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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index e1e42cf..5c8fddc 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -209,7 +209,7 @@ namespace OpenSim.Framework.Communications.Cache
209 /// <param name="assetId"></param> 209 /// <param name="assetId"></param>
210 /// <param name="asset"></param> 210 /// <param name="asset"></param>
211 /// <returns>true if the asset was in the cache, false if it was not</returns> 211 /// <returns>true if the asset was in the cache, false if it was not</returns>
212 private bool TryGetCachedAsset(UUID assetId, out AssetBase asset) 212 public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
213 { 213 {
214 if (Textures.ContainsKey(assetId)) 214 if (Textures.ContainsKey(assetId))
215 { 215 {