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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30
31namespace OpenSim.Framework.Communications
32{
33 /// <summary>
34 /// Inventory operations used between grid services.
35 /// </summary>
36 public interface IInterServiceInventoryServices
37 {
38 /// <summary>
39 /// Create a new inventory for the given user.
40 /// </summary>
41 /// <param name="user"></param>
42 /// <returns>true if the inventory was successfully created, false otherwise</returns>
43 bool CreateNewUserInventory(UUID user);
44
45 /// <summary>
46 /// Returns a list of all the folders in a given user's inventory.
47 /// </summary>
48 /// <param name="userId"></param>
49 /// <returns>A flat list of the user's inventory folder tree,
50 /// null if there is no inventory for this user</returns>
51 List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
52
53 /// <summary>
54 /// Returns a list of all the active gestures in a user's inventory.
55 /// </summary>
56 /// <param name="userId">
57 /// The <see cref="UUID"/> of the user
58 /// </param>
59 /// <returns>
60 /// A flat list of the gesture items.
61 /// </returns>
62 List<InventoryItemBase> GetActiveGestures(UUID userId);
63 }
64}