diff options
Diffstat (limited to 'OpenSim/Framework/Communications')
8 files changed, 1440 insertions, 1298 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 3d0fd76..a3480ec 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -1,561 +1,561 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | using libsecondlife.Packets; | 35 | using libsecondlife.Packets; |
36 | using OpenSim.Framework.Interfaces; | 36 | using OpenSim.Framework.Interfaces; |
37 | using OpenSim.Framework.Servers; | 37 | using OpenSim.Framework.Servers; |
38 | using OpenSim.Framework.Types; | 38 | using OpenSim.Framework.Types; |
39 | using OpenSim.Framework.Utilities; | 39 | using OpenSim.Framework.Utilities; |
40 | 40 | ||
41 | namespace OpenSim.Framework.Communications.Caches | 41 | namespace OpenSim.Framework.Communications.Caches |
42 | { | 42 | { |
43 | public delegate void DownloadComplete(AssetCache.TextureSender sender); | 43 | public delegate void DownloadComplete(AssetCache.TextureSender sender); |
44 | 44 | ||
45 | public class AssetCache : IAssetReceiver | 45 | public class AssetCache : IAssetReceiver |
46 | { | 46 | { |
47 | // Fields | 47 | // Fields |
48 | private Thread _assetCacheThread; | 48 | private Thread _assetCacheThread; |
49 | private IAssetServer _assetServer; | 49 | private IAssetServer _assetServer; |
50 | public List<AssetRequest> AssetRequests; | 50 | public List<AssetRequest> AssetRequests; |
51 | public Dictionary<LLUUID, AssetInfo> Assets; | 51 | public Dictionary<LLUUID, AssetInfo> Assets; |
52 | public Dictionary<LLUUID, AssetRequest> RequestedAssets; | 52 | public Dictionary<LLUUID, AssetRequest> RequestedAssets; |
53 | public Dictionary<LLUUID, AssetRequest> RequestedTextures; | 53 | public Dictionary<LLUUID, AssetRequest> RequestedTextures; |
54 | public Dictionary<LLUUID, TextureSender> SendingTextures; | 54 | public Dictionary<LLUUID, TextureSender> SendingTextures; |
55 | private LLUUID[] textureList; | 55 | private LLUUID[] textureList; |
56 | public List<AssetRequest> TextureRequests; | 56 | public List<AssetRequest> TextureRequests; |
57 | public Dictionary<LLUUID, TextureImage> Textures; | 57 | public Dictionary<LLUUID, TextureImage> Textures; |
58 | 58 | ||
59 | // Methods | 59 | // Methods |
60 | public AssetCache(IAssetServer assetServer) | 60 | public AssetCache(IAssetServer assetServer) |
61 | { | 61 | { |
62 | this.AssetRequests = new List<AssetRequest>(); | 62 | this.AssetRequests = new List<AssetRequest>(); |
63 | this.TextureRequests = new List<AssetRequest>(); | 63 | this.TextureRequests = new List<AssetRequest>(); |
64 | this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); | 64 | this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); |
65 | this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); | 65 | this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); |
66 | this.SendingTextures = new Dictionary<LLUUID, TextureSender>(); | 66 | this.SendingTextures = new Dictionary<LLUUID, TextureSender>(); |
67 | this.textureList = new LLUUID[5]; | 67 | this.textureList = new LLUUID[5]; |
68 | Console.WriteLine("Creating Asset cache"); | 68 | Console.WriteLine("Creating Asset cache"); |
69 | this._assetServer = assetServer; | 69 | this._assetServer = assetServer; |
70 | this._assetServer.SetReceiver(this); | 70 | this._assetServer.SetReceiver(this); |
71 | this.Assets = new Dictionary<LLUUID, AssetInfo>(); | 71 | this.Assets = new Dictionary<LLUUID, AssetInfo>(); |
72 | this.Textures = new Dictionary<LLUUID, TextureImage>(); | 72 | this.Textures = new Dictionary<LLUUID, TextureImage>(); |
73 | this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); | 73 | this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); |
74 | this._assetCacheThread.IsBackground = true; | 74 | this._assetCacheThread.IsBackground = true; |
75 | this._assetCacheThread.Start(); | 75 | this._assetCacheThread.Start(); |
76 | } | 76 | } |
77 | 77 | ||
78 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) | 78 | public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) |
79 | { | 79 | { |
80 | this.AssetRequests = new List<AssetRequest>(); | 80 | this.AssetRequests = new List<AssetRequest>(); |
81 | this.TextureRequests = new List<AssetRequest>(); | 81 | this.TextureRequests = new List<AssetRequest>(); |
82 | this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); | 82 | this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); |
83 | this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); | 83 | this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); |
84 | this.SendingTextures = new Dictionary<LLUUID, TextureSender>(); | 84 | this.SendingTextures = new Dictionary<LLUUID, TextureSender>(); |
85 | this.textureList = new LLUUID[5]; | 85 | this.textureList = new LLUUID[5]; |
86 | Console.WriteLine("Creating Asset cache"); | 86 | Console.WriteLine("Creating Asset cache"); |
87 | this._assetServer = this.LoadAssetDll(assetServerDLLName); | 87 | this._assetServer = this.LoadAssetDll(assetServerDLLName); |
88 | this._assetServer.SetServerInfo(assetServerURL, assetServerKey); | 88 | this._assetServer.SetServerInfo(assetServerURL, assetServerKey); |
89 | this._assetServer.SetReceiver(this); | 89 | this._assetServer.SetReceiver(this); |
90 | this.Assets = new Dictionary<LLUUID, AssetInfo>(); | 90 | this.Assets = new Dictionary<LLUUID, AssetInfo>(); |
91 | this.Textures = new Dictionary<LLUUID, TextureImage>(); | 91 | this.Textures = new Dictionary<LLUUID, TextureImage>(); |
92 | this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); | 92 | this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager)); |
93 | this._assetCacheThread.IsBackground = true; | 93 | this._assetCacheThread.IsBackground = true; |
94 | this._assetCacheThread.Start(); | 94 | this._assetCacheThread.Start(); |
95 | } | 95 | } |
96 | 96 | ||
97 | public void AddAsset(AssetBase asset) | 97 | public void AddAsset(AssetBase asset) |
98 | { | 98 | { |
99 | if (asset.Type == 0) | 99 | if (asset.Type == 0) |
100 | { | 100 | { |
101 | if (!this.Textures.ContainsKey(asset.FullID)) | 101 | if (!this.Textures.ContainsKey(asset.FullID)) |
102 | { | 102 | { |
103 | TextureImage image = new TextureImage(asset); | 103 | TextureImage image = new TextureImage(asset); |
104 | this.Textures.Add(image.FullID, image); | 104 | this.Textures.Add(image.FullID, image); |
105 | this._assetServer.UploadNewAsset(asset); | 105 | this._assetServer.UploadNewAsset(asset); |
106 | } | 106 | } |
107 | } | 107 | } |
108 | else if (!this.Assets.ContainsKey(asset.FullID)) | 108 | else if (!this.Assets.ContainsKey(asset.FullID)) |
109 | { | 109 | { |
110 | AssetInfo info = new AssetInfo(asset); | 110 | AssetInfo info = new AssetInfo(asset); |
111 | this.Assets.Add(info.FullID, info); | 111 | this.Assets.Add(info.FullID, info); |
112 | this._assetServer.UploadNewAsset(asset); | 112 | this._assetServer.UploadNewAsset(asset); |
113 | } | 113 | } |
114 | } | 114 | } |
115 | 115 | ||
116 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | 116 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) |
117 | { | 117 | { |
118 | LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 118 | LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0); |
119 | if (!this.Assets.ContainsKey(assetID)) | 119 | if (!this.Assets.ContainsKey(assetID)) |
120 | { | 120 | { |
121 | if (!this.RequestedAssets.ContainsKey(assetID)) | 121 | if (!this.RequestedAssets.ContainsKey(assetID)) |
122 | { | 122 | { |
123 | AssetRequest request = new AssetRequest(); | 123 | AssetRequest request = new AssetRequest(); |
124 | request.RequestUser = userInfo; | 124 | request.RequestUser = userInfo; |
125 | request.RequestAssetID = assetID; | 125 | request.RequestAssetID = assetID; |
126 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | 126 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; |
127 | this.RequestedAssets.Add(assetID, request); | 127 | this.RequestedAssets.Add(assetID, request); |
128 | this._assetServer.RequestAsset(assetID, false); | 128 | this._assetServer.RequestAsset(assetID, false); |
129 | } | 129 | } |
130 | } | 130 | } |
131 | else | 131 | else |
132 | { | 132 | { |
133 | AssetInfo info = this.Assets[assetID]; | 133 | AssetInfo info = this.Assets[assetID]; |
134 | AssetRequest request2 = new AssetRequest(); | 134 | AssetRequest request2 = new AssetRequest(); |
135 | request2.RequestUser = userInfo; | 135 | request2.RequestUser = userInfo; |
136 | request2.RequestAssetID = assetID; | 136 | request2.RequestAssetID = assetID; |
137 | request2.TransferRequestID = transferRequest.TransferInfo.TransferID; | 137 | request2.TransferRequestID = transferRequest.TransferInfo.TransferID; |
138 | request2.AssetInf = info; | 138 | request2.AssetInf = info; |
139 | if (info.Data.LongLength > 600) | 139 | if (info.Data.LongLength > 600) |
140 | { | 140 | { |
141 | request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); | 141 | request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); |
142 | } | 142 | } |
143 | else | 143 | else |
144 | { | 144 | { |
145 | request2.NumPackets = 1; | 145 | request2.NumPackets = 1; |
146 | } | 146 | } |
147 | this.AssetRequests.Add(request2); | 147 | this.AssetRequests.Add(request2); |
148 | } | 148 | } |
149 | } | 149 | } |
150 | 150 | ||
151 | public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) | 151 | public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) |
152 | { | 152 | { |
