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Diffstat (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs68
1 files changed, 34 insertions, 34 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index a64d195..2a38307 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -44,16 +44,16 @@ namespace OpenSim.Framework.Communications.Caches
44 private IAssetReceiver _receiver; 44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests; 45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _localAssetServerThread; 46 private Thread _localAssetServerThread;
47 protected IAssetProvider m_plugin; 47 protected IAssetProvider m_assetProviderPlugin;
48 private object syncLock = new object(); 48 private object syncLock = new object();
49 49
50 50
51 public SQLAssetServer() 51 public SQLAssetServer(string pluginName)
52 { 52 {
53 System.Console.WriteLine("Starting sqlite asset storage system"); 53 _assetRequests = new BlockingQueue<ARequest>();
54 _assetRequests = new BlockingQueue<ARequest>(); 54 AddPlugin(pluginName);
55 AddPlugin("OpenSim.Framework.Data.SQLite.dll"); 55
56 this.SetUpAssetDatabase(); 56 SetUpAssetDatabase();
57 57
58 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 58 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
59 this._localAssetServerThread.IsBackground = true; 59 this._localAssetServerThread.IsBackground = true;
@@ -63,7 +63,7 @@ namespace OpenSim.Framework.Communications.Caches
63 63
64 public void AddPlugin(string FileName) 64 public void AddPlugin(string FileName)
65 { 65 {
66 //MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); 66 MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
67 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 67 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
68 68
69 foreach (Type pluginType in pluginAssembly.GetTypes()) 69 foreach (Type pluginType in pluginAssembly.GetTypes())
@@ -75,10 +75,10 @@ namespace OpenSim.Framework.Communications.Caches
75 if (typeInterface != null) 75 if (typeInterface != null)
76 { 76 {
77 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 77 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
78 m_plugin = plug; 78 m_assetProviderPlugin = plug;
79 m_plugin.Initialise("AssetStorage.db", ""); 79 m_assetProviderPlugin.Initialise();
80 80
81 //MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface"); 81 MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
82 } 82 }
83 83
84 typeInterface = null; 84 typeInterface = null;
@@ -105,8 +105,8 @@ namespace OpenSim.Framework.Communications.Caches
105 { 105 {
106 lock (syncLock) 106 lock (syncLock)
107 { 107 {
108 m_plugin.UpdateAsset(asset); 108 m_assetProviderPlugin.UpdateAsset(asset);
109 m_plugin.CommitAssets(); 109 m_assetProviderPlugin.CommitAssets();
110 } 110 }
111 } 111 }
112 112
@@ -114,8 +114,8 @@ namespace OpenSim.Framework.Communications.Caches
114 { 114 {
115 lock (syncLock) 115 lock (syncLock)
116 { 116 {
117 m_plugin.CreateAsset(asset); 117 m_assetProviderPlugin.CreateAsset(asset);
118 m_plugin.CommitAssets(); 118 m_assetProviderPlugin.CommitAssets();
119 } 119 }
120 } 120 }
121 121
@@ -125,7 +125,7 @@ namespace OpenSim.Framework.Communications.Caches
125 } 125 }
126 public void Close() 126 public void Close()
127 { 127 {
128 m_plugin.CommitAssets(); 128 m_assetProviderPlugin.CommitAssets();
129 } 129 }
130 130
131 private void RunRequests() 131 private void RunRequests()
@@ -140,7 +140,7 @@ namespace OpenSim.Framework.Communications.Caches
140 AssetBase asset = null; 140 AssetBase asset = null;
141 lock (syncLock) 141 lock (syncLock)
142 { 142 {
143 asset = m_plugin.FetchAsset(req.AssetID); 143 asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
144 } 144 }
145 if (asset != null) 145 if (asset != null)
146 { 146 {
