { |
77 | byte[] idata = null; | 77 | byte[] idata = null; |
78 | bool found = false; | 78 | bool found = false; |
@@ -93,12 +93,12 @@ namespace OpenSim.Framework.Communications.Cache | |||
93 | asset.Name = foundAsset.Name; | 93 | asset.Name = foundAsset.Name; |
94 | idata = foundAsset.Data; | 94 | idata = foundAsset.Data; |
95 | asset.Data = idata; | 95 | asset.Data = idata; |
96 | _receiver.AssetReceived(asset, req.IsTexture); | 96 | |
97 | return asset; | ||
97 | } | 98 | } |
98 | else | 99 | else |
99 | { | 100 | { |
100 | //asset.FullID = ; | 101 | return null; |
101 | _receiver.AssetNotFound(req.AssetID); | ||
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 659b9c9..4d03fee 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -48,7 +48,38 @@ namespace OpenSim.Framework.Communications.Cache | |||
48 | protected abstract void StoreAsset(AssetBase asset); | 48 | protected abstract void StoreAsset(AssetBase asset); |
49 | protected abstract void CommitAssets(); | 49 | protected abstract void CommitAssets(); |
50 | 50 | ||
51 | protected abstract void ProcessRequest(AssetRequest req); | 51 | /// <summary> |
52 | /// This method must be implemented by a subclass to retrieve the asset named in the | ||
53 | /// AssetRequest. If the asset is not found, null should be returned. | ||
54 | /// </summary> | ||
55 | /// <param name="req"></param> | ||
56 | /// <returns></returns> | ||
57 | protected abstract AssetBase _ProcessRequest(AssetRequest req); | ||
58 | |||
59 | /// <summary> | ||
60 | /// Process an asset request. This method will call _ProcessRequest(AssetRequest req) | ||
61 | /// on the subclass. | ||
62 | /// </summary> | ||
63 | /// <param name="req"></param> | ||
64 | protected void ProcessRequest(AssetRequest req) | ||
65 | { | ||
66 | AssetBase asset = _ProcessRequest(req); | ||
67 | |||
68 | if (asset != null) | ||
69 | { | ||
70 | MainLog.Instance.Verbose( | ||
71 | "ASSET", "Asset {0} received from asset server", req.AssetID); | ||
72 | |||
73 | _receiver.AssetReceived(asset, req.IsTexture); | ||
74 | } | ||
75 | else | ||
76 | { | ||
77 | MainLog.Instance.Error( | ||
78 | "ASSET", "Asset {0} not found by asset server", req.AssetID); | ||
79 | |||
80 | _receiver.AssetNotFound(req.AssetID); | ||
81 | } | ||
82 | } | ||
52 | 83 | ||
53 | public void LoadDefaultAssets() | 84 | public void LoadDefaultAssets() |
54 | { | 85 | { |
@@ -117,9 +148,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
117 | AssetRequest req = new AssetRequest(); | 148 | AssetRequest req = new AssetRequest(); |
118 | req.AssetID = assetID; | 149 | req.AssetID = assetID; |
119 | req.IsTexture = isTexture; | 150 | req.IsTexture = isTexture; |
120 | MainLog.Instance.Verbose("ASSET","Adding {0} to request queue", assetID); | ||
121 | _assetRequests.Enqueue(req); | 151 | _assetRequests.Enqueue(req); |
122 | MainLog.Instance.Verbose("ASSET","Added {0} to request queue", assetID); | 152 | |
153 | MainLog.Instance.Verbose("ASSET", "Added {0} to request queue", assetID); | ||
123 | } | 154 | } |
124 | 155 | ||
125 | public virtual void UpdateAsset(AssetBase asset) | 156 | public virtual void UpdateAsset(AssetBase asset) |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index 47104d7..5801aa8 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
47 | 47 | ||
48 | #region IAssetServer Members | 48 | #region IAssetServer Members |
49 | 49 | ||
50 | protected override void ProcessRequest(AssetRequest req) | 50 | protected override AssetBase _ProcessRequest(AssetRequest req) |
51 | { | 51 | { |
52 | Stream s = null; | 52 | Stream s = null; |
53 | try | 53 | try |
@@ -66,14 +66,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
66 | if (s.Length > 0) | 66 | if (s.Length > 0) |
67 | { | 67 | { |
68 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | 68 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); |
69 | AssetBase newAsset = (AssetBase)xs.Deserialize(s); | 69 | |
70 | 70 | return (AssetBase)xs.Deserialize(s); | |
71 | _receiver.AssetReceived(newAsset, req.IsTexture); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", req.AssetID.ToString()); | ||
76 | _receiver.AssetNotFound(req.AssetID); | ||
77 | } | 71 | } |
78 | } | 72 | } |
79 | catch (Exception e) | 73 | catch (Exception e) |
@@ -82,6 +76,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
82 | MainLog.Instance.Debug("ASSETCACHE", "Getting asset {0}", req.AssetID.ToString()); | 76 | MainLog.Instance.Debug("ASSETCACHE", "Getting asset {0}", req.AssetID.ToString()); |
83 | MainLog.Instance.Error("ASSETCACHE", e.StackTrace); | 77 | MainLog.Instance.Error("ASSETCACHE", e.StackTrace); |
84 | } | 78 | } |
79 | |||
80 | return null; | ||
85 | } | 81 | } |
86 | 82 | ||
87 | 83 | ||
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 010581f..4fa7684 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -77,21 +77,15 @@ namespace OpenSim.Framework.Communications.Cache | |||
77 | m_assetProviderPlugin.CommitAssets(); | 77 | m_assetProviderPlugin.CommitAssets(); |
78 | } | 78 | } |
79 | 79 | ||
80 | protected override void ProcessRequest(AssetRequest req) | 80 | protected override AssetBase _ProcessRequest(AssetRequest req) |
81 | { | 81 | { |
82 | AssetBase asset; | 82 | AssetBase asset; |
83 | lock (syncLock) | 83 | lock (syncLock) |
84 | { | 84 | { |
85 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); | 85 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); |
86 | } | 86 | } |
87 | if (asset != null) | 87 | |
88 | { | 88 | return asset; |
89 | _receiver.AssetReceived(asset, req.IsTexture); | ||
90 | } | ||
91 | else | ||
92 | { | ||
93 | _receiver.AssetNotFound(req.AssetID); | ||
94 | } | ||
95 | } | 89 | } |
96 | 90 | ||
97 | protected override void StoreAsset(AssetBase asset) | 91 | protected override void StoreAsset(AssetBase asset) |