diff options
Diffstat (limited to 'OpenSim/Framework/Communications/InventoryServiceBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/InventoryServiceBase.cs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 1250f53..97d963d 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications | |||
240 | InventoryFolderBase folder = new InventoryFolderBase(); | 240 | InventoryFolderBase folder = new InventoryFolderBase(); |
241 | 241 | ||
242 | folder.ParentID = LLUUID.Zero; | 242 | folder.ParentID = LLUUID.Zero; |
243 | folder.AgentID = user; | 243 | folder.Owner = user; |
244 | folder.ID = LLUUID.Random(); | 244 | folder.ID = LLUUID.Random(); |
245 | folder.Name = "My Inventory"; | 245 | folder.Name = "My Inventory"; |
246 | folder.Type = (short)AssetType.Folder; | 246 | folder.Type = (short)AssetType.Folder; |
@@ -251,7 +251,7 @@ namespace OpenSim.Framework.Communications | |||
251 | 251 | ||
252 | folder = new InventoryFolderBase(); | 252 | folder = new InventoryFolderBase(); |
253 | folder.ParentID = rootFolder; | 253 | folder.ParentID = rootFolder; |
254 | folder.AgentID = user; | 254 | folder.Owner = user; |
255 | folder.ID = LLUUID.Random(); | 255 | folder.ID = LLUUID.Random(); |
256 | folder.Name = "Animations"; | 256 | folder.Name = "Animations"; |
257 | folder.Type = (short)AssetType.Animation; | 257 | folder.Type = (short)AssetType.Animation; |
@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications | |||
260 | 260 | ||
261 | folder = new InventoryFolderBase(); | 261 | folder = new InventoryFolderBase(); |
262 | folder.ParentID = rootFolder; | 262 | folder.ParentID = rootFolder; |
263 | folder.AgentID = user; | 263 | folder.Owner = user; |
264 | folder.ID = LLUUID.Random(); | 264 | folder.ID = LLUUID.Random(); |
265 | folder.Name = "Body Parts"; | 265 | folder.Name = "Body Parts"; |
266 | folder.Type = (short)AssetType.Bodypart; | 266 | folder.Type = (short)AssetType.Bodypart; |
@@ -269,7 +269,7 @@ namespace OpenSim.Framework.Communications | |||
269 | 269 | ||
270 | folder = new InventoryFolderBase(); | 270 | folder = new InventoryFolderBase(); |
271 | folder.ParentID = rootFolder; | 271 | folder.ParentID = rootFolder; |
272 | folder.AgentID = user; | 272 | folder.Owner = user; |
273 | folder.ID = LLUUID.Random(); | 273 | folder.ID = LLUUID.Random(); |
274 | folder.Name = "Calling Cards"; | 274 | folder.Name = "Calling Cards"; |
275 | folder.Type = (short)AssetType.CallingCard; | 275 | folder.Type = (short)AssetType.CallingCard; |
@@ -278,7 +278,7 @@ namespace OpenSim.Framework.Communications | |||
278 | 278 | ||
279 | folder = new InventoryFolderBase(); | 279 | folder = new InventoryFolderBase(); |
280 | folder.ParentID = rootFolder; | 280 | folder.ParentID = rootFolder; |
281 | folder.AgentID = user; | 281 | folder.Owner = user; |
282 | folder.ID = LLUUID.Random(); | 282 | folder.ID = LLUUID.Random(); |
283 | folder.Name = "Clothing"; | 283 | folder.Name = "Clothing"; |
284 | folder.Type = (short)AssetType.Clothing; | 284 | folder.Type = (short)AssetType.Clothing; |
@@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications | |||
287 | 287 | ||
288 | folder = new InventoryFolderBase(); | 288 | folder = new InventoryFolderBase(); |
289 | folder.ParentID = rootFolder; | 289 | folder.ParentID = rootFolder; |
290 | folder.AgentID = user; | 290 | folder.Owner = user; |
291 | folder.ID = LLUUID.Random(); | 291 | folder.ID = LLUUID.Random(); |
292 | folder.Name = "Gestures"; | 292 | folder.Name = "Gestures"; |
293 | folder.Type = (short)AssetType.Gesture; | 293 | folder.Type = (short)AssetType.Gesture; |
@@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications | |||
296 | 296 | ||
297 | folder = new InventoryFolderBase(); | 297 | folder = new InventoryFolderBase(); |
298 | folder.ParentID = rootFolder; | 298 | folder.ParentID = rootFolder; |
299 | folder.AgentID = user; | 299 | folder.Owner = user; |
300 | folder.ID = LLUUID.Random(); | 300 | folder.ID = LLUUID.Random(); |
301 | folder.Name = "Landmarks"; | 301 | folder.Name = "Landmarks"; |
302 | folder.Type = (short)AssetType.Landmark; | 302 | folder.Type = (short)AssetType.Landmark; |
@@ -305,7 +305,7 @@ namespace OpenSim.Framework.Communications | |||
305 | 305 | ||
306 | folder = new InventoryFolderBase(); | 306 | folder = new InventoryFolderBase(); |