@@ -163,67 +163,67 @@ namespace OpenSim.Framework.Communications.Caches
163 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); 163 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
164 Image.Name = "Bricks"; 164 Image.Name = "Bricks";
165 this.LoadAsset(Image, true, "bricks.jp2"); 165 this.LoadAsset(Image, true, "bricks.jp2");
166 m_plugin.CreateAsset(Image); 166 m_assetProviderPlugin.CreateAsset(Image);
167 167
168 Image = new AssetBase(); 168 Image = new AssetBase();
169 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); 169 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
170 Image.Name = "Plywood"; 170 Image.Name = "Plywood";
171 this.LoadAsset(Image, true, "plywood.jp2"); 171 this.LoadAsset(Image, true, "plywood.jp2");
172 m_plugin.CreateAsset(Image); 172 m_assetProviderPlugin.CreateAsset(Image);
173 173
174 Image = new AssetBase(); 174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); 175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.Name = "Rocks"; 176 Image.Name = "Rocks";
177 this.LoadAsset(Image, true, "rocks.jp2"); 177 this.LoadAsset(Image, true, "rocks.jp2");
178 m_plugin.CreateAsset(Image); 178 m_assetProviderPlugin.CreateAsset(Image);
179 179
180 Image = new AssetBase(); 180 Image = new AssetBase();
181 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); 181 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
182 Image.Name = "Granite"; 182 Image.Name = "Granite";
183 this.LoadAsset(Image, true, "granite.jp2"); 183 this.LoadAsset(Image, true, "granite.jp2");
184 m_plugin.CreateAsset(Image); 184 m_assetProviderPlugin.CreateAsset(Image);
185 185
186 Image = new AssetBase(); 186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); 187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
188 Image.Name = "Hardwood"; 188 Image.Name = "Hardwood";
189 this.LoadAsset(Image, true, "hardwood.jp2"); 189 this.LoadAsset(Image, true, "hardwood.jp2");
190 m_plugin.CreateAsset(Image); 190 m_assetProviderPlugin.CreateAsset(Image);
191 191
192 Image = new AssetBase(); 192 Image = new AssetBase();
193 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); 193 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
194 Image.Name = "Prim Base Texture"; 194 Image.Name = "Prim Base Texture";
195 this.LoadAsset(Image, true, "plywood.jp2"); 195 this.LoadAsset(Image, true, "plywood.jp2");
196 m_plugin.CreateAsset(Image); 196 m_assetProviderPlugin.CreateAsset(Image);
197 197
198 Image = new AssetBase(); 198 Image = new AssetBase();
199 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); 199 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
200 Image.Name = "Map Base Texture"; 200 Image.Name = "Map Base Texture";
201 this.LoadAsset(Image, true, "map_base.jp2"); 201 this.LoadAsset(Image, true, "map_base.jp2");
202 m_plugin.CreateAsset(Image); 202 m_assetProviderPlugin.CreateAsset(Image);
203 203
204 Image = new AssetBase(); 204 Image = new AssetBase();
205 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); 205 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
206 Image.Name = "Map Texture"; 206 Image.Name = "Map Texture";
207 this.LoadAsset(Image, true, "map1.jp2"); 207 this.LoadAsset(Image, true, "map1.jp2");
208 m_plugin.CreateAsset(Image); 208 m_assetProviderPlugin.CreateAsset(Image);
209 209
210 Image = new AssetBase(); 210 Image = new AssetBase();
211 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); 211 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
212 Image.Name = "Female Body Texture"; 212 Image.Name = "Female Body Texture";
213 this.LoadAsset(Image, true, "femalebody.jp2"); 213 this.LoadAsset(Image, true, "femalebody.jp2");
214 m_plugin.CreateAsset(Image); 214 m_assetProviderPlugin.CreateAsset(Image);
215 215
216 Image = new AssetBase(); 216 Image = new AssetBase();
