diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Capabilities/Caps.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Capabilities/Caps.cs | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 00de14d..315daab 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -294,14 +294,14 @@ namespace OpenSim.Region.Capabilities | |||
294 | private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) | 294 | private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) |
295 | { | 295 | { |
296 | LLSDInventoryItem llsdItem = new LLSDInventoryItem(); | 296 | LLSDInventoryItem llsdItem = new LLSDInventoryItem(); |
297 | llsdItem.asset_id = invItem.assetID; | 297 | llsdItem.asset_id = invItem.AssetID; |
298 | llsdItem.created_at = 1000; | 298 | llsdItem.created_at = 1000; |
299 | llsdItem.desc = invItem.inventoryDescription; | 299 | llsdItem.desc = invItem.Description; |
300 | llsdItem.flags = 0; | 300 | llsdItem.flags = 0; |
301 | llsdItem.item_id = invItem.inventoryID; | 301 | llsdItem.item_id = invItem.ID; |
302 | llsdItem.name = invItem.inventoryName; | 302 | llsdItem.name = invItem.Name; |
303 | llsdItem.parent_id = invItem.parentFolderID; | 303 | llsdItem.parent_id = invItem.Folder; |
304 | llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower(); | 304 | llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower(); |
305 | 305 | ||
306 | // XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is | 306 | // XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is |
307 | // returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife, | 307 | // returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife, |
@@ -311,17 +311,17 @@ namespace OpenSim.Region.Capabilities | |||
311 | llsdItem.type = "object"; | 311 | llsdItem.type = "object"; |
312 | } | 312 | } |
313 | 313 | ||
314 | llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.invType).ToLower(); | 314 | llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower(); |
315 | llsdItem.permissions = new LLSDPermissions(); | 315 | llsdItem.permissions = new LLSDPermissions(); |
316 | llsdItem.permissions.creator_id = invItem.creatorsID; | 316 | llsdItem.permissions.creator_id = invItem.Creator; |
317 | llsdItem.permissions.base_mask = (int)invItem.inventoryCurrentPermissions; | 317 | llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; |
318 | llsdItem.permissions.everyone_mask = (int)invItem.inventoryEveryOnePermissions; | 318 | llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; |
319 | llsdItem.permissions.group_id = LLUUID.Zero; | 319 | llsdItem.permissions.group_id = LLUUID.Zero; |
320 | llsdItem.permissions.group_mask = 0; | 320 | llsdItem.permissions.group_mask = 0; |
321 | llsdItem.permissions.is_owner_group = false; | 321 | llsdItem.permissions.is_owner_group = false; |
322 | llsdItem.permissions.next_owner_mask = (int)invItem.inventoryNextPermissions; | 322 | llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions; |
323 | llsdItem.permissions.owner_id = m_agentID; // FixMe | 323 | llsdItem.permissions.owner_id = m_agentID; // FixMe |
324 | llsdItem.permissions.owner_mask = (int)invItem.inventoryCurrentPermissions; | 324 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; |
325 | llsdItem.sale_info = new LLSDSaleInfo(); | 325 | llsdItem.sale_info = new LLSDSaleInfo(); |
326 | llsdItem.sale_info.sale_price = 10; | 326 | llsdItem.sale_info.sale_price = 10; |
327 | llsdItem.sale_info.sale_type = "not"; | 327 | llsdItem.sale_info.sale_type = "not"; |
@@ -587,17 +587,17 @@ namespace OpenSim.Region.Capabilities | |||
587 | m_assetCache.AddAsset(asset); | 587 | m_assetCache.AddAsset(asset); |
588 | 588 | ||
589 | InventoryItemBase item = new InventoryItemBase(); | 589 | InventoryItemBase item = new InventoryItemBase(); |
590 | item.avatarID = m_agentID; | 590 | item.Owner = m_agentID; |
591 | item.creatorsID = m_agentID; | 591 | item.Creator = m_agentID; |
592 | item.inventoryID = inventoryItem; | 592 | item.ID = inventoryItem; |
593 | item.assetID = asset.FullID; | 593 | item.AssetID = asset.FullID; |
594 | item.inventoryDescription = assetDescription; | 594 | item.Description = assetDescription; |
595 | item.inventoryName = assetName; | 595 | item.Name = assetName; |
596 | item.assetType = assType; | 596 | item.AssetType = assType; |
597 | item.invType = inType; | 597 | item.InvType = inType; |
598 | item.parentFolderID = parentFolder; | 598 | item.Folder = parentFolder; |
599 | item.inventoryCurrentPermissions = 2147483647; | 599 | item.CurrentPermissions = 2147483647; |
600 | item.inventoryNextPermissions = 2147483647; | 600 | item.NextPermissions = 2147483647; |
601 | 601 | ||
602 | if (AddNewInventoryItem != null) | 602 | if (AddNewInventoryItem != null) |
603 | { | 603 | { |