diff options
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 76c6045..0e1f948 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -341,11 +341,11 @@ namespace OpenSim.Framework.Communications.Cache | |||
341 | /// <param name="asset"></param> | 341 | /// <param name="asset"></param> |
342 | public void AddAsset(AssetBase asset) | 342 | public void AddAsset(AssetBase asset) |
343 | { | 343 | { |
344 | if (!m_memcache.Contains(asset.Metadata.FullID)) | 344 | if (!m_memcache.Contains(asset.FullID)) |
345 | { | 345 | { |
346 | m_log.Info("[CACHE] Caching " + asset.Metadata.FullID + " for 24 hours from last access"); | 346 | m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access"); |
347 | // Use 24 hour rolling asset cache. | 347 | // Use 24 hour rolling asset cache. |
348 | m_memcache.AddOrUpdate(asset.Metadata.FullID, asset, TimeSpan.FromHours(24)); | 348 | m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24)); |
349 | 349 | ||
350 | // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the | 350 | // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the |
351 | // information is stored locally. It could disappear, in which case we could send the | 351 | // information is stored locally. It could disappear, in which case we could send the |
@@ -365,7 +365,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
365 | // But for now, we're going to take the easy way out and store local assets globally. | 365 | // But for now, we're going to take the easy way out and store local assets globally. |
366 | // | 366 | // |
367 | // TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView. | 367 | // TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView. |
368 | if (!asset.Metadata.Temporary || asset.Metadata.Local) | 368 | if (!asset.Temporary || asset.Local) |
369 | { | 369 | { |
370 | m_assetServer.StoreAsset(asset); | 370 | m_assetServer.StoreAsset(asset); |
371 | } | 371 | } |
@@ -396,25 +396,25 @@ namespace OpenSim.Framework.Communications.Cache | |||
396 | { | 396 | { |
397 | 397 | ||
398 | AssetInfo assetInf = new AssetInfo(asset); | 398 | AssetInfo assetInf = new AssetInfo(asset); |
399 | if (!m_memcache.Contains(assetInf.Metadata.FullID)) | 399 | if (!m_memcache.Contains(assetInf.FullID)) |
400 | { | 400 | { |
401 | m_memcache.AddOrUpdate(assetInf.Metadata.FullID, assetInf, TimeSpan.FromHours(24)); | 401 | m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24)); |
402 | 402 | ||
403 | if (StatsManager.SimExtraStats != null) | 403 | if (StatsManager.SimExtraStats != null) |
404 | { | 404 | { |
405 | StatsManager.SimExtraStats.AddAsset(assetInf); | 405 | StatsManager.SimExtraStats.AddAsset(assetInf); |
406 | } | 406 | } |
407 | 407 | ||
408 | if (RequestedAssets.ContainsKey(assetInf.Metadata.FullID)) | 408 | if (RequestedAssets.ContainsKey(assetInf.FullID)) |
409 | { | 409 | { |
410 | AssetRequest req = RequestedAssets[assetInf.Metadata.FullID]; | 410 | AssetRequest req = RequestedAssets[assetInf.FullID]; |
411 | req.AssetInf = assetInf; | 411 | req.AssetInf = assetInf; |
412 | req.NumPackets = CalculateNumPackets(assetInf.Data); | 412 | req.NumPackets = CalculateNumPackets(assetInf.Data); |
413 | 413 | ||
414 | RequestedAssets.Remove(assetInf.Metadata.FullID); | 414 | RequestedAssets.Remove(assetInf.FullID); |
415 | // If it's a direct request for a script, drop it | 415 | // If it's a direct request for a script, drop it |
416 | // because it's a hacked client | 416 | // because it's a hacked client |
417 | if (req.AssetRequestSource != 2 || assetInf.Metadata.Type != 10) | 417 | if (req.AssetRequestSource != 2 || assetInf.Type != 10) |
418 | AssetRequests.Add(req); | 418 | AssetRequests.Add(req); |
419 | } | 419 | } |
420 | } | 420 | } |
@@ -424,8 +424,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
424 | 424 | ||
425 | lock (RequestLists) | 425 | lock (RequestLists) |
426 | { | 426 | { |
427 | if (RequestLists.TryGetValue(asset.Metadata.FullID, out reqList)) | 427 | if (RequestLists.TryGetValue(asset.FullID, out reqList)) |
428 | RequestLists.Remove(asset.Metadata.FullID); | 428 | RequestLists.Remove(asset.FullID); |
429 | } | 429 | } |
430 | 430 | ||
431 | if (reqList != null) | 431 | if (reqList != null) |
@@ -436,8 +436,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
436 | foreach (NewAssetRequest req in reqList.Requests) | 436 | foreach (NewAssetRequest req in reqList.Requests) |
437 | { | 437 | { |
438 | // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked | 438 | // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked |
439 | // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.Metadata.FullID); | 439 | // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID); |
440 | req.Callback(asset.Metadata.FullID, asset); | 440 | req.Callback(asset.FullID, asset); |
441 | } | 441 | } |
442 | } | 442 | } |
443 | } | 443 | } |
@@ -545,7 +545,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
545 | } | 545 | } |
546 | 546 | ||
547 | // Scripts cannot be retrieved by direct request | 547 | // Scripts cannot be retrieved by direct request |
548 | if (transferRequest.TransferInfo.SourceType == 2 && asset.Metadata.Type == 10) | 548 | if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10) |
549 | return; | 549 | return; |
550 | 550 | ||
551 | // The asset is knosn to exist and is in our cache, so add it to the AssetRequests list | 551 | // The asset is knosn to exist and is in our cache, so add it to the AssetRequests list |
@@ -631,10 +631,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
631 | public AssetInfo(AssetBase aBase) | 631 | public AssetInfo(AssetBase aBase) |
632 | { | 632 | { |
633 | Data = aBase.Data; | 633 | Data = aBase.Data; |
634 | Metadata.FullID = aBase.Metadata.FullID; | 634 | FullID = aBase.FullID; |
635 | Metadata.Type = aBase.Metadata.Type; | 635 | Type = aBase.Type; |
636 | Metadata.Name = aBase.Metadata.Name; | 636 | Name = aBase.Name; |
637 | Metadata.Description = aBase.Metadata.Description; | 637 | Description = aBase.Description; |
638 | } | 638 | } |
639 | } | 639 | } |
640 | 640 | ||
@@ -643,10 +643,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
643 | public TextureImage(AssetBase aBase) | 643 | public TextureImage(AssetBase aBase) |
644 | { | 644 | { |
645 | Data = aBase.Data; | 645 | Data = aBase.Data; |
646 | Metadata.FullID = aBase.Metadata.FullID; | 646 | FullID = aBase.FullID; |
647 | Metadata.Type = aBase.Metadata.Type; | 647 | Type = aBase.Type; |
648 | Metadata.Name = aBase.Metadata.Name; | 648 | Name = aBase.Name; |
649 | Metadata.Description = aBase.Metadata.Description; | 649 | Description = aBase.Description; |
650 | } | 650 | } |
651 | } | 651 | } |
652 | 652 | ||