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Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
index 409d2e0..507f12b 100644
--- a/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
@@ -35,9 +35,9 @@ namespace OpenSim.Framework.Communications.Capabilities
35{ 35{
36 public class LLSDHelpers 36 public class LLSDHelpers
37 { 37 {
38// private static readonly log4net.ILog m_log 38// private static readonly log4net.ILog m_log
39// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 39// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 public static string SerialiseLLSDReply(object obj) 41 public static string SerialiseLLSDReply(object obj)
42 { 42 {
43 StringWriter sw = new StringWriter(); 43 StringWriter sw = new StringWriter();
@@ -47,9 +47,9 @@ namespace OpenSim.Framework.Communications.Capabilities
47 SerializeLLSDType(writer, obj); 47 SerializeLLSDType(writer, obj);
48 writer.WriteEndElement(); 48 writer.WriteEndElement();
49 writer.Close(); 49 writer.Close();
50 50
51 //m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString()); 51 //m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString());
52 52
53 return sw.ToString(); 53 return sw.ToString();
54 } 54 }
55 55
@@ -146,7 +146,7 @@ namespace OpenSim.Framework.Communications.Capabilities
146 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); 146 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
147 //TODO 147 //TODO
148 // the LLSD map/array types in the array need to be deserialised 148 // the LLSD map/array types in the array need to be deserialised
149 // but first we need to know the right class to deserialise them into. 149 // but first we need to know the right class to deserialise them into.
150 } 150 }
151 else 151 else
152 { 152 {