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-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs154
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs102
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs214
3 files changed, 235 insertions, 235 deletions
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
index 1c779e9..b8d8847 100644
--- a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
@@ -1,77 +1,77 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Framework.Data; 4using OpenSim.Framework.Data;
5using libsecondlife; 5using libsecondlife;
6 6
7namespace OpenSim.Framework.Communications.Caches 7namespace OpenSim.Framework.Communications.Caches
8{ 8{
9 public class CachedUserInfo 9 public class CachedUserInfo
10 { 10 {
11 public UserProfileData UserProfile; 11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>(); 12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder; 13 public InventoryFolder RootFolder;
14 14
15 public CachedUserInfo() 15 public CachedUserInfo()
16 { 16 {
17 17
18 } 18 }
19 19
20 /// <summary> 20 /// <summary>
21 /// 21 ///
22 /// </summary> 22 /// </summary>
23 /// <param name="userID"></param> 23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param> 24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) 25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 { 26 {
27 if (userID == UserProfile.UUID) 27 if (userID == UserProfile.UUID)
28 { 28 {
29 if (this.RootFolder == null) 29 if (this.RootFolder == null)
30 { 30 {
31 if (folderInfo.parentID == LLUUID.Zero) 31 if (folderInfo.parentID == LLUUID.Zero)
32 { 32 {
33 this.RootFolder = folderInfo; 33 this.RootFolder = folderInfo;
34 } 34 }
35 } 35 }
36 else 36 else
37 { 37 {
38 if (this.RootFolder.folderID == folderInfo.parentID) 38 if (this.RootFolder.folderID == folderInfo.parentID)
39 { 39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 } 41 }
42 else 42 else
43 { 43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID); 44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null) 45 if (pFolder != null)
46 { 46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 } 48 }
49 } 49 }
50 } 50 }
51 } 51 }
52 } 52 }
53 53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 { 55 {
56 if (userID == UserProfile.UUID) 56 if (userID == UserProfile.UUID)
57 { 57 {
58 if (this.RootFolder != null) 58 if (this.RootFolder != null)
59 { 59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID) 60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 { 61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); 62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 } 63 }
64 else 64 else
65 { 65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); 66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null) 67 if (pFolder != null)
68 { 68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo); 69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 } 70 }
71 } 71 }
72 } 72 }
73 73
74 } 74 }
75 } 75 }
76 } 76 }
77} 77}
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
index eaddf19..af38b12 100644
--- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
@@ -1,51 +1,51 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6 6
7namespace OpenSim.Framework.Communications.Caches 7namespace OpenSim.Framework.Communications.Caches
8{ 8{
9 public class InventoryFolder : InventoryFolderBase 9 public class InventoryFolder : InventoryFolderBase
10 { 10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>(); 11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); 12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13 13
14 public InventoryFolder() 14 public InventoryFolder()
15 { 15 {
16 } 16 }
17 17
18 public InventoryFolder HasSubFolder(LLUUID folderID) 18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 { 19 {
20 InventoryFolder returnFolder = null; 20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID)) 21 if (this.SubFolders.ContainsKey(folderID))
22 { 22 {
23 returnFolder = this.SubFolders[folderID]; 23 returnFolder = this.SubFolders[folderID];
24 } 24 }
25 else 25 else
26 { 26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values) 27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 { 28 {
29 returnFolder = folder.HasSubFolder(folderID); 29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null) 30 if (returnFolder != null)
31 { 31 {
32 break; 32 break;
33 } 33 }
34 } 34 }
35 } 35 }
36 return returnFolder; 36 return returnFolder;
37 } 37 }
38 38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) 39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
40 { 40 {
41 InventoryFolder subFold = new InventoryFolder(); 41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName; 42 subFold.name = folderName;
43 subFold.folderID = folderID; 43 subFold.folderID = folderID;
44 subFold.type = type; 44 subFold.type = type;
45 subFold.parentID = this.folderID; 45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID; 46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold); 47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold; 48 return subFold;
49 } 49 }
50 } 50 }
51} 51}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
index 0ee63ba..f651b8a 100644
--- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
@@ -1,107 +1,107 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6using OpenSim.Framework.Communications; 6using OpenSim.Framework.Communications;
7 7
8namespace OpenSim.Framework.Communications.Caches 8namespace OpenSim.Framework.Communications.Caches
9{ 9{
10 public class UserProfileCache 10 public class UserProfileCache
11 { 11 {
12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>(); 12 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
13 13
14 private CommunicationsManager m_parent; 14 private CommunicationsManager m_parent;
15 15
16 public UserProfileCache(CommunicationsManager parent) 16 public UserProfileCache(CommunicationsManager parent)
17 { 17 {
18 m_parent = parent; 18 m_parent = parent;
19 } 19 }
20 20
21 /// <summary> 21 /// <summary>
22 /// A new user has moved into a region in this instance 22 /// A new user has moved into a region in this instance
23 /// so get info from servers 23 /// so get info from servers
24 /// </summary> 24 /// </summary>
25 /// <param name="userID"></param> 25 /// <param name="userID"></param>
26 public void AddNewUser(LLUUID userID) 26 public void AddNewUser(LLUUID userID)
27 { 27 {
28 if (!this.UserProfiles.ContainsKey(userID)) 28 if (!this.UserProfiles.ContainsKey(userID))
29 { 29 {
30 CachedUserInfo userInfo = new CachedUserInfo(); 30 CachedUserInfo userInfo = new CachedUserInfo();
31 userInfo.UserProfile = this.RequestUserProfileForUser(userID); 31 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 32 this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
33 if (userInfo.UserProfile != null) 33 if (userInfo.UserProfile != null)
34 { 34 {
35 this.UserProfiles.Add(userID, userInfo); 35 this.UserProfiles.Add(userID, userInfo);
36 } 36 }
37 else 37 else
38 { 38 {
39 //no profile for this user, what do we do now? 39 //no profile for this user, what do we do now?