307 | folder.ParentID = rootFolder; | 307 | folder.ParentID = rootFolder; |
308 | folder.AgentID = user; | 308 | folder.Owner = user; |
309 | folder.ID = LLUUID.Random(); | 309 | folder.ID = LLUUID.Random(); |
310 | folder.Name = "Lost And Found"; | 310 | folder.Name = "Lost And Found"; |
311 | folder.Type = (short)AssetType.LostAndFoundFolder; | 311 | folder.Type = (short)AssetType.LostAndFoundFolder; |
@@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications | |||
314 | 314 | ||
315 | folder = new InventoryFolderBase(); | 315 | folder = new InventoryFolderBase(); |
316 | folder.ParentID = rootFolder; | 316 | folder.ParentID = rootFolder; |
317 | folder.AgentID = user; | 317 | folder.Owner = user; |
318 | folder.ID = LLUUID.Random(); | 318 | folder.ID = LLUUID.Random(); |
319 | folder.Name = "Notecards"; | 319 | folder.Name = "Notecards"; |
320 | folder.Type = (short)AssetType.Notecard; | 320 | folder.Type = (short)AssetType.Notecard; |
@@ -323,7 +323,7 @@ namespace OpenSim.Framework.Communications | |||
323 | 323 | ||
324 | folder = new InventoryFolderBase(); | 324 | folder = new InventoryFolderBase(); |
325 | folder.ParentID = rootFolder; | 325 | folder.ParentID = rootFolder; |
326 | folder.AgentID = user; | 326 | folder.Owner = user; |
327 | folder.ID = LLUUID.Random(); | 327 | folder.ID = LLUUID.Random(); |
328 | folder.Name = "Objects"; | 328 | folder.Name = "Objects"; |
329 | folder.Type = (short)AssetType.Object; | 329 | folder.Type = (short)AssetType.Object; |
@@ -332,7 +332,7 @@ namespace OpenSim.Framework.Communications | |||
332 | 332 | ||
333 | folder = new InventoryFolderBase(); | 333 | folder = new InventoryFolderBase(); |
334 | folder.ParentID = rootFolder; | 334 | folder.ParentID = rootFolder; |
335 | folder.AgentID = user; | 335 | folder.Owner = user; |
336 | folder.ID = LLUUID.Random(); | 336 | folder.ID = LLUUID.Random(); |
337 | folder.Name = "Photo Album"; | 337 | folder.Name = "Photo Album"; |
338 | folder.Type = (short)AssetType.SnapshotFolder; | 338 | folder.Type = (short)AssetType.SnapshotFolder; |
@@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications | |||
341 | 341 | ||
342 | folder = new InventoryFolderBase(); | 342 | folder = new InventoryFolderBase(); |
343 | folder.ParentID = rootFolder; | 343 | folder.ParentID = rootFolder; |
344 | folder.AgentID = user; | 344 | folder.Owner = user; |
345 | folder.ID = LLUUID.Random(); | 345 | folder.ID = LLUUID.Random(); |
346 | folder.Name = "Scripts"; | 346 | folder.Name = "Scripts"; |
347 | folder.Type = (short)AssetType.LSLText; | 347 | folder.Type = (short)AssetType.LSLText; |
@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications | |||
350 | 350 | ||
351 | folder = new InventoryFolderBase(); | 351 | folder = new InventoryFolderBase(); |
352 | folder.ParentID = rootFolder; | 352 | folder.ParentID = rootFolder; |
353 | folder.AgentID = user; | 353 | folder.Owner = user; |
354 | folder.ID = LLUUID.Random(); | 354 | folder.ID = LLUUID.Random(); |
355 | folder.Name = "Sounds"; | 355 | folder.Name = "Sounds"; |
356 | folder.Type = (short)AssetType.Sound; | 356 | folder.Type = (short)AssetType.Sound; |
@@ -359,7 +359,7 @@ namespace OpenSim.Framework.Communications | |||
359 | 359 | ||
360 | folder = new InventoryFolderBase(); | 360 | folder = new InventoryFolderBase(); |
361 | folder.ParentID = rootFolder; | 361 | folder.ParentID = rootFolder; |
362 | folder.AgentID = user; | 362 | folder.Owner = user; |
363 | folder.ID = LLUUID.Random(); | 363 | folder.ID = LLUUID.Random(); |
364 | folder.Name = "Textures"; | 364 | folder.Name = "Textures"; |
365 | folder.Type = (short)AssetType.Texture; | 365 | folder.Type = (short)AssetType.Texture; |
@@ -368,7 +368,7 @@ namespace OpenSim.Framework.Communications | |||
368 | 368 | ||
369 | folder = new InventoryFolderBase(); | 369 | folder = new InventoryFolderBase(); |
370 | folder.ParentID = rootFolder; | 370 | folder.ParentID = rootFolder; |
371 | folder.AgentID = user; | 371 | folder.Owner = user; |
372 | folder.ID = LLUUID.Random(); | 372 | folder.ID = LLUUID.Random(); |
373 | folder.Name = "Trash"; | 373 | folder.Name = "Trash"; |
374 | folder.Type = (short)AssetType.TrashFolder; | 374 | folder.Type = (short)AssetType.TrashFolder; |