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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 1b3bb18..3d31ba6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 Console.WriteLine("Creating Asset cache"); 75 System.Console.WriteLine("Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 94 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
95 _assetServer.SetReceiver(this); 95 _assetServer.SetReceiver(this);
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 Console.WriteLine(e.Message + " : " + e.StackTrace); 122 System.Console.WriteLine(e.Message + " : " + e.StackTrace);
123 } 123 }
124 } 124 }
125 } 125 }