153 | if (!this.Textures.ContainsKey(imageID)) | 153 | if (!this.Textures.ContainsKey(imageID)) |
154 | { | 154 | { |
155 | if (!this.RequestedTextures.ContainsKey(imageID)) | 155 | if (!this.RequestedTextures.ContainsKey(imageID)) |
156 | { | 156 | { |
157 | AssetRequest request = new AssetRequest(); | 157 | AssetRequest request = new AssetRequest(); |
158 | request.RequestUser = userInfo; | 158 | request.RequestUser = userInfo; |
159 | request.RequestAssetID = imageID; | 159 | request.RequestAssetID = imageID; |
160 | request.IsTextureRequest = true; | 160 | request.IsTextureRequest = true; |
161 | this.RequestedTextures.Add(imageID, request); | 161 | this.RequestedTextures.Add(imageID, request); |
162 | this._assetServer.RequestAsset(imageID, true); | 162 | this._assetServer.RequestAsset(imageID, true); |
163 | } | 163 | } |
164 | } | 164 | } |
165 | else | 165 | else |
166 | { | 166 | { |
167 | TextureImage image = this.Textures[imageID]; | 167 | TextureImage image = this.Textures[imageID]; |
168 | AssetRequest request2 = new AssetRequest(); | 168 | AssetRequest request2 = new AssetRequest(); |
169 | request2.RequestUser = userInfo; | 169 | request2.RequestUser = userInfo; |
170 | request2.RequestAssetID = imageID; | 170 | request2.RequestAssetID = imageID; |
171 | request2.IsTextureRequest = true; | 171 | request2.IsTextureRequest = true; |
172 | request2.ImageInfo = image; | 172 | request2.ImageInfo = image; |
173 | if (image.Data.LongLength > 600) | 173 | if (image.Data.LongLength > 600) |
174 | { | 174 | { |
175 | request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); | 175 | request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); |
176 | } | 176 | } |
177 | else | 177 | else |
178 | { | 178 | { |
179 | request2.NumPackets = 1; | 179 | request2.NumPackets = 1; |
180 | } | 180 | } |
181 | this.TextureRequests.Add(request2); | 181 | this.TextureRequests.Add(request2); |
182 | } | 182 | } |
183 | } | 183 | } |
184 | 184 | ||
185 | public void AssetNotFound(AssetBase asset) | 185 | public void AssetNotFound(AssetBase asset) |
186 | { | 186 | { |
187 | } | 187 | } |
188 | 188 | ||
189 | public void AssetReceived(AssetBase asset, bool IsTexture) | 189 | public void AssetReceived(AssetBase asset, bool IsTexture) |
190 | { | 190 | { |
191 | if (asset.FullID != LLUUID.Zero) | 191 | if (asset.FullID != LLUUID.Zero) |
192 | { | 192 | { |
193 | if (IsTexture) | 193 | if (IsTexture) |
194 | { | 194 | { |
195 | TextureImage image = new TextureImage(asset); | 195 | TextureImage image = new TextureImage(asset); |
196 | this.Textures.Add(image.FullID, image); | 196 | this.Textures.Add(image.FullID, image); |
197 | if (this.RequestedTextures.ContainsKey(image.FullID)) | 197 | if (this.RequestedTextures.ContainsKey(image.FullID)) |
198 | { | 198 | { |
199 | AssetRequest request = this.RequestedTextures[image.FullID]; | 199 | AssetRequest request = this.RequestedTextures[image.FullID]; |
200 | request.ImageInfo = image; | 200 | request.ImageInfo = image; |
201 | if (image.Data.LongLength > 600) | 201 | if (image.Data.LongLength > 600) |
202 | { | 202 | { |
203 | request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); | 203 | request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8); |
204 | } | 204 | } |
205 | else | 205 | else |
206 | { | 206 | { |
207 | request.NumPackets = 1; | 207 | request.NumPackets = 1; |
208 | } | 208 | } |
209 | this.RequestedTextures.Remove(image.FullID); | 209 | this.RequestedTextures.Remove(image.FullID); |
210 | this.TextureRequests.Add(request); | 210 | this.TextureRequests.Add(request); |
211 | } | 211 | } |
212 | } | 212 | } |
213 | else | 213 | else |
214 | { | 214 | { |
215 | AssetInfo info = new AssetInfo(asset); | 215 | AssetInfo info = new AssetInfo(asset); |
216 | this.Assets.Add(info.FullID, info); | 216 | this.Assets.Add(info.FullID, info); |
217 | if (this.RequestedAssets.ContainsKey(info.FullID)) | 217 | if (this.RequestedAssets.ContainsKey(info.FullID)) |
218 | { | 218 | { |
219 | AssetRequest request2 = this.RequestedAssets[info.FullID]; | 219 | AssetRequest request2 = this.RequestedAssets[info.FullID]; |
220 | request2.AssetInf = info; | 220 | request2.AssetInf = info; |
221 | if (info.Data.LongLength > 600) | 221 | if (info.Data.LongLength > 600) |
222 | { | 222 | { |
223 | request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); | 223 | request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8); |
224 | } | 224 | } |
225 | else | 225 | else |
226 | { | 226 | { |
227 | request2.NumPackets = 1; | 227 | request2.NumPackets = 1; |
228 | } | 228 | } |
229 | this.RequestedAssets.Remove(info.FullID); | 229 | this.RequestedAssets.Remove(info.FullID); |
230 | this.AssetRequests.Add(request2); | 230 | this.AssetRequests.Add(request2); |
231 | } | 231 | } |
232 | } | 232 | } |
233 | } | 233 | } |
234 | } | 234 | } |
235 | 235 | ||
236 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) | 236 | public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) |
237 | { | 237 | { |
238 | AssetInfo info = new AssetInfo(); | 238 | AssetInfo info = new AssetInfo(); |
239 | info.Data = new byte[sourceAsset.Data.Length]; | 239 | info.Data = new byte[sourceAsset.Data.Length]; |
240 | Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length); | 240 | Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length); |
241 | info.FullID = LLUUID.Random(); | 241 | info.FullID = LLUUID.Random(); |
242 | info.Type = sourceAsset.Type; | 242 | info.Type = sourceAsset.Type; |
243 | info.InvType = sourceAsset.InvType; | 243 | info.InvType = sourceAsset.InvType; |
244 | return info; | 244 | return info; |
245 | } | 245 | } |
246 | 246 | ||
247 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) | 247 | public TextureImage CloneImage(LLUUID newOwner, TextureImage source) |
248 | { | 248 | { |
249 | TextureImage image = new TextureImage(); | 249 | TextureImage image = new TextureImage(); |
250 | image.Data = new byte[source.Data.Length]; | 250 | image.Data = new byte[source.Data.Length]; |
251 | Array.Copy(source.Data, image.Data, source.Data.Length); | 251 | Array.Copy(source.Data, image.Data, source.Data.Length); |
252 | image.FullID = LLUUID.Random(); | 252 | image.FullID = LLUUID.Random(); |
253 | image.Name = source.Name; | 253 | image.Name = source.Name; |
254 | return image; | 254 | return image; |
255 | } | 255 | } |
256 | 256 | ||
257 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) | 257 | public AssetBase[] CreateNewInventorySet(LLUUID agentID) |
258 | { | 258 | { |
259 | AssetBase[] baseArray = new AssetBase[this.textureList.Length]; | 259 | AssetBase[] baseArray = new AssetBase[this.textureList.Length]; |
260 | for (int i = 0; i < this.textureList.Length; i++) | 260 | for (int i = 0; i < this.textureList.Length; i++) |
261 | { | 261 | { |
262 | if (this.Textures.ContainsKey(this.textureList[i])) | 262 | if (this.Textures.ContainsKey(this.textureList[i])) |
263 | { | 263 | { |
264 | baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]); | 264 | baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]); |
265 | TextureImage asset = new TextureImage(baseArray[i]); | 265 | TextureImage asset = new TextureImage(baseArray[i]); |
266 | this.Textures.Add(asset.FullID, asset); | 266 | this.Textures.Add(asset.FullID, asset); |
267 | this._assetServer.UploadNewAsset(asset); | 267 | this._assetServer.UploadNewAsset(asset); |
268 | } | 268 | } |
269 | } | 269 | } |
270 | return baseArray; | 270 | return baseArray; |
271 | } | 271 | } |
272 | 272 | ||
273 | public AssetBase GetAsset(LLUUID assetID) | 273 | public AssetBase GetAsset(LLUUID assetID) |
274 | { | 274 | { |
275 | AssetBase base2 = null; | 275 | AssetBase base2 = null; |
276 | if (this.Textures.ContainsKey(assetID)) | 276 | if (this.Textures.ContainsKey(assetID)) |
277 | { | 277 | { |
278 | return this.Textures[assetID]; | 278 | return this.Textures[assetID]; |
279 | } | 279 | } |
280 | if (this.Assets.ContainsKey(assetID)) | 280 | if (this.Assets.ContainsKey(assetID)) |
281 | { | 281 | { |
282 | base2 = this.Assets[assetID]; | 282 | base2 = this.Assets[assetID]; |
283 | } | 283 | } |
284 | return base2; | 284 | return base2; |
285 | } | 285 | } |
286 | 286 | ||
287 | private IAssetServer LoadAssetDll(string dllName) | 287 | private IAssetServer LoadAssetDll(string dllName) |
288 | { | 288 | { |
289 | Assembly assembly = Assembly.LoadFrom(dllName); | 289 | Assembly assembly = Assembly.LoadFrom(dllName); |
290 | IAssetServer assetServer = null; | 290 | IAssetServer assetServer = null; |
291 | foreach (Type type in assembly.GetTypes()) | 291 | foreach (Type type in assembly.GetTypes()) |
292 | { | 292 | { |
293 | if (type.IsPublic && !type.IsAbstract) | 293 | if (type.IsPublic && !type.IsAbstract) |
294 | { | 294 | { |
295 | if (type.GetInterface("IAssetPlugin", true) != null) | 295 | if (type.GetInterface("IAssetPlugin", true) != null) |
296 | { | 296 | { |
297 | assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer(); | 297 | assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer(); |
298 | break; | 298 | break; |
299 | } | 299 | } |
300 | } | 300 | } |
301 | } | 301 | } |
302 | assembly = null; | 302 | assembly = null; |
303 | return assetServer; | 303 | return assetServer; |
304 | } | 304 | } |
305 | 305 | ||
306 | public void LoadDefaultTextureSet() | 306 | public void LoadDefaultTextureSet() |
307 | { | 307 | { |