40 } 40 }
41 } 41 }
42 else 42 else
43 { 43 {
44 //already have a cached profile for this user 44 //already have a cached profile for this user
45 //we should make sure its upto date with the user server version 45 //we should make sure its upto date with the user server version
46 } 46 }
47 } 47 }
48 48
49 /// <summary> 49 /// <summary>
50 /// A new user has moved into a region in this instance 50 /// A new user has moved into a region in this instance
51 /// so get info from servers 51 /// so get info from servers
52 /// </summary> 52 /// </summary>
53 /// <param name="firstName"></param> 53 /// <param name="firstName"></param>
54 /// <param name="lastName"></param> 54 /// <param name="lastName"></param>
55 public void AddNewUser(string firstName, string lastName) 55 public void AddNewUser(string firstName, string lastName)
56 { 56 {
57 57
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
61 /// A user has left this instance 61 /// A user has left this instance
62 /// so make sure servers have been updated 62 /// so make sure servers have been updated
63 /// Then remove cached info 63 /// Then remove cached info
64 /// </summary> 64 /// </summary>
65 /// <param name="userID"></param> 65 /// <param name="userID"></param>
66 public void UserLogOut(LLUUID userID) 66 public void UserLogOut(LLUUID userID)
67 { 67 {
68 68
69 } 69 }
70 70
71 /// <summary> 71 /// <summary>
72 /// Request the user profile from User server 72 /// Request the user profile from User server
73 /// </summary> 73 /// </summary>
74 /// <param name="userID"></param> 74 /// <param name="userID"></param>
75 private UserProfileData RequestUserProfileForUser(LLUUID userID) 75 private UserProfileData RequestUserProfileForUser(LLUUID userID)
76 { 76 {
77 return this.m_parent.UserServer.GetUserProfile(userID); 77 return this.m_parent.UserServer.GetUserProfile(userID);
78 } 78 }
79 79
80 /// <summary> 80 /// <summary>
81 /// Request Iventory Info from Inventory server 81 /// Request Iventory Info from Inventory server
82 /// </summary> 82 /// </summary>
83 /// <param name="userID"></param> 83 /// <param name="userID"></param>
84 private void RequestInventoryForUser(LLUUID userID) 84 private void RequestInventoryForUser(LLUUID userID)
85 { 85 {
86 86
87 } 87 }
88 88
89 /// <summary> 89 /// <summary>
90 /// Make sure UserProfile is updated on user server 90 /// Make sure UserProfile is updated on user server
91 /// </summary> 91 /// </summary>
92 /// <param name="userID"></param> 92 /// <param name="userID"></param>
93 private void UpdateUserProfileToServer(LLUUID userID) 93 private void UpdateUserProfileToServer(LLUUID userID)
94 { 94 {
95 95
96 } 96 }
97 97
98 /// <summary> 98 /// <summary>
99 /// Update Inventory data to Inventory server 99 /// Update Inventory data to Inventory server
100 /// </summary> 100 /// </summary>
101 /// <param name="userID"></param> 101 /// <param name="userID"></param>
102 private void UpdateInventoryToServer(LLUUID userID) 102 private void UpdateInventoryToServer(LLUUID userID)
103 { 103 {
104 104
105 } 105 }
106 } 106 }
107} 107}