diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServer.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServer.cs | 312 |
1 files changed, 156 insertions, 156 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index b17f65a..22bdc5c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -1,157 +1,157 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Db4objects.Db4o; | 32 | using Db4objects.Db4o; |
33 | using Db4objects.Db4o.Query; | 33 | using Db4objects.Db4o.Query; |
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenSim.Framework.Communications.Cache; | 36 | using OpenSim.Framework.Communications.Cache; |
37 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
38 | using OpenSim.Framework.Interfaces; | 38 | using OpenSim.Framework.Interfaces; |
39 | using OpenSim.Framework.Types; | 39 | using OpenSim.Framework.Types; |
40 | using OpenSim.Framework.Utilities; | 40 | using OpenSim.Framework.Utilities; |
41 | 41 | ||
42 | namespace OpenSim.Framework.Communications.Cache | 42 | namespace OpenSim.Framework.Communications.Cache |
43 | { | 43 | { |
44 | public class LocalAssetServer : AssetServerBase | 44 | public class LocalAssetServer : AssetServerBase |
45 | { | 45 | { |
46 | private IObjectContainer db; | 46 | private IObjectContainer db; |
47 | 47 | ||
48 | public LocalAssetServer() | 48 | public LocalAssetServer() |
49 | { | 49 | { |
50 | bool yapfile; | 50 | bool yapfile; |
51 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); | 51 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); |
52 | 52 | ||
53 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); | 53 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); |
54 | MainLog.Instance.Verbose("Db4 Asset database creation"); | 54 | MainLog.Instance.Verbose("Db4 Asset database creation"); |
55 | 55 | ||
56 | if (!yapfile) | 56 | if (!yapfile) |
57 | { | 57 | { |
58 | SetUpAssetDatabase(); | 58 | SetUpAssetDatabase(); |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
62 | public void CreateAndCommitAsset(AssetBase asset) | 62 | public void CreateAndCommitAsset(AssetBase asset) |
63 | { | 63 | { |
64 | AssetStorage store = new AssetStorage(); | 64 | AssetStorage store = new AssetStorage(); |
65 | store.Data = asset.Data; | 65 | store.Data = asset.Data; |
66 | store.Name = asset.Name; | 66 | store.Name = asset.Name; |
67 | store.UUID = asset.FullID; | 67 | store.UUID = asset.FullID; |
68 | db.Set(store); | 68 | db.Set(store); |
69 | db.Commit(); | 69 | db.Commit(); |
70 | } | 70 | } |
71 | 71 | ||
72 | override public void Close() | 72 | override public void Close() |
73 | { | 73 | { |
74 | base.Close(); | 74 | base.Close(); |
75 | 75 | ||
76 | if (db != null) | 76 | if (db != null) |
77 | { | 77 | { |
78 | MainLog.Instance.Verbose("Closing local asset server database"); | 78 | MainLog.Instance.Verbose("Closing local asset server database"); |
79 | db.Close(); | 79 | db.Close(); |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | override protected void RunRequests() | 83 | override protected void RunRequests() |
84 | { | 84 | { |
85 | while (true) | 85 | while (true) |
86 | { | 86 | { |
87 | byte[] idata = null; | 87 | byte[] idata = null; |
88 | bool found = false; | 88 | bool found = false; |
89 | AssetStorage foundAsset = null; | 89 | AssetStorage foundAsset = null; |
90 | ARequest req = this._assetRequests.Dequeue(); | 90 | ARequest req = this._assetRequests.Dequeue(); |
91 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | 91 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); |
92 | if (result.Count > 0) | 92 | if (result.Count > 0) |
93 | { | 93 | { |
94 | foundAsset = (AssetStorage)result.Next(); | 94 | foundAsset = (AssetStorage)result.Next(); |
95 | found = true; | 95 | found = true; |
96 | } | 96 | } |
97 | 97 | ||
98 | AssetBase asset = new AssetBase(); | 98 | AssetBase asset = new AssetBase(); |
99 | if (found) | 99 | if (found) |
100 | { | 100 | { |
101 | asset.FullID = foundAsset.UUID; | 101 | asset.FullID = foundAsset.UUID; |
102 | asset.Type = foundAsset.Type; | 102 | asset.Type = foundAsset.Type; |
103 | asset.InvType = foundAsset.Type; | 103 | asset.InvType = foundAsset.Type; |
104 | asset.Name = foundAsset.Name; | 104 | asset.Name = foundAsset.Name; |
105 | idata = foundAsset.Data; | 105 | idata = foundAsset.Data; |
106 | asset.Data = idata; | 106 | asset.Data = idata; |
107 | _receiver.AssetReceived(asset, req.IsTexture); | 107 | _receiver.AssetReceived(asset, req.IsTexture); |
108 | } | 108 | } |
109 | else | 109 | else |
110 | { | 110 | { |
111 | //asset.FullID = ; | 111 | //asset.FullID = ; |
112 | _receiver.AssetNotFound(req.AssetID); | 112 | _receiver.AssetNotFound(req.AssetID); |
113 | } | 113 | } |
114 | 114 | ||
115 | } | 115 | } |
116 | 116 | ||
117 | } | 117 | } |
118 | 118 | ||
119 | override protected void StoreAsset(AssetBase asset) | 119 | override protected void StoreAsset(AssetBase asset) |
120 | { | 120 | { |
121 | AssetStorage store = new AssetStorage(); | 121 | AssetStorage store = new AssetStorage(); |
122 | store.Data = asset.Data; | 122 | store.Data = asset.Data; |
123 | store.Name = asset.Name; | 123 | store.Name = asset.Name; |
124 | store.UUID = asset.FullID; | 124 | store.UUID = asset.FullID; |
125 | db.Set(store); | 125 | db.Set(store); |
126 | 126 | ||
127 | CommitAssets(); | 127 | CommitAssets(); |
128 | } | 128 | } |
129 | 129 | ||
130 | protected override void CommitAssets() | 130 | protected override void CommitAssets() |
131 | { | 131 | { |
132 | db.Commit(); | 132 | db.Commit(); |
133 | } | 133 | } |
134 | 134 | ||
135 | protected virtual void SetUpAssetDatabase() | 135 | protected virtual void SetUpAssetDatabase() |
136 | { | 136 | { |
137 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); | 137 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); |
138 | 138 | ||
139 | ForEachDefaultAsset(StoreAsset); | 139 | ForEachDefaultAsset(StoreAsset); |
140 | ForEachXmlAsset(StoreAsset); | 140 | ForEachXmlAsset(StoreAsset); |
141 | } | 141 | } |
142 | } | 142 | } |
143 | 143 | ||
144 | public class AssetUUIDQuery : Predicate | 144 | public class AssetUUIDQuery : Predicate |
145 | { | 145 | { |
146 | private LLUUID _findID; | 146 | private LLUUID _findID; |
147 | 147 | ||
148 | public AssetUUIDQuery(LLUUID find) | 148 | public AssetUUIDQuery(LLUUID find) |
149 | { | 149 | { |
150 | _findID = find; | 150 | _findID = find; |
151 | } | 151 | } |
152 | public bool Match(AssetStorage asset) | 152 | public bool Match(AssetStorage asset) |
153 | { | 153 | { |
154 | return (asset.UUID == _findID); | 154 | return (asset.UUID == _findID); |
155 | } | 155 | } |
156 | } | 156 | } |
157 | } \ No newline at end of file | 157 | } \ No newline at end of file |