308 | this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | 308 | this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); |
309 | this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | 309 | this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); |
310 | this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | 310 | this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); |
311 | this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | 311 | this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); |
312 | this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | 312 | this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); |
313 | for (int i = 0; i < this.textureList.Length; i++) | 313 | for (int i = 0; i < this.textureList.Length; i++) |
314 | { | 314 | { |
315 | this._assetServer.RequestAsset(this.textureList[i], true); | 315 | this._assetServer.RequestAsset(this.textureList[i], true); |
316 | } | 316 | } |
317 | } | 317 | } |
318 | 318 | ||
319 | private void ProcessAssetQueue() | 319 | private void ProcessAssetQueue() |
320 | { | 320 | { |
321 | if (this.AssetRequests.Count != 0) | 321 | if (this.AssetRequests.Count != 0) |
322 | { | 322 | { |
323 | int num; | 323 | int num; |
324 | if (this.AssetRequests.Count < 5) | 324 | if (this.AssetRequests.Count < 5) |
325 | { | 325 | { |
326 | num = this.AssetRequests.Count; | 326 | num = this.AssetRequests.Count; |
327 | } | 327 | } |
328 | else | 328 | else |
329 | { | 329 | { |
330 | num = 5; | 330 | num = 5; |
331 | } | 331 | } |
332 | for (int i = 0; i < num; i++) | 332 | for (int i = 0; i < num; i++) |
333 | { | 333 | { |
334 | AssetRequest request = this.AssetRequests[i]; | 334 | AssetRequest request = this.AssetRequests[i]; |
335 | TransferInfoPacket newPack = new TransferInfoPacket(); | 335 | TransferInfoPacket newPack = new TransferInfoPacket(); |
336 | newPack.TransferInfo.ChannelType = 2; | 336 | newPack.TransferInfo.ChannelType = 2; |
337 | newPack.TransferInfo.Status = 0; | 337 | newPack.TransferInfo.Status = 0; |
338 | newPack.TransferInfo.TargetType = 0; | 338 | newPack.TransferInfo.TargetType = 0; |
339 | newPack.TransferInfo.Params = request.RequestAssetID.GetBytes(); | 339 | newPack.TransferInfo.Params = request.RequestAssetID.GetBytes(); |
340 | newPack.TransferInfo.Size = request.AssetInf.Data.Length; | 340 | newPack.TransferInfo.Size = request.AssetInf.Data.Length; |
341 | newPack.TransferInfo.TransferID = request.TransferRequestID; | 341 | newPack.TransferInfo.TransferID = request.TransferRequestID; |
342 | request.RequestUser.OutPacket(newPack); | 342 | request.RequestUser.OutPacket(newPack); |
343 | if (request.NumPackets == 1) | 343 | if (request.NumPackets == 1) |
344 | { | 344 | { |
345 | TransferPacketPacket packet2 = new TransferPacketPacket(); | 345 | TransferPacketPacket packet2 = new TransferPacketPacket(); |
346 | packet2.TransferData.Packet = 0; | 346 | packet2.TransferData.Packet = 0; |
347 | packet2.TransferData.ChannelType = 2; | 347 | packet2.TransferData.ChannelType = 2; |
348 | packet2.TransferData.TransferID = request.TransferRequestID; | 348 | packet2.TransferData.TransferID = request.TransferRequestID; |
349 | packet2.TransferData.Data = request.AssetInf.Data; | 349 | packet2.TransferData.Data = request.AssetInf.Data; |
350 | packet2.TransferData.Status = 1; | 350 | packet2.TransferData.Status = 1; |
351 | request.RequestUser.OutPacket(packet2); | 351 | request.RequestUser.OutPacket(packet2); |
352 | } | 352 | } |
353 | else | 353 | else |
354 | { | 354 | { |
355 | TransferPacketPacket packet3 = new TransferPacketPacket(); | 355 | TransferPacketPacket packet3 = new TransferPacketPacket(); |
356 | packet3.TransferData.Packet = 0; | 356 | packet3.TransferData.Packet = 0; |
357 | packet3.TransferData.ChannelType = 2; | 357 | packet3.TransferData.ChannelType = 2; |
358 | packet3.TransferData.TransferID = request.TransferRequestID; | 358 | packet3.TransferData.TransferID = request.TransferRequestID; |
359 | byte[] destinationArray = new byte[0x3e8]; | 359 | byte[] destinationArray = new byte[0x3e8]; |
360 | Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8); | 360 | Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8); |
361 | packet3.TransferData.Data = destinationArray; | 361 | packet3.TransferData.Data = destinationArray; |
362 | packet3.TransferData.Status = 0; | 362 | packet3.TransferData.Status = 0; |
363 | request.RequestUser.OutPacket(packet3); | 363 | request.RequestUser.OutPacket(packet3); |
364 | packet3 = new TransferPacketPacket(); | 364 | packet3 = new TransferPacketPacket(); |
365 | packet3.TransferData.Packet = 1; | 365 | packet3.TransferData.Packet = 1; |
366 | packet3.TransferData.ChannelType = 2; | 366 | packet3.TransferData.ChannelType = 2; |
367 | packet3.TransferData.TransferID = request.TransferRequestID; | 367 | packet3.TransferData.TransferID = request.TransferRequestID; |
368 | byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8]; | 368 | byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8]; |
369 | Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length); | 369 | Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length); |
370 | packet3.TransferData.Data = buffer2; | 370 | packet3.TransferData.Data = buffer2; |
371 | packet3.TransferData.Status = 1; | 371 | packet3.TransferData.Status = 1; |
372 | request.RequestUser.OutPacket(packet3); | 372 | request.RequestUser.OutPacket(packet3); |
373 | } | 373 | } |
374 | } | 374 | } |
375 | for (int j = 0; j < num; j++) | 375 | for (int j = 0; j < num; j++) |
376 | { | 376 | { |
377 | this.AssetRequests.RemoveAt(0); | 377 | this.AssetRequests.RemoveAt(0); |
378 | } | 378 | } |
379 | } | 379 | } |
380 | } | 380 | } |
381 | 381 | ||
382 | private void ProcessTextureQueue() | 382 | private void ProcessTextureQueue() |
383 | { | 383 | { |
384 | if (this.TextureRequests.Count != 0) | 384 | if (this.TextureRequests.Count != 0) |
385 | { | 385 | { |
386 | int num = this.TextureRequests.Count; | 386 | int num = this.TextureRequests.Count; |
387 | for (int i = 0; i < num; i++) | 387 | for (int i = 0; i < num; i++) |
388 | { | 388 | { |
389 | AssetRequest req = this.TextureRequests[i]; | 389 | AssetRequest req = this.TextureRequests[i]; |
390 | if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) | 390 | if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) |
391 | { | 391 | { |
392 | TextureSender sender = new TextureSender(req); | 392 | TextureSender sender = new TextureSender(req); |
393 | sender.OnComplete += new DownloadComplete(this.TextureSent); | 393 | sender.OnComplete += new DownloadComplete(this.TextureSent); |
394 | lock (this.SendingTextures) | 394 | lock (this.SendingTextures) |
395 | { | 395 | { |
396 | this.SendingTextures.Add(req.ImageInfo.FullID, sender); | 396 | this.SendingTextures.Add(req.ImageInfo.FullID, sender); |
397 | } | 397 | } |
398 | } | 398 | } |
399 | } | 399 | } |
400 | this.TextureRequests.Clear(); | 400 | this.TextureRequests.Clear(); |
401 | } | 401 | } |
402 | } | 402 | } |
403 | 403 | ||
404 | public void RunAssetManager() | 404 | public void RunAssetManager() |
405 | { | 405 | { |
406 | Label_0000: | 406 | Label_0000: |
407 | try | 407 | try |
408 | { | 408 | { |
409 | this.ProcessAssetQueue(); | 409 | this.ProcessAssetQueue(); |
410 | this.ProcessTextureQueue(); | 410 | this.ProcessTextureQueue(); |
411 | Thread.Sleep(500); | 411 | Thread.Sleep(500); |
412 | goto Label_0000; | 412 | goto Label_0000; |
413 | } | 413 | } |
414 | catch (Exception exception) | 414 | catch (Exception exception) |
415 | { | 415 | { |
416 | Console.WriteLine(exception.Message); | 416 | Console.WriteLine(exception.Message); |
417 | goto Label_0000; | 417 | goto Label_0000; |
418 | } | 418 | } |
419 | } | 419 | } |
420 | 420 | ||
421 | public void TextureSent(TextureSender sender) | 421 | public void TextureSent(TextureSender sender) |
422 | { | 422 | { |
423 | if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) | 423 | if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) |
424 | { | 424 | { |
425 | lock (this.SendingTextures) | 425 | lock (this.SendingTextures) |
426 | { | 426 | { |
427 | this.SendingTextures.Remove(sender.request.ImageInfo.FullID); | 427 | this.SendingTextures.Remove(sender.request.ImageInfo.FullID); |
428 | } | 428 | } |
429 | } | 429 | } |
430 | } | 430 | } |
431 | 431 | ||
432 | // Nested Types | 432 | // Nested Types |
433 | public class AssetInfo : AssetBase | 433 | public class AssetInfo : AssetBase |
434 | { | 434 | { |
435 | // Methods | 435 | // Methods |
436 | public AssetInfo() | 436 | public AssetInfo() |
437 | { | 437 | { |
438 | } | 438 | } |
439 | 439 | ||
440 | public AssetInfo(AssetBase aBase) | 440 | public AssetInfo(AssetBase aBase) |
441 | { | 441 | { |
442 | base.Data = aBase.Data; | 442 | base.Data = aBase.Data; |
443 | base.FullID = aBase.FullID; | 443 | base.FullID = aBase.FullID; |
444 | base.Type = aBase.Type; | 444 | base.Type = aBase.Type; |
445 | base.InvType = aBase.InvType; | 445 | base.InvType = aBase.InvType; |
446 | base.Name = aBase.Name; | 446 | base.Name = aBase.Name; |
447 | base.Description = aBase.Description; | 447 | base.Description = aBase.Description; |
448 | } | 448 | } |
449 | } | 449 | } |
450 | 450 | ||
451 | public class AssetRequest | 451 | public class AssetRequest |
452 | { | 452 | { |
453 | // Fields | 453 | // Fields |
454 | public AssetCache.AssetInfo AssetInf; | 454 | public AssetCache.AssetInfo AssetInf; |
