diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 88047c2..a33fa67 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -67,52 +67,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
67 | libraryFolders.Add(ID, this); | 67 | libraryFolders.Add(ID, this); |
68 | 68 | ||
69 | LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); | 69 | LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); |
70 | |||
71 | // CreateLibraryItems(); | ||
72 | } | 70 | } |
73 | 71 | ||
74 | /// <summary> | ||
75 | /// Hardcoded item creation. Please don't add any more items here - future items should be created | ||
76 | /// in the xml in the bin/inventory folder. | ||
77 | /// </summary> | ||
78 | /// | ||
79 | /// Commented the following out due to sending it all through xml, remove this section once this is provin to work stable. | ||
80 | /// | ||
81 | //private void CreateLibraryItems() | ||
82 | //{ | ||
83 | // InventoryItemBase item = | ||
84 | // CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"), | ||
85 | // new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", | ||
86 | // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); | ||
87 | // item.inventoryCurrentPermissions = 0; | ||
88 | // item.inventoryNextPermissions = 0; | ||
89 | // Items.Add(item.inventoryID, item); | ||
90 | |||
91 | // item = | ||
92 | // CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"), | ||
93 | // new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", | ||
94 | // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); | ||
95 | // item.inventoryCurrentPermissions = 0; | ||
96 | // item.inventoryNextPermissions = 0; | ||
97 | // Items.Add(item.inventoryID, item); | ||
98 | |||
99 | // item = | ||
100 | // CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"), | ||
101 | // new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", | ||
102 | // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); | ||
103 | // item.inventoryCurrentPermissions = 0; | ||
104 | // item.inventoryNextPermissions = 0; | ||
105 | // Items.Add(item.inventoryID, item); | ||
106 | |||
107 | // item = | ||
108 | // CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"), | ||
109 | // new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", | ||
110 | // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); | ||
111 | // item.inventoryCurrentPermissions = 0; | ||
112 | // item.inventoryNextPermissions = 0; | ||
113 | // Items.Add(item.inventoryID, item); | ||
114 | //} | ||
115 | |||
116 | public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, | 72 | public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, |
117 | int assetType, int invType, UUID parentFolderID) | 73 | int assetType, int invType, UUID parentFolderID) |
118 | { | 74 | { |