diff options
Diffstat (limited to 'OpenSim/Framework/Communications/LoginService.cs')
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 6f558a0..e5ad7a0 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -184,13 +184,13 @@ namespace OpenSim.Framework.UserManagement | |||
184 | else | 184 | else |
185 | { | 185 | { |
186 | // If we already have a session... | 186 | // If we already have a session... |
187 | if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) | 187 | if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline) |
188 | { | 188 | { |
189 | //TODO: The following statements can cause trouble: | 189 | //TODO: The following statements can cause trouble: |
190 | // If agentOnline could not turn from true back to false normally | 190 | // If agentOnline could not turn from true back to false normally |
191 | // because of some problem, for instance, the crashment of server or client, | 191 | // because of some problem, for instance, the crashment of server or client, |
192 | // the user cannot log in any longer. | 192 | // the user cannot log in any longer. |
193 | userProfile.currentAgent.agentOnline = false; | 193 | userProfile.CurrentAgent.agentOnline = false; |
194 | m_userManager.CommitAgent(ref userProfile); | 194 | m_userManager.CommitAgent(ref userProfile); |
195 | 195 | ||
196 | // Reject the login | 196 | // Reject the login |
@@ -207,7 +207,7 @@ namespace OpenSim.Framework.UserManagement | |||
207 | 207 | ||
208 | try | 208 | try |
209 | { | 209 | { |
210 | LLUUID agentID = userProfile.UUID; | 210 | LLUUID agentID = userProfile.Id; |
211 | 211 | ||
212 | // Inventory Library Section | 212 | // Inventory Library Section |
213 | InventoryData inventData = GetInventorySkeleton(agentID); | 213 | InventoryData inventData = GetInventorySkeleton(agentID); |
@@ -217,16 +217,16 @@ namespace OpenSim.Framework.UserManagement | |||
217 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString(); | 217 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString(); |
218 | ArrayList InventoryRoot = new ArrayList(); | 218 | ArrayList InventoryRoot = new ArrayList(); |
219 | InventoryRoot.Add(InventoryRootHash); | 219 | InventoryRoot.Add(InventoryRootHash); |
220 | userProfile.rootInventoryFolderID = inventData.RootFolderID; | 220 | userProfile.RootInventoryFolderID = inventData.RootFolderID; |
221 | 221 | ||
222 | // Circuit Code | 222 | // Circuit Code |
223 | uint circode = (uint) (Util.RandomClass.Next()); | 223 | uint circode = (uint) (Util.RandomClass.Next()); |
224 | 224 | ||
225 | logResponse.Lastname = userProfile.surname; | 225 | logResponse.Lastname = userProfile.SurName; |
226 | logResponse.Firstname = userProfile.username; | 226 | logResponse.Firstname = userProfile.FirstName; |
227 | logResponse.AgentID = agentID.ToString(); | 227 | logResponse.AgentID = agentID.ToString(); |
228 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToString(); | 228 | logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToString(); |
229 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToString(); | 229 | logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToString(); |
230 | logResponse.InventoryRoot = InventoryRoot; | 230 | logResponse.InventoryRoot = InventoryRoot; |
231 | logResponse.InventorySkeleton = AgentInventoryArray; | 231 | logResponse.InventorySkeleton = AgentInventoryArray; |
232 | logResponse.InventoryLibrary = GetInventoryLibrary(); | 232 | logResponse.InventoryLibrary = GetInventoryLibrary(); |
@@ -334,9 +334,9 @@ namespace OpenSim.Framework.UserManagement | |||
334 | else | 334 | else |
335 | { | 335 | { |
336 | // If we already have a session... | 336 | // If we already have a session... |
337 | if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) | 337 | if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline) |
338 | { | 338 | { |
339 | userProfile.currentAgent = null; | 339 | userProfile.CurrentAgent = null; |
340 | m_userManager.CommitAgent(ref userProfile); | 340 | m_userManager.CommitAgent(ref userProfile); |
341 | 341 | ||
342 | // Reject the login | 342 | // Reject the login |
@@ -349,7 +349,7 @@ namespace OpenSim.Framework.UserManagement | |||
349 | 349 | ||
350 | try | 350 | try |
351 | { | 351 | { |
352 | LLUUID agentID = userProfile.UUID; | 352 | LLUUID agentID = userProfile.Id; |
353 | 353 | ||
354 | // Inventory Library Section | 354 | // Inventory Library Section |
355 | InventoryData inventData = GetInventorySkeleton(agentID); | 355 | InventoryData inventData = GetInventorySkeleton(agentID); |
@@ -359,16 +359,16 @@ namespace OpenSim.Framework.UserManagement | |||
359 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString(); | 359 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString(); |