455 | public long DataPointer; | 455 | public long DataPointer; |
456 | public AssetCache.TextureImage ImageInfo; | 456 | public AssetCache.TextureImage ImageInfo; |
457 | public bool IsTextureRequest; | 457 | public bool IsTextureRequest; |
458 | public int NumPackets; | 458 | public int NumPackets; |
459 | public int PacketCounter; | 459 | public int PacketCounter; |
460 | public LLUUID RequestAssetID; | 460 | public LLUUID RequestAssetID; |
461 | public IClientAPI RequestUser; | 461 | public IClientAPI RequestUser; |
462 | public LLUUID TransferRequestID; | 462 | public LLUUID TransferRequestID; |
463 | } | 463 | } |
464 | 464 | ||
465 | public class TextureImage : AssetBase | 465 | public class TextureImage : AssetBase |
466 | { | 466 | { |
467 | // Methods | 467 | // Methods |
468 | public TextureImage() | 468 | public TextureImage() |
469 | { | 469 | { |
470 | } | 470 | } |
471 | 471 | ||
472 | public TextureImage(AssetBase aBase) | 472 | public TextureImage(AssetBase aBase) |
473 | { | 473 | { |
474 | base.Data = aBase.Data; | 474 | base.Data = aBase.Data; |
475 | base.FullID = aBase.FullID; | 475 | base.FullID = aBase.FullID; |
476 | base.Type = aBase.Type; | 476 | base.Type = aBase.Type; |
477 | base.InvType = aBase.InvType; | 477 | base.InvType = aBase.InvType; |
478 | base.Name = aBase.Name; | 478 | base.Name = aBase.Name; |
479 | base.Description = aBase.Description; | 479 | base.Description = aBase.Description; |
480 | } | 480 | } |
481 | } | 481 | } |
482 | 482 | ||
483 | public class TextureSender | 483 | public class TextureSender |
484 | { | 484 | { |
485 | // Fields | 485 | // Fields |
486 | private Thread m_thread; | 486 | private Thread m_thread; |
487 | public AssetCache.AssetRequest request; | 487 | public AssetCache.AssetRequest request; |
488 | 488 | ||
489 | // Events | 489 | // Events |
490 | public event DownloadComplete OnComplete; | 490 | public event DownloadComplete OnComplete; |
491 | 491 | ||
492 | // Methods | 492 | // Methods |
493 | public TextureSender(AssetCache.AssetRequest req) | 493 | public TextureSender(AssetCache.AssetRequest req) |
494 | { | 494 | { |
495 | this.request = req; | 495 | this.request = req; |
496 | this.m_thread = new Thread(new ThreadStart(this.SendTexture)); | 496 | this.m_thread = new Thread(new ThreadStart(this.SendTexture)); |
497 | this.m_thread.IsBackground = true; | 497 | this.m_thread.IsBackground = true; |
498 | this.m_thread.Start(); | 498 | this.m_thread.Start(); |
499 | } | 499 | } |
500 | 500 | ||
501 | public void SendPacket() | 501 | public void SendPacket() |
502 | { | 502 | { |
503 | AssetCache.AssetRequest request = this.request; | 503 | AssetCache.AssetRequest request = this.request; |
504 | if (request.PacketCounter == 0) | 504 | if (request.PacketCounter == 0) |
505 | { | 505 | { |
506 | if (request.NumPackets == 1) | 506 | if (request.NumPackets == 1) |
507 | { | 507 | { |
508 | ImageDataPacket newPack = new ImageDataPacket(); | 508 | ImageDataPacket newPack = new ImageDataPacket(); |
509 | newPack.ImageID.Packets = 1; | 509 | newPack.ImageID.Packets = 1; |
510 | newPack.ImageID.ID = request.ImageInfo.FullID; | 510 | newPack.ImageID.ID = request.ImageInfo.FullID; |
511 | newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length; | 511 | newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length; |
512 | newPack.ImageData.Data = request.ImageInfo.Data; | 512 | newPack.ImageData.Data = request.ImageInfo.Data; |
513 | newPack.ImageID.Codec = 2; | 513 | newPack.ImageID.Codec = 2; |
514 | request.RequestUser.OutPacket(newPack); | 514 | request.RequestUser.OutPacket(newPack); |
515 | request.PacketCounter++; | 515 | request.PacketCounter++; |
516 | } | 516 | } |
517 | else | 517 | else |
518 | { | 518 | { |
519 | ImageDataPacket packet2 = new ImageDataPacket(); | 519 | ImageDataPacket packet2 = new ImageDataPacket(); |
520 | packet2.ImageID.Packets = (ushort)request.NumPackets; | 520 | packet2.ImageID.Packets = (ushort)request.NumPackets; |
521 | packet2.ImageID.ID = request.ImageInfo.FullID; | 521 | packet2.ImageID.ID = request.ImageInfo.FullID; |
522 | packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length; | 522 | packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length; |
523 | packet2.ImageData.Data = new byte[600]; | 523 | packet2.ImageData.Data = new byte[600]; |
524 | Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600); | 524 | Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600); |
525 | packet2.ImageID.Codec = 2; | 525 | packet2.ImageID.Codec = 2; |
526 | request.RequestUser.OutPacket(packet2); | 526 | request.RequestUser.OutPacket(packet2); |
527 | request.PacketCounter++; | 527 | request.PacketCounter++; |
528 | } | 528 | } |
529 | } | 529 | } |
530 | else | 530 | else |
531 | { | 531 | { |
532 | ImagePacketPacket packet3 = new ImagePacketPacket(); | 532 | ImagePacketPacket packet3 = new ImagePacketPacket(); |
533 | packet3.ImageID.Packet = (ushort)request.PacketCounter; | 533 | packet3.ImageID.Packet = (ushort)request.PacketCounter; |
534 | packet3.ImageID.ID = request.ImageInfo.FullID; | 534 | packet3.ImageID.ID = request.ImageInfo.FullID; |
535 | int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1)); | 535 | int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1)); |
536 | if (length > 0x3e8) | 536 | if (length > 0x3e8) |
537 | { | 537 | { |
538 | length = 0x3e8; | 538 | length = 0x3e8; |
539 | } | 539 | } |
540 | packet3.ImageData.Data = new byte[length]; | 540 | packet3.ImageData.Data = new byte[length]; |
541 | Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length); | 541 | Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length); |
542 | request.RequestUser.OutPacket(packet3); | 542 | request.RequestUser.OutPacket(packet3); |
543 | request.PacketCounter++; | 543 | request.PacketCounter++; |
544 | } | 544 | } |
545 | } | 545 | } |
546 | 546 | ||
547 | public void SendTexture() | 547 | public void SendTexture() |
548 | { | 548 | { |
549 | while (this.request.PacketCounter != this.request.NumPackets) | 549 | while (this.request.PacketCounter != this.request.NumPackets) |
550 | { | 550 | { |
551 | this.SendPacket(); | 551 | this.SendPacket(); |
552 | Thread.Sleep(500); | 552 | Thread.Sleep(500); |
553 | } | 553 | } |
554 | if (this.OnComplete != null) | 554 | if (this.OnComplete != null) |
555 | { | 555 | { |
556 | this.OnComplete(this); | 556 | this.OnComplete(this); |
557 | } | 557 | } |
558 | } | 558 | } |
559 | } | 559 | } |
560 | } | 560 | } |
561 | } | 561 | } |
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs index 8b485af..f9f814a 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs | |||
@@ -1,81 +1,81 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Framework.Data; | 37 | using OpenSim.Framework.Data; |
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | public class AssetTransactionManager | 41 | public class AssetTransactionManager |
42 | { | 42 | { |
43 | // Fields | 43 | // Fields |
44 | public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>(); | 44 | public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>(); |
45 | 45 | ||
46 | // Methods | 46 | // Methods |
47 | public AgentAssetTransactions AddUser(LLUUID userID) | 47 | public AgentAssetTransactions AddUser(LLUUID userID) |
48 | { | 48 | { |
49 | if (!this.AgentTransactions.ContainsKey(userID)) | 49 | if (!this.AgentTransactions.ContainsKey(userID)) |
50 | { | 50 | { |
51 | AgentAssetTransactions transactions = new AgentAssetTransactions(userID); | 51 | AgentAssetTransactions transactions = new AgentAssetTransactions(userID); |
52 | this.AgentTransactions.Add(userID, transactions); | 52 | this.AgentTransactions.Add(userID, transactions); |
53 | return transactions; | 53 | return transactions; |
54 | } | 54 | } |
55 | return null; | 55 | return null; |
56 | } | 56 | } |
57 | 57 | ||
58 | public AgentAssetTransactions GetUserTransActions(LLUUID userID) | 58 | public AgentAssetTransactions GetUserTransActions(LLUUID userID) |
59 | { | 59 | { |
60 | if (this.AgentTransactions.ContainsKey(userID)) | 60 | if (this.AgentTransactions.ContainsKey(userID)) |
61 | { | 61 | { |
62 | return this.AgentTransactions[userID]; | 62 | return this.AgentTransactions[userID]; |
63 | } | 63 | } |
64 | return null; | 64 | return null; |
65 | } | 65 | } |
66 | 66 | ||
67 | public void HandleInventoryFromTransaction() | 67 | public void HandleInventoryFromTransaction() |
68 | { | 68 | { |
69 | } | 69 | } |
70 | 70 | ||
71 | public void HandleUDPUploadRequest() | 71 | public void HandleUDPUploadRequest() |
72 | { | 72 | { |
73 | } | 73 | } |
74 | 74 | ||
75 | public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data) | 75 | public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data) |
76 | { | 76 | { |
77 | } | 77 | } |
78 | } | 78 | } |
79 | } | 79 | } |
80 | 80 | ||
81 | 81 | ||
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs index 6741969..c906b76 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs | |||
@@ -1,275 +1,275 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using libsecondlife.Packets; | 34 | using libsecondlife.Packets; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | using OpenSim.Region.Capabilities; | 38 | using OpenSim.Region.Capabilities; |
39 | using OpenSim.Framework.Servers; | 39 | using OpenSim.Framework.Servers; |
40 | 40 | ||
41 | namespace OpenSim.Framework.Communications.Caches | 41 | namespace OpenSim.Framework.Communications.Caches |
