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-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs77
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs51
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs107
3 files changed, 235 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
new file mode 100644
index 0000000..1c779e9
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
@@ -0,0 +1,77 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class CachedUserInfo
10 {
11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder;
14
15 public CachedUserInfo()
16 {
17
18 }
19
20 /// <summary>
21 ///
22 /// </summary>
23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 {
27 if (userID == UserProfile.UUID)
28 {
29 if (this.RootFolder == null)
30 {
31 if (folderInfo.parentID == LLUUID.Zero)
32 {
33 this.RootFolder = folderInfo;
34 }
35 }
36 else
37 {
38 if (this.RootFolder.folderID == folderInfo.parentID)
39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 }
42 else
43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null)
46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 }
49 }
50 }
51 }
52 }
53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 {
56 if (userID == UserProfile.UUID)
57 {
58 if (this.RootFolder != null)
59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 }
64 else
65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null)
68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 }
71 }
72 }
73
74 }
75 }
76 }
77}
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
new file mode 100644
index 0000000..eaddf19
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
@@ -0,0 +1,51 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class InventoryFolder : InventoryFolderBase
10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13
14 public InventoryFolder()
15 {
16 }
17
18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 {
20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID))
22 {
23 returnFolder = this.SubFolders[folderID];
24 }
25 else
26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 {
29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null)
31 {
32 break;
33 }
34 }
35 }
36 return returnFolder;
37 }
38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
40 {
41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName;
43 subFold.folderID = folderID;
44 subFold.type = type;
45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold;
49 }
50 }
51}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
new file mode 100644
index 0000000..0ee63ba
--- /dev/null
+++ b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
@@ -0,0 +1,107 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6using OpenSim.Framework.Communications;
7
8namespace OpenSim.Framework.Communications.Caches
9{
10 public class UserProfileCache
11 {
12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
13
14 private CommunicationsManager m_parent;
15
16 public UserProfileCache(CommunicationsManager parent)
17 {
18 m_parent = parent;
19 }
20
21 /// <summary>
22 /// A new user has moved into a region in this instance
23 /// so get info from servers
24 /// </summary>
25 /// <param name="userID"></param>
26 public void AddNewUser(LLUUID userID)
27 {
28 if (!this.UserProfiles.ContainsKey(userID))
29 {
30 CachedUserInfo userInfo = new CachedUserInfo();
31 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
33 if (userInfo.UserProfile != null)
34 {
35 this.UserProfiles.Add(userID, userInfo);
36 }
37 else
38 {
39 //no profile for this user, what do we do now?
40 }
41 }
42 else
43 {
44 //already have a cached profile for this user
45 //we should make sure its upto date with the user server version
46 }
47 }
48
49 /// <summary>
50 /// A new user has moved into a region in this instance
51 /// so get info from servers
52 /// </summary>
53 /// <param name="firstName"></param>
54 /// <param name="lastName"></param>
55 public void AddNewUser(string firstName, string lastName)
56 {
57
58 }
59
60 /// <summary>
61 /// A user has left this instance
62 /// so make sure servers have been updated
63 /// Then remove cached info
64 /// </summary>
65 /// <param name="userID"></param>
66 public void UserLogOut(LLUUID userID)
67 {
68
69 }
70
71 /// <summary>
72 /// Request the user profile from User server
73 /// </summary>
74 /// <param name="userID"></param>
75 private UserProfileData RequestUserProfileForUser(LLUUID userID)
76 {
77 return this.m_parent.UserServer.GetUserProfile(userID);
78 }
79
80 /// <summary>
81 /// Request Iventory Info from Inventory server
82 /// </summary>
83 /// <param name="userID"></param>
84 private void RequestInventoryForUser(LLUUID userID)
85 {
86
87 }
88
89 /// <summary>
90 /// Make sure UserProfile is updated on user server
91 /// </summary>
92 /// <param name="userID"></param>
93 private void UpdateUserProfileToServer(LLUUID userID)
94 {
95
96 }
97
98 /// <summary>
99 /// Update Inventory data to Inventory server
100 /// </summary>
101 /// <param name="userID"></param>
102 private void UpdateInventoryToServer(LLUUID userID)
103 {
104
105 }
106 }
107}