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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 049df0c..d94af44 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Framework.Communications.Cache
246 } 246 }
247 247
248 /// <summary> 248 /// <summary>
249 /// Synchronously retreive an asset. If the asset isn't in the cache, a request will be made to the persistent store to 249 /// Synchronously retreive an asset. If the asset isn't in the cache, a request will be made to the persistent store to
250 /// load it into the cache. 250 /// load it into the cache.
251 /// 251 ///
252 /// XXX We'll keep polling the cache until we get the asset or we exceed 252 /// XXX We'll keep polling the cache until we get the asset or we exceed
@@ -489,7 +489,7 @@ namespace OpenSim.Framework.Communications.Cache
489 } 489 }
490 */ 490 */
491 491
492 // Notify callers 492 // Notify requesters for this asset
493 lock (RequestLists) 493 lock (RequestLists)
494 { 494 {
495 AssetRequestsList reqList = RequestLists[assetID]; 495 AssetRequestsList reqList = RequestLists[assetID];