42 | { | 42 | { |
43 | public class AgentAssetTransactions | 43 | public class AgentAssetTransactions |
44 | { | 44 | { |
45 | // Fields | 45 | // Fields |
46 | public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>(); | 46 | public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>(); |
47 | public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>(); | 47 | public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>(); |
48 | public LLUUID UserID; | 48 | public LLUUID UserID; |
49 | public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); | 49 | public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); |
50 | 50 | ||
51 | // Methods | 51 | // Methods |
52 | public AgentAssetTransactions(LLUUID agentID) | 52 | public AgentAssetTransactions(LLUUID agentID) |
53 | { | 53 | { |
54 | this.UserID = agentID; | 54 | this.UserID = agentID; |
55 | } | 55 | } |
56 | 56 | ||
57 | public AssetCapsUploader RequestCapsUploader() | 57 | public AssetCapsUploader RequestCapsUploader() |
58 | { | 58 | { |
59 | AssetCapsUploader uploader = new AssetCapsUploader(); | 59 | AssetCapsUploader uploader = new AssetCapsUploader(); |
60 | this.CapsUploaders.Add(uploader); | 60 | this.CapsUploaders.Add(uploader); |
61 | return uploader; | 61 | return uploader; |
62 | } | 62 | } |
63 | 63 | ||
64 | public NoteCardCapsUpdate RequestNoteCardUpdater() | 64 | public NoteCardCapsUpdate RequestNoteCardUpdater() |
65 | { | 65 | { |
66 | NoteCardCapsUpdate update = new NoteCardCapsUpdate(); | 66 | NoteCardCapsUpdate update = new NoteCardCapsUpdate(); |
67 | this.NotecardUpdaters.Add(update); | 67 | this.NotecardUpdaters.Add(update); |
68 | return update; | 68 | return update; |
69 | } | 69 | } |
70 | 70 | ||
71 | public AssetXferUploader RequestXferUploader(LLUUID transactionID) | 71 | public AssetXferUploader RequestXferUploader(LLUUID transactionID) |
72 | { | 72 | { |
73 | AssetXferUploader uploader = new AssetXferUploader(); | 73 | AssetXferUploader uploader = new AssetXferUploader(); |
74 | this.XferUploaders.Add(transactionID, uploader); | 74 | this.XferUploaders.Add(transactionID, uploader); |
75 | return uploader; | 75 | return uploader; |
76 | } | 76 | } |
77 | 77 | ||
78 | // Nested Types | 78 | // Nested Types |
79 | public class AssetCapsUploader | 79 | public class AssetCapsUploader |
80 | { | 80 | { |
81 | // Fields | 81 | // Fields |
82 | private BaseHttpServer httpListener; | 82 | private BaseHttpServer httpListener; |
83 | private LLUUID inventoryItemID; | 83 | private LLUUID inventoryItemID; |
84 | private string m_assetDescription = ""; | 84 | private string m_assetDescription = ""; |
85 | private string m_assetName = ""; | 85 | private string m_assetName = ""; |
86 | private LLUUID m_folderID; | 86 | private LLUUID m_folderID; |
87 | private LLUUID newAssetID; | 87 | private LLUUID newAssetID; |
88 | private bool SaveImages = false; | 88 | private bool SaveImages = false; |
89 | private string uploaderPath = ""; | 89 | private string uploaderPath = ""; |
90 | 90 | ||
91 | // Events | 91 | // Events |
92 | public event UpLoadedTexture OnUpLoad; | 92 | public event UpLoadedTexture OnUpLoad; |
93 | 93 | ||
94 | // Methods | 94 | // Methods |
95 | public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer) | 95 | public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer) |
96 | { | 96 | { |
97 | this.m_assetName = assetName; | 97 | this.m_assetName = assetName; |
98 | this.m_assetDescription = assetDescription; | 98 | this.m_assetDescription = assetDescription; |
99 | this.m_folderID = folderID; | 99 | this.m_folderID = folderID; |
100 | this.newAssetID = assetID; | 100 | this.newAssetID = assetID; |
101 | this.inventoryItemID = inventoryItem; | 101 | this.inventoryItemID = inventoryItem; |
102 | this.uploaderPath = path; | 102 | this.uploaderPath = path; |
103 | this.httpListener = httpServer; | 103 | this.httpListener = httpServer; |
104 | } | 104 | } |
105 | 105 | ||
106 | private void SaveImageToFile(string filename, byte[] data) | 106 | private void SaveImageToFile(string filename, byte[] data) |
107 | { | 107 | { |
108 | FileStream output = File.Create(filename); | 108 | FileStream output = File.Create(filename); |
109 | BinaryWriter writer = new BinaryWriter(output); | 109 | BinaryWriter writer = new BinaryWriter(output); |
110 | writer.Write(data); | 110 | writer.Write(data); |
111 | writer.Close(); | 111 | writer.Close(); |
112 | output.Close(); | 112 | output.Close(); |
113 | } | 113 | } |
114 | 114 | ||
115 | public string uploaderCaps(byte[] data, string path, string param) | 115 | public string uploaderCaps(byte[] data, string path, string param) |
116 | { | 116 | { |
117 | LLUUID inventoryItemID = this.inventoryItemID; | 117 | LLUUID inventoryItemID = this.inventoryItemID; |
118 | string text = ""; | 118 | string text = ""; |
119 | LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete(); | 119 | LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete(); |
120 | complete.new_asset = this.newAssetID.ToStringHyphenated(); | 120 | complete.new_asset = this.newAssetID.ToStringHyphenated(); |
121 | complete.new_inventory_item = inventoryItemID; | 121 | complete.new_inventory_item = inventoryItemID; |
122 | complete.state = "complete"; | 122 | complete.state = "complete"; |
123 | text = LLSDHelpers.SerialiseLLSDReply(complete); | 123 | text = LLSDHelpers.SerialiseLLSDReply(complete); |
124 | this.httpListener.RemoveStreamHandler("POST", this.uploaderPath); | 124 | this.httpListener.RemoveStreamHandler("POST", this.uploaderPath); |
125 | if (this.SaveImages) | 125 | if (this.SaveImages) |
126 | { | 126 | { |
127 | this.SaveImageToFile(this.m_assetName + ".jp2", data); | 127 | this.SaveImageToFile(this.m_assetName + ".jp2", data); |
128 | } | 128 | } |
129 | if (this.OnUpLoad != null) | 129 | if (this.OnUpLoad != null) |
130 | { | 130 | { |
131 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); | 131 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); |
132 | } | 132 | } |
133 | return text; | 133 | return text; |
134 | } | 134 | } |
135 | } | 135 | } |
136 | 136 | ||
137 | public class AssetXferUploader | 137 | public class AssetXferUploader |
138 | { | 138 | { |
139 | // Fields | 139 | // Fields |
140 | public bool AddToInventory; | 140 | public bool AddToInventory; |
141 | public AssetBase Asset; | 141 | public AssetBase Asset; |
142 | public LLUUID InventFolder = LLUUID.Zero; | 142 | public LLUUID InventFolder = LLUUID.Zero; |
143 | private IClientAPI ourClient; | 143 | private IClientAPI ourClient; |
144 | public LLUUID TransactionID = LLUUID.Zero; | 144 | public LLUUID TransactionID = LLUUID.Zero; |
145 | public bool UploadComplete; | 145 | public bool UploadComplete; |
146 | public uint XferID; | 146 | public uint XferID; |
147 | 147 | ||
148 | // Methods | 148 | // Methods |
149 | public void HandleXferPacket(uint xferID, uint packetID, byte[] data) | 149 | public void HandleXferPacket(uint xferID, uint packetID, byte[] data) |
150 | { | 150 | { |
151 | if (this.XferID == xferID) | 151 | if (this.XferID == xferID) |
152 | { | 152 | { |
153 | if (this.Asset.Data.Length > 1) | 153 | if (this.Asset.Data.Length > 1) |
154 | { | 154 | { |
155 | byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length]; | 155 | byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length]; |
156 | Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length); | 156 | Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length); |
157 | Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length); | 157 | Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length); |
158 | this.Asset.Data = destinationArray; | 158 | this.Asset.Data = destinationArray; |
159 | } | 159 | } |
160 | else | 160 | else |
161 | { | 161 | { |
162 | byte[] buffer2 = new byte[data.Length - 4]; | 162 | byte[] buffer2 = new byte[data.Length - 4]; |
163 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); | 163 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); |
164 | this.Asset.Data = buffer2; | 164 | this.Asset.Data = buffer2; |
165 | } | 165 | } |
166 | ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket(); | 166 | ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket(); |
167 | newPack.XferID.ID = xferID; | 167 | newPack.XferID.ID = xferID; |
168 | newPack.XferID.Packet = packetID; | 168 | newPack.XferID.Packet = packetID; |
169 | this.ourClient.OutPacket(newPack); | 169 | this.ourClient.OutPacket(newPack); |
170 | if ((packetID & 0x80000000) != 0) | 170 | if ((packetID & 0x80000000) != 0) |
171 | { | 171 | { |
172 | this.SendCompleteMessage(); | 172 | this.SendCompleteMessage(); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | } | 175 | } |
176 | 176 | ||
177 | public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data) | 177 | public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data) |
178 | { | 178 | { |
179 | this.ourClient = remoteClient; | 179 | this.ourClient = remoteClient; |
180 | this.Asset = new AssetBase(); | 180 | this.Asset = new AssetBase(); |
181 | this.Asset.FullID = assetID; | 181 | this.Asset.FullID = assetID; |
182 | this.Asset.InvType = type; | 182 | this.Asset.InvType = type; |
183 | this.Asset.Type = type; | 183 | this.Asset.Type = type; |
184 | this.Asset.Data = data; | 184 | this.Asset.Data = data; |
185 | this.Asset.Name = "blank"; | 185 | this.Asset.Name = "blank"; |