217 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); 217 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
218 Image.Name = "Female Bottom Texture"; 218 Image.Name = "Female Bottom Texture";
219 this.LoadAsset(Image, true, "femalebottom.jp2"); 219 this.LoadAsset(Image, true, "femalebottom.jp2");
220 m_plugin.CreateAsset(Image); 220 m_assetProviderPlugin.CreateAsset(Image);
221 221
222 Image = new AssetBase(); 222 Image = new AssetBase();
223 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); 223 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
224 Image.Name = "Female Face Texture"; 224 Image.Name = "Female Face Texture";
225 this.LoadAsset(Image, true, "femaleface.jp2"); 225 this.LoadAsset(Image, true, "femaleface.jp2");
226 m_plugin.CreateAsset(Image); 226 m_assetProviderPlugin.CreateAsset(Image);
227 227
228 Image = new AssetBase(); 228 Image = new AssetBase();
229 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); 229 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
@@ -231,7 +231,7 @@ namespace OpenSim.Framework.Communications.Caches
231 Image.Type = 13; 231 Image.Type = 13;
232 Image.InvType = 13; 232 Image.InvType = 13;
233 this.LoadAsset(Image, false, "base_skin.dat"); 233 this.LoadAsset(Image, false, "base_skin.dat");
234 m_plugin.CreateAsset(Image); 234 m_assetProviderPlugin.CreateAsset(Image);
235 235
236 Image = new AssetBase(); 236 Image = new AssetBase();
237 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 237 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
@@ -239,7 +239,7 @@ namespace OpenSim.Framework.Communications.Caches
239 Image.Type = 13; 239 Image.Type = 13;
240 Image.InvType = 13; 240 Image.InvType = 13;
241 this.LoadAsset(Image, false, "base_shape.dat"); 241 this.LoadAsset(Image, false, "base_shape.dat");
242 m_plugin.CreateAsset(Image); 242 m_assetProviderPlugin.CreateAsset(Image);
243 243
244 Image = new AssetBase(); 244 Image = new AssetBase();
245 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); 245 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Caches
247 Image.Type = 5; 247 Image.Type = 5;
248 Image.InvType = 18; 248 Image.InvType = 18;
249 this.LoadAsset(Image, false, "newshirt.dat"); 249 this.LoadAsset(Image, false, "newshirt.dat");
250 m_plugin.CreateAsset(Image); 250 m_assetProviderPlugin.CreateAsset(Image);
251 251
252 Image = new AssetBase(); 252 Image = new AssetBase();
253 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); 253 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
@@ -255,7 +255,7 @@ namespace OpenSim.Framework.Communications.Caches
255 Image.Type = 5; 255 Image.Type = 5;
256 Image.InvType = 18; 256 Image.InvType = 18;
257 this.LoadAsset(Image, false, "newpants.dat"); 257 this.LoadAsset(Image, false, "newpants.dat");
258 m_plugin.CreateAsset(Image); 258 m_assetProviderPlugin.CreateAsset(Image);
259 259
260 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); 260 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
261 if (File.Exists(filePath)) 261 if (File.Exists(filePath))
@@ -264,7 +264,7 @@ namespace OpenSim.Framework.Communications.Caches
264 ReadAssetDetails(source); 264 ReadAssetDetails(source);
265 } 265 }
266 266
267 m_plugin.CommitAssets(); 267 m_assetProviderPlugin.CommitAssets();
268 } 268 }
269 269
270 protected void ReadAssetDetails(IConfigSource source) 270 protected void ReadAssetDetails(IConfigSource source)
@@ -282,7 +282,7 @@ namespace OpenSim.Framework.Communications.Caches
282 { 282 {
283 MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name); 283 MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
284 this.LoadAsset(newAsset, false, fileName); 284 this.LoadAsset(newAsset, false, fileName);
285 m_plugin.CreateAsset(newAsset); 285 m_assetProviderPlugin.CreateAsset(newAsset);
286 } 286 }
287 } 287 }
288 } 288 }