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Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r-- | OpenSim/Framework/Communications/ISecureInventoryService.cs | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/ISecureInventoryService.cs b/OpenSim/Framework/Communications/ISecureInventoryService.cs new file mode 100644 index 0000000..0e7861a --- /dev/null +++ b/OpenSim/Framework/Communications/ISecureInventoryService.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Framework.Communications.Cache; | ||
31 | |||
32 | namespace OpenSim.Framework.Communications | ||
33 | { | ||
34 | |||
35 | /// <summary> | ||
36 | /// Defines all the operations one can perform on a user's inventory. | ||
37 | /// </summary> | ||
38 | public interface ISecureInventoryService | ||
39 | { | ||
40 | string Host | ||
41 | { | ||
42 | get; | ||
43 | } | ||
44 | /// <summary> | ||
45 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
46 | /// inventory has been received | ||
47 | /// </summary> | ||
48 | /// <param name="userID"></param> | ||
49 | /// <param name="callback"></param> | ||
50 | void RequestInventoryForUser(LLUUID userID, LLUUID session_id, InventoryReceiptCallback callback); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Add a new folder to the user's inventory | ||
54 | /// </summary> | ||
55 | /// <param name="folder"></param> | ||
56 | /// <returns>true if the folder was successfully added</returns> | ||
57 | bool AddFolder(InventoryFolderBase folder, LLUUID session_id); | ||
58 | |||
59 | /// <summary> | ||
60 | /// Update a folder in the user's inventory | ||
61 | /// </summary> | ||
62 | /// <param name="folder"></param> | ||
63 | /// <returns>true if the folder was successfully updated</returns> | ||
64 | bool UpdateFolder(InventoryFolderBase folder, LLUUID session_id); | ||
65 | |||
66 | /// <summary> | ||
67 | /// Move an inventory folder to a new location | ||
68 | /// </summary> | ||
69 | /// <param name="folder">A folder containing the details of the new location</param> | ||
70 | /// <returns>true if the folder was successfully moved</returns> | ||
71 | bool MoveFolder(InventoryFolderBase folder, LLUUID session_id); | ||
72 | |||
73 | /// <summary> | ||
74 | /// Purge an inventory folder of all its items and subfolders. | ||
75 | /// </summary> | ||
76 | /// <param name="folder"></param> | ||
77 | /// <returns>true if the folder was successfully purged</returns> | ||
78 | bool PurgeFolder(InventoryFolderBase folder, LLUUID session_id); | ||
79 | |||
80 | /// <summary> | ||
81 | /// Add a new item to the user's inventory | ||
82 | /// </summary> | ||
83 | /// <param name="item"></param> | ||
84 | /// <returns>true if the item was successfully added</returns> | ||
85 | bool AddItem(InventoryItemBase item, LLUUID session_id); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Update an item in the user's inventory | ||
89 | /// </summary> | ||
90 | /// <param name="item"></param> | ||
91 | /// <returns>true if the item was successfully updated</returns> | ||
92 | bool UpdateItem(InventoryItemBase item, LLUUID session_id); | ||
93 | |||
94 | /// <summary> | ||
95 | /// Delete an item from the user's inventory | ||
96 | /// </summary> | ||
97 | /// <param name="item"></param> | ||
98 | /// <returns>true if the item was successfully deleted</returns> | ||
99 | bool DeleteItem(InventoryItemBase item, LLUUID session_id); | ||
100 | |||
101 | /// <summary> | ||
102 | /// Create a new inventory for the given user. | ||
103 | /// </summary> | ||
104 | /// <param name="user"></param> | ||
105 | /// <returns>true if the inventory was successfully created, false otherwise</returns> | ||
106 | bool CreateNewUserInventory(LLUUID user); | ||
107 | |||
108 | bool HasInventoryForUser(LLUUID userID); | ||
109 | |||
110 | /// <summary> | ||
111 | /// Retrieve the root inventory folder for the given user. | ||
112 | /// </summary> | ||
113 | /// <param name="userID"></param> | ||
114 | /// <returns>null if no root folder was found</returns> | ||
115 | InventoryFolderBase RequestRootFolder(LLUUID userID); | ||
116 | |||
117 | /// <summary> | ||
118 | /// Returns a list of all the folders in a given user's inventory. | ||
119 | /// </summary> | ||
120 | /// <param name="userId"></param> | ||
121 | /// <returns>A flat list of the user's inventory folder tree, | ||
122 | /// null if there is no inventory for this user</returns> | ||
123 | List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId); | ||
124 | } | ||
125 | } | ||