186 | this.Asset.Description = "empty"; | 186 | this.Asset.Description = "empty"; |
187 | this.TransactionID = transaction; | 187 | this.TransactionID = transaction; |
188 | if (this.Asset.Data.Length > 2) | 188 | if (this.Asset.Data.Length > 2) |
189 | { | 189 | { |
190 | this.SendCompleteMessage(); | 190 | this.SendCompleteMessage(); |
191 | } | 191 | } |
192 | else | 192 | else |
193 | { | 193 | { |
194 | this.ReqestStartXfer(); | 194 | this.ReqestStartXfer(); |
195 | } | 195 | } |
196 | } | 196 | } |
197 | 197 | ||
198 | protected void ReqestStartXfer() | 198 | protected void ReqestStartXfer() |
199 | { | 199 | { |
200 | this.UploadComplete = false; | 200 | this.UploadComplete = false; |
201 | this.XferID = Util.GetNextXferID(); | 201 | this.XferID = Util.GetNextXferID(); |
202 | RequestXferPacket newPack = new RequestXferPacket(); | 202 | RequestXferPacket newPack = new RequestXferPacket(); |
203 | newPack.XferID.ID = this.XferID; | 203 | newPack.XferID.ID = this.XferID; |
204 | newPack.XferID.VFileType = this.Asset.Type; | 204 | newPack.XferID.VFileType = this.Asset.Type; |
205 | newPack.XferID.VFileID = this.Asset.FullID; | 205 | newPack.XferID.VFileID = this.Asset.FullID; |
206 | newPack.XferID.FilePath = 0; | 206 | newPack.XferID.FilePath = 0; |
207 | newPack.XferID.Filename = new byte[0]; | 207 | newPack.XferID.Filename = new byte[0]; |
208 | this.ourClient.OutPacket(newPack); | 208 | this.ourClient.OutPacket(newPack); |
209 | } | 209 | } |
210 | 210 | ||
211 | protected void SendCompleteMessage() | 211 | protected void SendCompleteMessage() |
212 | { | 212 | { |
213 | this.UploadComplete = true; | 213 | this.UploadComplete = true; |
214 | AssetUploadCompletePacket newPack = new AssetUploadCompletePacket(); | 214 | AssetUploadCompletePacket newPack = new AssetUploadCompletePacket(); |
215 | newPack.AssetBlock.Type = this.Asset.Type; | 215 | newPack.AssetBlock.Type = this.Asset.Type; |
216 | newPack.AssetBlock.Success = true; | 216 | newPack.AssetBlock.Success = true; |
217 | newPack.AssetBlock.UUID = this.Asset.FullID; | 217 | newPack.AssetBlock.UUID = this.Asset.FullID; |
218 | this.ourClient.OutPacket(newPack); | 218 | this.ourClient.OutPacket(newPack); |
219 | } | 219 | } |
220 | } | 220 | } |
221 | 221 | ||
222 | public class NoteCardCapsUpdate | 222 | public class NoteCardCapsUpdate |
223 | { | 223 | { |
224 | // Fields | 224 | // Fields |
225 | private BaseHttpServer httpListener; | 225 | private BaseHttpServer httpListener; |
226 | private LLUUID inventoryItemID; | 226 | private LLUUID inventoryItemID; |
227 | private string m_assetName = ""; | 227 | private string m_assetName = ""; |
228 | private LLUUID newAssetID; | 228 | private LLUUID newAssetID; |
229 | private bool SaveImages = false; | 229 | private bool SaveImages = false; |
230 | private string uploaderPath = ""; | 230 | private string uploaderPath = ""; |
231 | 231 | ||
232 | // Events | 232 | // Events |
233 | public event UpLoadedTexture OnUpLoad; | 233 | public event UpLoadedTexture OnUpLoad; |
234 | 234 | ||
235 | // Methods | 235 | // Methods |
236 | public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer) | 236 | public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer) |
237 | { | 237 | { |
238 | this.inventoryItemID = inventoryItem; | 238 | this.inventoryItemID = inventoryItem; |
239 | this.uploaderPath = path; | 239 | this.uploaderPath = path; |
240 | this.httpListener = httpServer; | 240 | this.httpListener = httpServer; |
241 | this.newAssetID = LLUUID.Random(); | 241 | this.newAssetID = LLUUID.Random(); |
242 | } | 242 | } |
243 | 243 | ||
244 | private void SaveImageToFile(string filename, byte[] data) | 244 | private void SaveImageToFile(string filename, byte[] data) |
245 | { | 245 | { |
246 | FileStream output = File.Create(filename); | 246 | FileStream output = File.Create(filename); |
247 | BinaryWriter writer = new BinaryWriter(output); | 247 | BinaryWriter writer = new BinaryWriter(output); |
248 | writer.Write(data); | 248 | writer.Write(data); |
249 | writer.Close(); | 249 | writer.Close(); |
250 | output.Close(); | 250 | output.Close(); |
251 | } | 251 | } |
252 | 252 | ||
253 | public string uploaderCaps(byte[] data, string path, string param) | 253 | public string uploaderCaps(byte[] data, string path, string param) |
254 | { | 254 | { |
255 | LLUUID inventoryItemID = this.inventoryItemID; | 255 | LLUUID inventoryItemID = this.inventoryItemID; |
256 | string text = ""; | 256 | string text = ""; |
257 | LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete(); | 257 | LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete(); |
258 | complete.new_asset = this.newAssetID.ToStringHyphenated(); | 258 | complete.new_asset = this.newAssetID.ToStringHyphenated(); |
259 | complete.new_inventory_item = inventoryItemID; | 259 | complete.new_inventory_item = inventoryItemID; |
260 | complete.state = "complete"; | 260 | complete.state = "complete"; |
261 | text = LLSDHelpers.SerialiseLLSDReply(complete); | 261 | text = LLSDHelpers.SerialiseLLSDReply(complete); |
262 | this.httpListener.RemoveStreamHandler("POST", this.uploaderPath); | 262 | this.httpListener.RemoveStreamHandler("POST", this.uploaderPath); |
263 | if (this.SaveImages) | 263 | if (this.SaveImages) |
264 | { | 264 | { |
265 | this.SaveImageToFile(this.m_assetName + "notecard.txt", data); | 265 | this.SaveImageToFile(this.m_assetName + "notecard.txt", data); |
266 | } | 266 | } |
267 | if (this.OnUpLoad != null) | 267 | if (this.OnUpLoad != null) |
268 | { | 268 | { |
269 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); | 269 | this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); |
270 | } | 270 | } |
271 | return text; | 271 | return text; |
272 | } | 272 | } |
273 | } | 273 | } |
274 | } | 274 | } |
275 | } \ No newline at end of file | 275 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 2660df3..d850305 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -1,94 +1,94 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Data; | 36 | using OpenSim.Framework.Data; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | public class CachedUserInfo | 41 | public class CachedUserInfo |
42 | { | 42 | { |
43 | // Fields | 43 | // Fields |
44 | public InventoryFolder RootFolder; | 44 | public InventoryFolder RootFolder; |
45 | public UserProfileData UserProfile; | 45 | public UserProfileData UserProfile; |
46 | 46 | ||
47 | // Methods | 47 | // Methods |
48 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) | 48 | public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) |
49 | { | 49 | { |
50 | if (userID == this.UserProfile.UUID) | 50 | if (userID == this.UserProfile.UUID) |
51 | { | 51 | { |
52 | if (this.RootFolder == null) | 52 | if (this.RootFolder == null) |
53 | { | 53 | { |
54 | if (folderInfo.parentID == LLUUID.Zero) | 54 | if (folderInfo.parentID == LLUUID.Zero) |
55 | { | 55 | { |
56 | this.RootFolder = folderInfo; | 56 | this.RootFolder = folderInfo; |
57 | } | 57 | } |
58 | } | 58 | } |
59 | else if (this.RootFolder.folderID == folderInfo.parentID) | 59 | else if (this.RootFolder.folderID == folderInfo.parentID) |
60 | { | 60 | { |
61 | this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); | 61 | this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); |
62 | } | 62 | } |
63 | else | 63 | else |
64 | { | 64 | { |
65 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); | 65 | InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); |
66 | if (folder != null) | 66 | if (folder != null) |
67 | { | 67 | { |
68 | folder.SubFolders.Add(folderInfo.folderID, folderInfo); | 68 | folder.SubFolders.Add(folderInfo.folderID, folderInfo); |
69 | } | 69 | } |
70 | } | 70 | } |
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) | 74 | public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) |
75 | { | 75 | { |
76 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) | 76 | if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) |
77 | { | 77 | { |
78 | if (itemInfo.parentFolderID == this.RootFolder.folderID) | 78 | if (itemInfo.parentFolderID == this.RootFolder.folderID) |
79 | { | 79 | { |
80 | this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); | 80 | this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); |
81 | } | 81 | } |
82 | else | 82 | else |
83 | { | 83 | { |
84 | InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); | 84 | InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); |
85 | if (folder != null) | 85 | if (folder != null) |
86 | { | 86 | { |
87 | folder.Items.Add(itemInfo.inventoryID, itemInfo); | 87 | folder.Items.Add(itemInfo.inventoryID, itemInfo); |
88 | } | 88 | } |
89 | } | 89 | } |
90 | } | 90 | } |
91 | } | 91 | } |
92 | } | 92 | } |
93 | } | 93 | } |
94 | 94 | ||
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index 8670eb0..300a6e3 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs | |||
@@ -1,109 +1,109 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Data; | 35 | using OpenSim.Framework.Data; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | public class InventoryFolder : InventoryFolderBase | 41 | public class InventoryFolder : InventoryFolderBase |
42 | { | 42 | { |
43 | // Fields | 43 | // Fields |
44 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | 44 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); |
45 | public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); | 45 | public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); |
