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-rw-r--r--OpenSim/Framework/Communications/LoginService.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index d656559..37c0bd8 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -248,7 +248,7 @@ namespace OpenSim.Framework.UserManagement
248 logResponse.InventoryRoot = InventoryRoot; 248 logResponse.InventoryRoot = InventoryRoot;
249 logResponse.InventorySkeleton = AgentInventoryArray; 249 logResponse.InventorySkeleton = AgentInventoryArray;
250 logResponse.InventoryLibrary = GetInventoryLibrary(); 250 logResponse.InventoryLibrary = GetInventoryLibrary();
251 251
252 // Circuit Code 252 // Circuit Code
253 uint circode = (uint) (Util.RandomClass.Next()); 253 uint circode = (uint) (Util.RandomClass.Next());
254 254
@@ -266,7 +266,8 @@ namespace OpenSim.Framework.UserManagement
266 //logResponse.SimAddress = "127.0.0.1"; //overwritten 266 //logResponse.SimAddress = "127.0.0.1"; //overwritten
267 //logResponse.SimPort = 0; //overwritten 267 //logResponse.SimPort = 0; //overwritten
268 logResponse.Message = GetMessage(); 268 logResponse.Message = GetMessage();
269 logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); 269 logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
270 logResponse.StartLocation = startLocationRequest;
270 271
271 try 272 try
272 { 273 {