aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs35
1 files changed, 32 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 67022c7..c3f51da 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -27,7 +27,10 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31
30using libsecondlife; 32using libsecondlife;
33
31using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
32 35
33namespace OpenSim.Framework.Communications.Cache 36namespace OpenSim.Framework.Communications.Cache
@@ -65,9 +68,7 @@ namespace OpenSim.Framework.Communications.Cache
65 68
66 if (userInfo.UserProfile != null) 69 if (userInfo.UserProfile != null)
67 { 70 {
68 // The request itself will occur when the agent finishes logging on to the region 71 // The inventory will be populated when the user actually enters the scene
69 // so there's no need to do it here.
70 //RequestInventoryForUser(userID, userInfo);
71 m_userProfiles.Add(userID, userInfo); 72 m_userProfiles.Add(userID, userInfo);
72 } 73 }
73 else 74 else
@@ -219,10 +220,34 @@ namespace OpenSim.Framework.Communications.Cache
219 CachedUserInfo userProfile; 220 CachedUserInfo userProfile;
220 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) 221 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
221 { 222 {
223 // XXX: When a client crosses into a scene, their entire inventory is fetched
224 // asynchronously. However, if the client is logging on and does not have a cached root
225 // folder, then the root folder request usually comes in *before* the async completes, leading to
226 // inventory failure.
227 //
228 // This is a crude way of dealing with that by retrying the lookup.
229 if (userProfile.RootFolder == null)
230 {
231 int attempts = 5;
232 while (attempts-- > 0)
233 {
234 Thread.Sleep(3000);
235
236 if (userProfile.RootFolder != null)
237 {
238 break;
239 }
240 }
241 }
242
222 if (userProfile.RootFolder != null) 243 if (userProfile.RootFolder != null)
223 { 244 {
224 if (userProfile.RootFolder.folderID == folderID) 245 if (userProfile.RootFolder.folderID == folderID)
225 { 246 {
247// m_log.DebugFormat(
248// "[AGENT INVENTORY]: Found root folder {0} for client {1}",
249// folderID, remoteClient.AgentId);
250
226 remoteClient.SendInventoryFolderDetails( 251 remoteClient.SendInventoryFolderDetails(
227 remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(), 252 remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(),
228 userProfile.RootFolder.RequestListOfFolders(), 253 userProfile.RootFolder.RequestListOfFolders(),
@@ -234,6 +259,10 @@ namespace OpenSim.Framework.Communications.Cache
234 { 259 {
235 if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) 260 if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null)
236 { 261 {
262// m_log.DebugFormat(
263// "[AGENT INVENTORY]: Found folder {0} for client {1}",
264// folderID, remoteClient.AgentId);
265
237 remoteClient.SendInventoryFolderDetails( 266 remoteClient.SendInventoryFolderDetails(
238 remoteClient.AgentId, folderID, fold.RequestListOfItems(), 267 remoteClient.AgentId, folderID, fold.RequestListOfItems(),
239 fold.RequestListOfFolders(), fetchFolders, fetchItems); 268 fold.RequestListOfFolders(), fetchFolders, fetchItems);