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-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs17
1 files changed, 1 insertions, 16 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index ffc94bf..4c8eddf 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -81,22 +81,7 @@ namespace OpenSim.Framework.Communications.Cache
81 81
82 private void CreateLibraryItems() 82 private void CreateLibraryItems()
83 { 83 {
84 InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); 84 InventoryItemBase item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
85 m_textureFolder.Items.Add(item.inventoryID, item);
86
87 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
88 m_textureFolder.Items.Add(item.inventoryID, item);
89
90 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
91 m_textureFolder.Items.Add(item.inventoryID, item);
92
93 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
94 m_textureFolder.Items.Add(item.inventoryID, item);
95
96 item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
97 m_textureFolder.Items.Add(item.inventoryID, item);
98
99 item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
100 item.inventoryCurrentPermissions = 0; 85 item.inventoryCurrentPermissions = 0;
101 item.inventoryNextPermissions = 0; 86 item.inventoryNextPermissions = 0;
102 Items.Add(item.inventoryID, item); 87 Items.Add(item.inventoryID, item);