46 | 46 | ||
47 | // Methods | 47 | // Methods |
48 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) | 48 | public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) |
49 | { | 49 | { |
50 | InventoryFolder subFold = new InventoryFolder(); | 50 | InventoryFolder subFold = new InventoryFolder(); |
51 | subFold.name = folderName; | 51 | subFold.name = folderName; |
52 | subFold.folderID = folderID; | 52 | subFold.folderID = folderID; |
53 | subFold.type = type; | 53 | subFold.type = (short) type; |
54 | subFold.parentID = this.folderID; | 54 | subFold.parentID = this.folderID; |
55 | subFold.agentID = this.agentID; | 55 | subFold.agentID = this.agentID; |
56 | this.SubFolders.Add(subFold.folderID, subFold); | 56 | this.SubFolders.Add(subFold.folderID, subFold); |
57 | return subFold; | 57 | return subFold; |
58 | } | 58 | } |
59 | 59 | ||
60 | public InventoryItemBase HasItem(LLUUID itemID) | 60 | public InventoryItemBase HasItem(LLUUID itemID) |
61 | { | 61 | { |
62 | InventoryItemBase base2 = null; | 62 | InventoryItemBase base2 = null; |
63 | if (this.Items.ContainsKey(itemID)) | 63 | if (this.Items.ContainsKey(itemID)) |
64 | { | 64 | { |
65 | return this.Items[itemID]; | 65 | return this.Items[itemID]; |
66 | } | 66 | } |
67 | foreach (InventoryFolder folder in this.SubFolders.Values) | 67 | foreach (InventoryFolder folder in this.SubFolders.Values) |
68 | { | 68 | { |
69 | base2 = folder.HasItem(itemID); | 69 | base2 = folder.HasItem(itemID); |
70 | if (base2 != null) | 70 | if (base2 != null) |
71 | { | 71 | { |
72 | break; | 72 | break; |
73 | } | 73 | } |
74 | } | 74 | } |
75 | return base2; | 75 | return base2; |
76 | } | 76 | } |
77 | 77 | ||
78 | public InventoryFolder HasSubFolder(LLUUID folderID) | 78 | public InventoryFolder HasSubFolder(LLUUID folderID) |
79 | { | 79 | { |
80 | InventoryFolder returnFolder = null; | 80 | InventoryFolder returnFolder = null; |
81 | if (this.SubFolders.ContainsKey(folderID)) | 81 | if (this.SubFolders.ContainsKey(folderID)) |
82 | { | 82 | { |
83 | returnFolder = this.SubFolders[folderID]; | 83 | returnFolder = this.SubFolders[folderID]; |
84 | } | 84 | } |
85 | else | 85 | else |
86 | { | 86 | { |
87 | foreach (InventoryFolder folder in this.SubFolders.Values) | 87 | foreach (InventoryFolder folder in this.SubFolders.Values) |
88 | { | 88 | { |
89 | returnFolder = folder.HasSubFolder(folderID); | 89 | returnFolder = folder.HasSubFolder(folderID); |
90 | if (returnFolder != null) | 90 | if (returnFolder != null) |
91 | { | 91 | { |
92 | break; | 92 | break; |
93 | } | 93 | } |
94 | } | 94 | } |
95 | } | 95 | } |
96 | return returnFolder; | 96 | return returnFolder; |
97 | } | 97 | } |
98 | 98 | ||
99 | public List<InventoryItemBase> RequestListOfItems() | 99 | public List<InventoryItemBase> RequestListOfItems() |
100 | { | 100 | { |
101 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); | 101 | List<InventoryItemBase> itemList = new List<InventoryItemBase>(); |
102 | foreach (InventoryItemBase item in this.Items.Values) | 102 | foreach (InventoryItemBase item in this.Items.Values) |
103 | { | 103 | { |
104 | itemList.Add(item); | 104 | itemList.Add(item); |
105 | } | 105 | } |
106 | return itemList; | 106 | return itemList; |
107 | } | 107 | } |
108 | } | 108 | } |
109 | } | 109 | } |
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs new file mode 100644 index 0000000..2608145 --- /dev/null +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -0,0 +1,89 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Data; | ||
6 | |||
7 | namespace OpenSim.Framework.Communications.Caches | ||
8 | { | ||
9 | public class LibraryRootFolder : InventoryFolder | ||
10 | { | ||
11 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); | ||
12 | |||
13 | public LibraryRootFolder() | ||
14 | { | ||
15 | this.agentID = libOwner; | ||
16 | this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); | ||
17 | this.name = "OpenSim Library"; | ||
18 | this.parentID = LLUUID.Zero; | ||
19 | this.type = (short)-1; | ||
20 | this.version = (ushort) 1; | ||
21 | |||
22 | InventoryItemBase item = new InventoryItemBase(); | ||
23 | item.avatarID = libOwner; | ||
24 | item.creatorsID = libOwner; | ||
25 | item.inventoryID = LLUUID.Random(); | ||
26 | item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
27 | item.inventoryDescription = "Plywood texture"; | ||
28 | item.inventoryName = "Plywood"; | ||
29 | item.type =0; | ||
30 | item.parentFolderID = this.folderID; | ||
31 | item.inventoryCurrentPermissions = 2147483647; | ||
32 | item.inventoryNextPermissions = 2147483647; | ||
33 | this.Items.Add(item.inventoryID, item); | ||
34 | |||
35 | item = new InventoryItemBase(); | ||
36 | item.avatarID = libOwner; | ||
37 | item.creatorsID = libOwner; | ||
38 | item.inventoryID = LLUUID.Random(); | ||
39 | item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
40 | item.inventoryDescription = "Rocks texture"; | ||
41 | item.inventoryName = "Rocks"; | ||
42 | item.type = 0; | ||
43 | item.parentFolderID = this.folderID; | ||
44 | item.inventoryCurrentPermissions = 2147483647; | ||
45 | item.inventoryNextPermissions = 2147483647; | ||
46 | this.Items.Add(item.inventoryID, item); | ||
47 | |||
48 | item = new InventoryItemBase(); | ||
49 | item.avatarID = libOwner; | ||
50 | item.creatorsID = libOwner; | ||
51 | item.inventoryID = LLUUID.Random(); | ||
52 | item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
53 | item.inventoryDescription = "Bricks texture"; | ||
54 | item.inventoryName = "Bricks"; | ||
55 | item.type = 0; | ||
56 | item.parentFolderID = this.folderID; | ||
57 | item.inventoryCurrentPermissions = 2147483647; | ||
58 | item.inventoryNextPermissions = 2147483647; | ||
59 | this.Items.Add(item.inventoryID, item); | ||
60 | |||
61 | item = new InventoryItemBase(); | ||
62 | item.avatarID = libOwner; | ||
63 | item.creatorsID = libOwner; | ||
64 | item.inventoryID = LLUUID.Random(); | ||
65 | item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
66 | item.inventoryDescription = "Granite texture"; | ||
67 | item.inventoryName = "Granite"; | ||
68 | item.type = 0; | ||
69 | item.parentFolderID = this.folderID; | ||
70 | item.inventoryCurrentPermissions = 2147483647; | ||
71 | item.inventoryNextPermissions = 2147483647; | ||
72 | this.Items.Add(item.inventoryID, item); | ||
73 | |||
74 | item = new InventoryItemBase(); | ||
75 | item.avatarID = libOwner; | ||
76 | item.creatorsID = libOwner; | ||
77 | item.inventoryID = LLUUID.Random(); | ||
78 | item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
79 | item.inventoryDescription = "Hardwood texture"; | ||
80 | item.inventoryName = "Hardwood"; | ||
81 | item.type = 0; | ||
82 | item.parentFolderID = this.folderID; | ||
83 | item.inventoryCurrentPermissions = 2147483647; | ||
84 | item.inventoryNextPermissions = 2147483647; | ||
85 | this.Items.Add(item.inventoryID, item); | ||
86 | } | ||
87 | |||
88 | } | ||
89 | } | ||
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 8210702..7b4f6a5 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs | |||
@@ -1,170 +1,216 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Framework.Data; | 37 | using OpenSim.Framework.Data; |
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Caches | 39 | namespace OpenSim.Framework.Communications.Caches |
40 | { | 40 | { |
41 | 41 | public class UserProfileCache | |
42 | public class UserProfileCache | 42 | { |
43 | { | 43 | // Fields |
44 | // Fields | 44 | private CommunicationsManager m_parent; |
45 | private CommunicationsManager m_parent; | 45 | public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>(); |
46 | public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>(); | 46 | |
47 | 47 | public LibraryRootFolder libraryRoot = new LibraryRootFolder(); | |
48 | // Methods | 48 | |
49 | public UserProfileCache(CommunicationsManager parent) | 49 | // Methods |
50 | { | 50 | public UserProfileCache(CommunicationsManager parent) |
51 | this.m_parent = parent; | 51 | { |
52 | } | 52 | this.m_parent = parent; |
53 | 53 | } | |
54 | public void AddNewUser(LLUUID userID) | 54 | |
55 | { | 55 | /// <summary> |
56 | if (!this.UserProfiles.ContainsKey(userID)) | 56 | /// A new user has moved into a region in this instance |
57 | { | 57 | /// so get info from servers |
58 | CachedUserInfo userInfo = new CachedUserInfo(); | 58 | /// </summary> |
59 | userInfo.UserProfile = this.RequestUserProfileForUser(userID); | 59 | /// <param name="userID"></param> |
60 | if (userInfo.UserProfile != null) | 60 | public void AddNewUser(LLUUID userID) |
61 | { | 61 | { |
62 | this.RequestInventoryForUser(userID, userInfo); | 62 | if (!this.UserProfiles.ContainsKey(userID)) |
63 | this.UserProfiles.Add(userID, userInfo); | 63 | { |
64 | } | 64 | CachedUserInfo userInfo = new CachedUserInfo(); |
65 | else | 65 | userInfo.UserProfile = this.RequestUserProfileForUser(userID); |
66 | { | 66 | if (userInfo.UserProfile != null) |
67 | Console.WriteLine("UserProfileCache.cs: user profile for user not found"); | 67 | { |
68 | } | 68 | this.RequestInventoryForUser(userID, userInfo); |
69 | } | 69 | this.UserProfiles.Add(userID, userInfo); |
70 | } | 70 | } |
71 | 71 | else | |
72 | public void AddNewUser(string firstName, string lastName) | 72 | { |
73 | { | 73 | Console.WriteLine("UserProfileCache.cs: user profile for user not found"); |
74 | } | 74 | } |
