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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Data;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41 public class CachedUserInfo
42 {
43 // Fields
44 public InventoryFolder RootFolder;
45 public UserProfileData UserProfile;
46
47 // Methods
48 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
49 {
50 if (userID == this.UserProfile.UUID)
51 {
52 if (this.RootFolder == null)
53 {
54 if (folderInfo.parentID == LLUUID.Zero)
55 {
56 this.RootFolder = folderInfo;
57 }
58 }
59 else if (this.RootFolder.folderID == folderInfo.parentID)
60 {
61 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
62 }
63 else
64 {
65 InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
66 if (folder != null)
67 {
68 folder.SubFolders.Add(folderInfo.folderID, folderInfo);
69 }
70 }
71 }
72 }
73
74 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
75 {
76 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
77 {
78 if (itemInfo.parentFolderID == this.RootFolder.folderID)
79 {
80 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
81 }
82 else
83 {
84 InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
85 if (folder != null)
86 {
87 folder.Items.Add(itemInfo.inventoryID, itemInfo);
88 }
89 }
90 }
91 }
92 }
93}
94