360 | ArrayList InventoryRoot = new ArrayList(); | 360 | ArrayList InventoryRoot = new ArrayList(); |
361 | InventoryRoot.Add(InventoryRootHash); | 361 | InventoryRoot.Add(InventoryRootHash); |
362 | userProfile.rootInventoryFolderID = inventData.RootFolderID; | 362 | userProfile.RootInventoryFolderID = inventData.RootFolderID; |
363 | 363 | ||
364 | // Circuit Code | 364 | // Circuit Code |
365 | uint circode = (uint)(Util.RandomClass.Next()); | 365 | uint circode = (uint)(Util.RandomClass.Next()); |
366 | 366 | ||
367 | logResponse.Lastname = userProfile.surname; | 367 | logResponse.Lastname = userProfile.SurName; |
368 | logResponse.Firstname = userProfile.username; | 368 | logResponse.Firstname = userProfile.FirstName; |
369 | logResponse.AgentID = agentID.ToString(); | 369 | logResponse.AgentID = agentID.ToString(); |
370 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToString(); | 370 | logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToString(); |
371 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToString(); | 371 | logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToString(); |
372 | logResponse.InventoryRoot = InventoryRoot; | 372 | logResponse.InventoryRoot = InventoryRoot; |
373 | logResponse.InventorySkeleton = AgentInventoryArray; | 373 | logResponse.InventorySkeleton = AgentInventoryArray; |
374 | logResponse.InventoryLibrary = GetInventoryLibrary(); | 374 | logResponse.InventoryLibrary = GetInventoryLibrary(); |
@@ -491,7 +491,7 @@ namespace OpenSim.Framework.UserManagement | |||
491 | if (goodweblogin) | 491 | if (goodweblogin) |
492 | { | 492 | { |
493 | LLUUID webloginkey = LLUUID.Random(); | 493 | LLUUID webloginkey = LLUUID.Random(); |
494 | m_userManager.StoreWebLoginKey(user.UUID, webloginkey); | 494 | m_userManager.StoreWebLoginKey(user.Id, webloginkey); |
495 | statuscode = 301; | 495 | statuscode = 301; |
496 | 496 | ||
497 | string redirectURL = "about:blank?redirect-http-hack=" + | 497 | string redirectURL = "about:blank?redirect-http-hack=" + |
@@ -639,7 +639,7 @@ namespace OpenSim.Framework.UserManagement | |||
639 | public virtual bool AuthenticateUser(UserProfileData profile, string password) | 639 | public virtual bool AuthenticateUser(UserProfileData profile, string password) |
640 | { | 640 | { |
641 | bool passwordSuccess = false; | 641 | bool passwordSuccess = false; |
642 | m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.username, profile.surname, profile.UUID); | 642 | m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id); |
643 | 643 | ||
644 | // Web Login method seems to also occasionally send the hashed password itself | 644 | // Web Login method seems to also occasionally send the hashed password itself |
645 | 645 | ||
@@ -650,13 +650,13 @@ namespace OpenSim.Framework.UserManagement | |||
650 | 650 | ||
651 | password = password.Remove(0, 3); //remove $1$ | 651 | password = password.Remove(0, 3); //remove $1$ |
652 | 652 | ||
653 | string s = Util.Md5Hash(password + ":" + profile.passwordSalt); | 653 | string s = Util.Md5Hash(password + ":" + profile.PasswordSalt); |
654 | // Testing... | 654 | // Testing... |
655 | //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash); | 655 | //m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash); |
656 | //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password); | 656 | //m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password); |
657 | 657 | ||
658 | passwordSuccess = (profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) | 658 | passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) |
659 | || profile.passwordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); | 659 | || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); |
660 | 660 | ||
661 | return passwordSuccess; | 661 | return passwordSuccess; |
662 | } | 662 | } |
@@ -664,10 +664,10 @@ namespace OpenSim.Framework.UserManagement | |||
664 | public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey) | 664 | public virtual bool AuthenticateUser(UserProfileData profile, LLUUID webloginkey) |
665 | { | 665 | { |
666 | bool passwordSuccess = false; | 666 | bool passwordSuccess = false; |
667 | m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.username, profile.surname, profile.UUID); | 667 | m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.Id); |
668 | 668 | ||
669 | // Match web login key unless it's the default weblogin key LLUUID.Zero | 669 | // Match web login key unless it's the default weblogin key LLUUID.Zero |
670 | passwordSuccess = ((profile.webLoginKey==webloginkey) && profile.webLoginKey != LLUUID.Zero); | 670 | passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != LLUUID.Zero); |
671 | 671 | ||
672 | return passwordSuccess; | 672 | return passwordSuccess; |
673 | } | 673 | } |