diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index b6ec898..a3530bd 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
77 | } | 77 | } |
78 | else | 78 | else |
79 | { | 79 | { |
80 | m_log.ErrorFormat("[ASSETSERVER]: Asset {0} not found by asset server", req.AssetID); | 80 | m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); |
81 | 81 | ||
82 | m_receiver.AssetNotFound(req.AssetID); | 82 | m_receiver.AssetNotFound(req.AssetID); |
83 | } | 83 | } |
@@ -85,7 +85,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
85 | 85 | ||
86 | public virtual void LoadDefaultAssets() | 86 | public virtual void LoadDefaultAssets() |
87 | { | 87 | { |
88 | m_log.Info("[ASSETSERVER]: Setting up asset database"); | 88 | m_log.Info("[ASSET SERVER]: Setting up asset database"); |
89 | 89 | ||
90 | assetLoader.ForEachDefaultXmlAsset(StoreAsset); | 90 | assetLoader.ForEachDefaultXmlAsset(StoreAsset); |
91 | 91 | ||
@@ -94,7 +94,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
94 | 94 | ||
95 | public AssetServerBase() | 95 | public AssetServerBase() |
96 | { | 96 | { |
97 | m_log.Info("[ASSETSERVER]: Starting asset storage system"); | 97 | m_log.Info("[ASSET SERVER]: Starting asset storage system"); |
98 | m_assetRequests = new BlockingQueue<AssetRequest>(); | 98 | m_assetRequests = new BlockingQueue<AssetRequest>(); |
99 | 99 | ||
100 | m_localAssetServerThread = new Thread(RunRequests); | 100 | m_localAssetServerThread = new Thread(RunRequests); |
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
115 | } | 115 | } |
116 | catch (Exception e) | 116 | catch (Exception e) |
117 | { | 117 | { |
118 | m_log.Error("[ASSETSERVER]: " + e.Message); | 118 | m_log.Error("[ASSET SERVER]: " + e.ToString()); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | } | 121 | } |
@@ -136,7 +136,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
136 | req.IsTexture = isTexture; | 136 | req.IsTexture = isTexture; |
137 | m_assetRequests.Enqueue(req); | 137 | m_assetRequests.Enqueue(req); |
138 | 138 | ||
139 | m_log.InfoFormat("[ASSETSERVER]: Added {0} to request queue", assetID); | 139 | m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); |
140 | } | 140 | } |
141 | 141 | ||
142 | public virtual void UpdateAsset(AssetBase asset) | 142 | public virtual void UpdateAsset(AssetBase asset) |