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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index 575e80a..c1cf100 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -35,6 +35,8 @@ namespace OpenSim.Framework.Communications.Cache
35{ 35{
36 public class LocalAssetServer : AssetServerBase 36 public class LocalAssetServer : AssetServerBase
37 { 37 {
38 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
39
38 private IObjectContainer db; 40 private IObjectContainer db;
39 41
40 public LocalAssetServer() 42 public LocalAssetServer()
@@ -43,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
43 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); 45 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
44 46
45 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); 47 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
46 MainLog.Instance.Verbose("ASSETS", "Db4 Asset database creation"); 48 m_log.Info("[ASSETS]: Db4 Asset database creation");
47 49
48 if (!yapfile) 50 if (!yapfile)
49 { 51 {
@@ -67,7 +69,7 @@ namespace OpenSim.Framework.Communications.Cache
67 69
68 if (db != null) 70 if (db != null)
69 { 71 {
70 MainLog.Instance.Verbose("ASSETSERVER", "Closing local asset server database"); 72 m_log.Info("[ASSETSERVER]: Closing local asset server database");
71 db.Close(); 73 db.Close();
72 } 74 }
73 } 75 }
@@ -120,7 +122,7 @@ namespace OpenSim.Framework.Communications.Cache
120 122
121 protected virtual void SetUpAssetDatabase() 123 protected virtual void SetUpAssetDatabase()
122 { 124 {
123 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); 125 m_log.Info("[LOCAL ASSET SERVER]: Setting up asset database");
124 126
125 base.LoadDefaultAssets(); 127 base.LoadDefaultAssets();
126 } 128 }