75 | 75 | } | |
76 | public CachedUserInfo GetUserDetails(LLUUID userID) | 76 | } |
77 | { | 77 | |
78 | if (this.UserProfiles.ContainsKey(userID)) | 78 | /// <summary> |
79 | { | 79 | /// A new user has moved into a region in this instance |
80 | return this.UserProfiles[userID]; | 80 | /// so get info from servers |
81 | } | 81 | /// </summary> |
82 | return null; | 82 | /// <param name="firstName"></param> |
83 | } | 83 | /// <param name="lastName"></param> |
84 | 84 | public void AddNewUser(string firstName, string lastName) | |
85 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) | 85 | { |
86 | { | 86 | } |
87 | if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | 87 | |
88 | { | 88 | public CachedUserInfo GetUserDetails(LLUUID userID) |
89 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 89 | { |
90 | if (info.RootFolder.folderID == parentID) | 90 | if (this.UserProfiles.ContainsKey(userID)) |
91 | { | 91 | { |
92 | info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); | 92 | return this.UserProfiles[userID]; |
93 | } | 93 | } |
94 | else | 94 | return null; |
95 | { | 95 | } |
96 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); | 96 | |
97 | if (folder != null) | 97 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) |
98 | { | 98 | { |
99 | folder.CreateNewSubFolder(folderID, folderName, folderType); | 99 | if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) |
100 | } | 100 | { |
101 | } | 101 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
102 | } | 102 | if (info.RootFolder.folderID == parentID) |
103 | } | 103 | { |
104 | 104 | info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); | |
105 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | 105 | } |
106 | { | 106 | else |
107 | if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | 107 | { |
108 | { | 108 | InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); |
109 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; | 109 | if (folder != null) |
110 | if (info.RootFolder.folderID == folderID) | 110 | { |
111 | { | 111 | folder.CreateNewSubFolder(folderID, folderName, folderType); |
112 | if (fetchItems) | 112 | } |
113 | { | 113 | } |
114 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems()); | 114 | } |
115 | } | 115 | } |
116 | } | 116 | |
117 | else | 117 | public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) |
118 | { | 118 | { |
119 | InventoryFolder folder = info.RootFolder.HasSubFolder(folderID); | 119 | if (folderID == libraryRoot.folderID ) |
120 | if ((folder != null) && fetchItems) | 120 | { |
121 | { | 121 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); |
122 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems()); | 122 | } |
123 | } | 123 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) |
124 | } | 124 | { |
125 | } | 125 | CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; |
126 | } | 126 | if (info.RootFolder.folderID == folderID) |
127 | 127 | { | |
128 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) | 128 | if (fetchItems) |
129 | { | 129 | { |
130 | if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) | 130 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems()); |
131 | { | 131 | } |
132 | InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID); | 132 | } |
133 | if (item != null) | 133 | else |
134 | { | 134 | { |
135 | remoteClient.SendInventoryItemDetails(ownerID, item); | 135 | InventoryFolder folder = info.RootFolder.HasSubFolder(folderID); |
136 | } | 136 | if ((folder != null) && fetchItems) |
137 | } | 137 | { |
138 | } | 138 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems()); |
139 | 139 | } | |
140 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | 140 | } |
141 | { | 141 | } |
142 | InventoryFolder folderInfo = new InventoryFolder(); | 142 | } |
143 | folderInfo.agentID = userID; | 143 | |
144 | folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID; | 144 | public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) |
145 | folderInfo.name = "My Inventory"; | 145 | { |
146 | folderInfo.parentID = LLUUID.Zero; | 146 | if (ownerID == libraryRoot.agentID) |
147 | folderInfo.type = 8; | 147 | { |
148 | folderInfo.version = 1; | 148 | //Console.WriteLine("request info for library item"); |
149 | userInfo.FolderReceive(userID, folderInfo); | 149 | } |
150 | } | 150 | else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) |
151 | 151 | { | |
152 | private UserProfileData RequestUserProfileForUser(LLUUID userID) | 152 | InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID); |
153 | { | 153 | if (item != null) |
154 | return this.m_parent.UserServer.GetUserProfile(userID); | 154 | { |
155 | } | 155 | remoteClient.SendInventoryItemDetails(ownerID, item); |
156 | 156 | } | |
157 | private void UpdateInventoryToServer(LLUUID userID) | 157 | } |
158 | { | 158 | } |
159 | } | 159 | |
160 | 160 | /// <summary> | |
161 | private void UpdateUserProfileToServer(LLUUID userID) | 161 | /// Request Iventory Info from Inventory server |
162 | { | 162 | /// </summary> |
163 | } | 163 | /// <param name="userID"></param> |
164 | 164 | private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) | |
165 | public void UserLogOut(LLUUID userID) | 165 | { |
166 | { | 166 | // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); |
167 | } | 167 | |
168 | } | 168 | //for now we manually create the root folder, |
169 | } | 169 | // but should be requesting all inventory from inventory server. |
170 | 170 | InventoryFolder folderInfo = new InventoryFolder(); | |
171 | folderInfo.agentID = userID; | ||
172 | folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID; | ||
173 | folderInfo.name = "My Inventory"; | ||
174 | folderInfo.parentID = LLUUID.Zero; | ||
175 | folderInfo.type = 8; | ||
176 | folderInfo.version = 1; | ||
177 | userInfo.FolderReceive(userID, folderInfo); | ||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Request the user profile from User server | ||
182 | /// </summary> | ||
183 | /// <param name="userID"></param> | ||
184 | private UserProfileData RequestUserProfileForUser(LLUUID userID) | ||
185 | { | ||
186 | return this.m_parent.UserServer.GetUserProfile(userID); | ||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// Update Inventory data to Inventory server | ||
191 | /// </summary> | ||
192 | /// <param name="userID"></param> | ||
193 | private void UpdateInventoryToServer(LLUUID userID) | ||
194 | { | ||
195 | } | ||
196 | |||
197 | /// <summary> | ||
198 | /// Make sure UserProfile is updated on user server | ||
199 | /// </summary> | ||
200 | /// <param name="userID"></param> | ||
201 | private void UpdateUserProfileToServer(LLUUID userID) | ||
202 | { | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// A user has left this instance | ||
207 | /// so make sure servers have been updated | ||
208 | /// Then remove cached info | ||
209 | /// </summary> | ||
210 | /// <param name="userID"></param> | ||
211 | public void UserLogOut(LLUUID userID) | ||
212 | { | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | |||
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs index e220e17..ac882ba 100644 --- a/OpenSim/Framework/Communications/CommunicationsManager.cs +++ b/OpenSim/Framework/Communications/CommunicationsManager.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Communications | |||
44 | public IGridServices GridServer; | 44 | public IGridServices GridServer; |
45 | public IInventoryServices InventoryServer; | 45 | public IInventoryServices InventoryServer; |
46 | public IInterRegionCommunications InterRegion; | 46 | public IInterRegionCommunications InterRegion; |
47 | public UserProfileCache UserProfilesCache; | 47 | public UserProfileCache UserProfiles; |
48 | public AssetCache AssetCache; | 48 | public AssetCache AssetCache; |
49 | 49 | ||
50 | public NetworkServersInfo ServersInfo; | 50 | public NetworkServersInfo ServersInfo; |
@@ -52,21 +52,28 @@ namespace OpenSim.Framework.Communications | |||
52 | { | 52 | { |
53 | ServersInfo = serversInfo; | 53 | ServersInfo = serversInfo; |
54 | this.AssetCache = assetCache; | 54 | this.AssetCache = assetCache; |
55 | UserProfilesCache = new UserProfileCache(this); | 55 | UserProfiles = new UserProfileCache(this); |
56 | } | 56 | } |
57 | 57 | ||
58 | #region Packet Handlers | 58 | #region Packet Handlers |
59 | public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) | 59 | public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) |
60 | { | 60 | { |
61 | UserProfileData profileData = this.UserServer.GetUserProfile(uuid); | 61 | if (uuid == UserProfiles.libraryRoot.agentID) |
62 | if (profileData != null) | ||
63 | { | 62 | { |
64 | LLUUID profileId = profileData.UUID; | 63 | remote_client.SendNameReply(uuid , "Mr" , "OpenSim"); |
65 | string firstname = profileData.username; | 64 | } |
66 | string lastname = profileData.surname; | 65 | else |
66 | { | ||
67 | UserProfileData profileData = this.UserServer.GetUserProfile(uuid); | ||
68 | if (profileData != null) | ||
69 | { | ||
70 | LLUUID profileId = profileData.UUID; | ||
71 | string firstname = profileData.username; | ||
72 | string lastname = profileData.surname; | ||
67 | 73 | ||
68 | remote_client.SendNameReply(profileId, firstname, lastname); | 74 | remote_client.SendNameReply(profileId, firstname, lastname); |
69 | } | 75 | } |
76 | } | ||
70 | } | 77 | } |
71 | 78 | ||
72 | #endregion | 79 | #endregion |