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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework.Communications.Cache;
32
33namespace OpenSim.Framework.Communications
34{
35 /// <summary>
36 /// This class manages references to OpenSim non-region services (inventory, user, etc.)
37 /// </summary>
38 ///
39 /// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
40 /// modules from scene. Among other things, this will allow this class to be used in many different contexts
41 /// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
42 /// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
43 /// circular dependencies between plugins.
44 public class CommunicationsManager
45 {
46 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>();
49
50 public IUserService UserService
51 {
52 get { return m_userService; }
53 }
54 protected IUserService m_userService;
55
56 public IMessagingService MessageService
57 {
58 get { return m_messageService; }
59 }
60 protected IMessagingService m_messageService;
61
62
63 public UserProfileCacheService UserProfileCacheService
64 {
65 get { return m_userProfileCacheService; }
66 }
67 protected UserProfileCacheService m_userProfileCacheService;
68
69 public IAvatarService AvatarService
70 {
71 get { return m_avatarService; }
72 }
73 protected IAvatarService m_avatarService;
74
75 public IInterServiceInventoryServices InterServiceInventoryService
76 {
77 get { return m_interServiceInventoryService; }
78 }
79 protected IInterServiceInventoryServices m_interServiceInventoryService;
80
81 public NetworkServersInfo NetworkServersInfo
82 {
83 get { return m_networkServersInfo; }
84 }
85 protected NetworkServersInfo m_networkServersInfo;
86
87 /// <summary>
88 /// Interface to user service for administrating users.
89 /// </summary>
90 public IUserAdminService UserAdminService
91 {
92 get { return m_userAdminService; }
93 }
94 protected IUserAdminService m_userAdminService;
95
96 /// <summary>
97 /// Constructor
98 /// </summary>
99 /// <param name="serversInfo"></param>
100 public CommunicationsManager(NetworkServersInfo serversInfo,
101 LibraryRootFolder libraryRootFolder)
102 {
103 m_networkServersInfo = serversInfo;
104 m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
105 }
106
107
108 #region Friend Methods
109
110 /// <summary>
111 /// Adds a new friend to the database for XUser
112 /// </summary>
113 /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
114 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
115 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
116 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
117 {
118 m_userService.AddNewUserFriend(friendlistowner, friend, perms);
119 }
120
121 /// <summary>
122 /// Logs off a user and does the appropriate communications
123 /// </summary>
124 /// <param name="userid"></param>
125 /// <param name="regionid"></param>
126 /// <param name="regionhandle"></param>
127 /// <param name="position"></param>
128 /// <param name="lookat"></param>
129 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
130 {
131 m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat);
132 }
133
134 /// <summary>
135 /// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27)
136 /// </summary>
137 /// <param name="userid"></param>
138 /// <param name="regionid"></param>
139 /// <param name="regionhandle"></param>
140 /// <param name="posx"></param>
141 /// <param name="posy"></param>
142 /// <param name="posz"></param>
143 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
144 {
145 m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
146 }
147
148 /// <summary>
149 /// Delete friend on friendlistowner's friendlist.
150 /// </summary>
151 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
152 /// <param name="friend">The Ex-friend agent</param>
153 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
154 {
155 m_userService.RemoveUserFriend(friendlistowner, friend);
156 }
157
158 /// <summary>
159 /// Update permissions for friend on friendlistowner's friendlist.
160 /// </summary>
161 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
162 /// <param name="friend">The agent that is getting or loosing permissions</param>
163 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
164 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
165 {
166 m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
167 }
168
169 /// <summary>
170 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
171 /// </summary>
172 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
173 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
174 {
175 return m_userService.GetUserFriendList(friendlistowner);
176 }
177
178 public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
179 {
180 return m_messageService.GetFriendRegionInfos(uuids);
181 }
182
183 #endregion
184
185 #region Packet Handlers
186
187 public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
188 {
189 m_userService.UpdateUserProfile(UserProfile);
190 return;
191 }
192
193 public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
194 {
195 if (uuid == m_userProfileCacheService.LibraryRoot.Owner)
196 {
197 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
198 }
199 else
200 {
201 string[] names = doUUIDNameRequest(uuid);
202 if (names.Length == 2)
203 {
204 remote_client.SendNameReply(uuid, names[0], names[1]);
205 }
206
207 }
208 }
209
210 private string[] doUUIDNameRequest(UUID uuid)
211 {
212 lock (m_nameRequestCache)
213 {
214 if (m_nameRequestCache.ContainsKey(uuid))
215 return m_nameRequestCache[uuid];
216 }
217
218 string[] returnstring = new string[0];
219 CachedUserInfo uinfo = UserProfileCacheService.GetUserDetails(uuid);
220
221 if ((uinfo != null) && (uinfo.UserProfile != null))
222 {
223 returnstring = new string[2];
224 returnstring[0] = uinfo.UserProfile.FirstName;
225 returnstring[1] = uinfo.UserProfile.SurName;
226 lock (m_nameRequestCache)
227 {
228 if (!m_nameRequestCache.ContainsKey(uuid))
229 m_nameRequestCache.Add(uuid, returnstring);
230 }
231 }
232
233 return returnstring;
234 }
235
236 public bool UUIDNameCachedTest(UUID uuid)
237 {
238 lock (m_nameRequestCache)
239 return m_nameRequestCache.ContainsKey(uuid);
240 }
241
242 public string UUIDNameRequestString(UUID uuid)
243 {
244 string[] names = doUUIDNameRequest(uuid);
245 if (names.Length == 2)
246 {
247 string firstname = names[0];
248 string lastname = names[1];
249
250 return firstname + " " + lastname;
251
252 }
253 return "(hippos)";
254 }
255
256 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
257 {
258 List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
259 return pickerlist;
260 }
261
262 #endregion
263 }
264}